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Offline OldTrees

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Re: Sylph | Sylph https://elementscommunity.org/forum/index.php?topic=21608.msg277903#msg277903
« Reply #12 on: February 24, 2011, 08:43:44 pm »
Strange, now sylphs can only be seen in pandemonium. The rest of the time it vanishes as it becomes visible.

I personally think the  decrease in hp[perhaps 1|2 hp instead?] (although funny) and increase in activation cost would make this end up below the curve by 1 :air casting cost. However that insures that if my estimates are wrong that it likely remains up or balanced.
But it's currently balanced now right?
It is either balanced or up by 1. Either is possible. I think that it is at a good point for submission.
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Offline HyroenTopic starter

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Re: Sylph | Sylph https://elementscommunity.org/forum/index.php?topic=21608.msg277910#msg277910
« Reply #13 on: February 24, 2011, 08:53:58 pm »
Excellent. Just what I was hoping for.

If Sylph manages to do well in this competition it will be thanks to everyone who helped. Thank you once again.
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Offline Seiya

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Re: Sylph | Sylph https://elementscommunity.org/forum/index.php?topic=21608.msg278088#msg278088
« Reply #14 on: February 25, 2011, 01:42:27 am »
You play Sylph as your third creature, but your opponent doesn't notice it because of invisible.  You play another creature; your opponent now knows that you have a Sylph out. 

Is the advantage of invisible over immortal that it can be cheaper because it only lasts a few turns?  Because if not, then Anubis appears to be a better card overall. 

Offline HyroenTopic starter

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Re: Sylph | Sylph https://elementscommunity.org/forum/index.php?topic=21608.msg278094#msg278094
« Reply #15 on: February 25, 2011, 01:46:43 am »
Not only that but the skill --is-- elementally aligned with the creature. Everything costs :air.

Air tends to be on the weaker side in terms of health, Sylph complements this aspect of :air Air, allowing it to escape and be free.
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Offline OldTrees

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Re: Sylph | Sylph https://elementscommunity.org/forum/index.php?topic=21608.msg278100#msg278100
« Reply #16 on: February 25, 2011, 01:51:52 am »
You play Sylph as your third creature, but your opponent doesn't notice it because of invisible.  You play another creature; your opponent now knows that you have a Sylph out. 

Is the advantage of invisible over immortal that it can be cheaper because it only lasts a few turns?  Because if not, then Anubis appears to be a better card overall.
Kinda, the advantage is since the protection is not perfect it is not as expensive. Here Invisibility costs half of what immaterial would cost.
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Offline HyroenTopic starter

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Re: Sylph | Sylph https://elementscommunity.org/forum/index.php?topic=21608.msg278413#msg278413
« Reply #17 on: February 25, 2011, 03:56:59 pm »
Here's another tricky question.

Thus far it hasn't be quite perfectly clarified, but, should Airbend be allowed to make enemy creatures invisible to the enemy?

This would lobotomize skills that can be activated and thus AIs would not be able to "click" on them. The enemy would also not be able to know when it died nor if it did from Creature Control.

Seeing as Sylph is currently underpowered-balanced, this may be fitting.

What do you guys think?
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Offline OldTrees

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Re: Sylph | Sylph https://elementscommunity.org/forum/index.php?topic=21608.msg278416#msg278416
« Reply #18 on: February 25, 2011, 04:00:16 pm »
I think making the opponent's creatures invisible to them is too much.
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Offline HyroenTopic starter

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Re: Sylph | Sylph https://elementscommunity.org/forum/index.php?topic=21608.msg278422#msg278422
« Reply #19 on: February 25, 2011, 04:03:45 pm »
The ability to 2-turn (specific) lobotomize for 2 :air would be too much of a buff?
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Offline OldTrees

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Re: Sylph | Sylph https://elementscommunity.org/forum/index.php?topic=21608.msg278424#msg278424
« Reply #20 on: February 25, 2011, 04:06:38 pm »
The ability to 2-turn (specific) lobotomize for 2 :air would be too much of a buff?
Good point it is a minor lobo and a minor quint (for the anti fractal/mitosis strategy)
You have convinced me. That would be balanced.
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Offline HyroenTopic starter

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Re: Sylph | Sylph https://elementscommunity.org/forum/index.php?topic=21608.msg278427#msg278427
« Reply #21 on: February 25, 2011, 04:09:26 pm »
I'll put it as one of its skills for now but I'm still slightly on the fence for it.

I'll see what people think..
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Re: Sylph | Sylph https://elementscommunity.org/forum/index.php?topic=21608.msg282050#msg282050
« Reply #22 on: March 03, 2011, 12:23:45 am »
Minuscule change:
  • Invisible no longer exactly copies Cloak, as Cloak received a graphic update in 1.27. Creatures targeted by Invisible will be "hit" by a light blue Drain Life animation and fade.
^_^

What do you guys think?
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Offline ZephyrPhantom

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Re: Sylph | Sylph https://elementscommunity.org/forum/index.php?topic=21608.msg289253#msg289253
« Reply #23 on: March 13, 2011, 02:16:47 am »

Congratulations to :air Sylph | Sylph (http://elementscommunity.org/forum/index.php/topic,21608.0.html) for winning the Honorable Mention award. While it has not won the competition it has also proven itself a well-made card.  If you like this card you may also be interested in the Winner,  :water  Sea Spectre | Ocean Spectre (http://elementscommunity.org/forum/index.php/topic,21743.0.html)  :water as well.

 

anything
blarg: