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Offline ZephyrPhantomTopic starter

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Re: Temporia | Temporia https://elementscommunity.org/forum/index.php?topic=18323.msg234350#msg234350
« Reply #24 on: December 27, 2010, 09:35:58 pm »
outspeeding him? either I'm going to run lots of little creatures, in which case this weapon is one card that does half the work of the horde of creatures I had to draw(or fractal) and play, or I'm going to use a few big creatures that I squeeze out quickly thanks to cremation or supernova or w/e, in which case you can use eternity or rewind (which, conveniently, are in the same element as this weapon), and I'm boned.

I mean, it's not so stupid as to prevent it from entering the game, but it would alter the metagame enough that permanent control would be much more important; people would have to figure out how to splash fire or dark into all their decks, and that is something I emphatically oppose.
Hey, chill. I just nerfed the card.  It should be at least a little more balanced. 

Offline OldTrees

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Re: Temporia | Temporia https://elementscommunity.org/forum/index.php?topic=18323.msg234555#msg234555
« Reply #25 on: December 28, 2010, 01:58:11 am »
I still believe that the temporal acceleration of Time is not dependent on the enemy without incorporating Darkness. I believe that this would make a fine Darkness weapon.

However thematic disagreements aside, this card feels more balanced to me now.
It's ability is set at 4|6 :time.

This card claims that on average over a thousand games with this card, the average extra damage per turn would be around 4|6. I think this claim is a little on the low side however playtesting would identify this and a minor cost increase would fix it if it exists.

To those out there that are wise enough to note the metagame changing effect of this card:
The metagame changing to make room for a new strategy invokes an intuitive OP response. However the changing of the metagame is not a good judge of balance until after the dust settles. The old Sundial caused an OP metagame change, the pendulums were a balanced metagame change.
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Offline ZephyrPhantomTopic starter

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Re: Temporia | Temporia https://elementscommunity.org/forum/index.php?topic=18323.msg234578#msg234578
« Reply #26 on: December 28, 2010, 02:58:03 am »
Thank you Oldtrees for explaining the Metagame effect to everyone with experience that I lack.  I hope this card makes a balanced metagame change, as well as encouraging everyone to not use rushing as frequently.

Offline The_Mormegil

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Re: Temporia | Temporia https://elementscommunity.org/forum/index.php?topic=18323.msg238516#msg238516
« Reply #27 on: January 02, 2011, 08:51:17 am »
As much as I dislike new weapon cards (I think that you should either have 12-13 new weapons, one for each element, or none) I like the mechanics of this. Good work!
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Offline OldTrees

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Re: Temporia | Temporia https://elementscommunity.org/forum/index.php?topic=18323.msg238686#msg238686
« Reply #28 on: January 02, 2011, 03:22:50 pm »
As much as I dislike new weapon cards (I think that you should either have 12-13 new weapons, one for each element, or none) I like the mechanics of this. Good work!
I have found that solo cards are better quality then thematic based series. (I believe that mechanic based series are better still but are not helpful to Elemental weapons) As such I think that given time a set of 12 solo weapons will individually make there way up to the Armory.
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Re: Temporia | Temporia https://elementscommunity.org/forum/index.php?topic=18323.msg238702#msg238702
« Reply #29 on: January 02, 2011, 03:42:56 pm »
Un problemo.

RoL/Fractal decks are now completely useless. Crank one of these out, and the enemy takes a ton of damage just by clicking End Turn.
Fire shield.....

Offline The_Mormegil

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Re: Temporia | Temporia https://elementscommunity.org/forum/index.php?topic=18323.msg239119#msg239119
« Reply #30 on: January 02, 2011, 11:49:22 pm »
As much as I dislike new weapon cards (I think that you should either have 12-13 new weapons, one for each element, or none) I like the mechanics of this. Good work!
I have found that solo cards are better quality then thematic based series. (I believe that mechanic based series are better still but are not helpful to Elemental weapons) As such I think that given time a set of 12 solo weapons will individually make there way up to the Armory.
Yes, I know, and that's a shame. But I don't mind suggesting new card ideas for weapons (in fact, I'm voting for this and I voted for Khalni Fireblade), I just think if Zanzarino implements one of these, he should implement a weapon for type.
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anything
blarg: