Hey guys, thanks for your feedback so far!
I like, very Zergy. Other potential is giving it an ability like endow which targets a creature. This would be useful for duos which use their mark as the sole quanta source (eg graboid builds)
Gravity: Issues are black hole and momentum. Gaining momentum would deal with armagios and be thematic. But I think that's what you were implying with Earth (imo you should change "damage can't be reduced" to momentum.)
Being poisonous to consume would be good for Otyughs, and applies well with a life card. Either that or some active that reduces a target's attack power
Aether: Spell damage. This way it stays away from flat out permanent control
Life: Reducing incoming damage by 1 would probably be too strong. Perhaps 2 infect?
On entropy: Raising health to 7, as you do with fire, would keep it safe from Maxwell's Demon. Personally I feel you'd rather give it more attack against fire. But you're trying to counter antimatter. Maybe being 6|6 with constant attack? Other effect to play well with is mutation. Personally I feel Anteosaurus should be designed to synergize in a life/entropy duo involving mutation. Having it somehow consume the mutation spell like a Chaos Power and/or getting a random active would be neat
Gravity: A way to bypass GP as the evolution against Gravity is a good idea, I had somehow not thought of that. However, I feared that Momentum is a bit too strong, which is also why I chose 'damage can't be reduced' over it for Earth...
Aether: Spell damage - possible, but also very strong. We have to keep in mind that the card is basically 'ok' without any of the evolution buffs already.
Life: I don't want to give this active skills.
Entropy: 6/6 and attack can't be altered is a great idea. I'll do that. Thanks! You're right about Mutation, but it might become too complicated.
What if the opponent plays a and they already have an mark?
Nothing. Mark cards don't affect Anteosaurus, only the mark your opponent starts with does.
Might this card get both effects retroactively? It might be a counter or something.
or or or
It does some yet other really cool effect that only happens when your opponent plays a mark. Eh? Eh?
Heh. Interesting, but I really feel that it's complicated enough already. And the second idea would nerf marks, which are already rather useless and 99% of the reason that they're chosen is that you can pose with them. :p
Some missing element Ideas
+0|+1 (deal with Otys) and Generate (blackhole)
Adrenaline (outrush life rush?)
Reflective (like the shield, but only itself, deals with lightning) OR Momentum w/o the +1|+1 (deals with phase shield, but makes the earth power weaker by comparison)
Some re-dos
-1| +2 and stats cannot be altered (maybe includes damage?) OR Quintessence
gains Devourers drain ability (slows/stops grabboid rush, slows Stone skin buildup)
Evolve could be changed to "adapt"
Gravity: Hm, quanta generation as a counter to BH, that's very interesting. What about this: '2
: Generate 1
.'? Would be a way to get rid of useless quanta if the opponent combines BH with Discord - as BH isn't much of a threat otherwise anyway. Would like to hear your thoughts on the balance of that skill.
Life: Too op, a 15/4 for 7
if the opponent plays Life :x
Aether: Reflective is a very funny and good idea. However, I'd prefer countering Dims to countering Lightning. Any as creative idea to do that?
Entropy: Thanks, will do that exactly.
Earth: Not too relevant vs Stone Skin, but countering Graboids would of course be cool... It would only counter Grabbow (and the much rarer Graboid rush) then though, not a mono Earth, which is not really this card's 'theme'. Hm.