Oh wow, gg then. Well, thx for the save andre! N0 was crazy improbable in retrospect, with the two PRs targeting each other and the Doc getting a successful save. Tough to come back from without getting a snipe on Sheed.
How much of the Omegon claim was planned from the start? The fakeclaim and N1 Linkcat target was impressive, since there's a case to be made that Alpharius wouldn't target his buddy. Really got lucky there that I'd targeted andre N0.
The thunderdome was perfectly valid. Winning the 50/50 means winning the game, since he could kill Sheed afterward.
I liked the ruleset! The mafia wincon of Cop/Doc both dying probably prevents follow-the-Cop from being the best strat. At least, I didn't want to risk it. The symmetry of the Alpharius/Omegon and Ingo/Sheed is super interesting too. Prevents us from figuring everything out just with the Legionaries, since if someone is incapable of claiming a true Legionarie target, they're just as likely to be a civ PR as they are to be mafia. I especially liked that all the regular civs had information roles.
Rerolling is a tricky topic. I hosted a game once where, if I recall correctly, the Cop went totally inactive midway through, which caused the mafia to win when they would've otherwise lost. It felt kinda awful, so I can understand rerolling. Probably for the best when there's a player who is new to both mafia as well as the forum overall.