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Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: Marsu on June 11, 2013, 12:42:06 pm

Title: Anteosaurus | Anteosaurus
Post by: Marsu on June 11, 2013, 12:42:06 pm
(http://i.imgur.com/dqkPQoB.png)
(http://i.imgur.com/pXNTUFE.png)
NAME:
Anteosaurus
ELEMENT:
:life
COST:
7  :life
TYPE:
Creature
ATK|HP:
7|4
TEXT:
When Anteosaurus comes into play, it evolves in a way determined by your opponent's mark.
NAME:
Anteosaurus
ELEMENT:
Life
COST:
6  :life
TYPE:
Creature
ATK|HP:
7|4
TEXT:
When Anteosaurus comes into play, it evolves in a way determined by your opponent's mark.

ART:
Free art - http://www.freedigitalphotos.net/ (http://www.freedigitalphotos.net/)
IDEA:
Marsu
NOTES:
As soon as Anteosaurus comes ino play, it receives a buff determined by your opponent's mark.

The idea is to have an evolving creature that adapts to its environment, seeking its opponent's weakness or profiting from its strengths.

Entropy: -1/+2 and Anteosaurus' attack can't be altered by your opponent.
Death: Scavenger
Gravity: Anteosaurus gains ' :life: Stone form'.
Earth: Anteosaurus' damage can't be reduced. (Can still miss, kept from attacking, be inverted and so on)
Life: [No bonus]
Fire: +0/+3
Water: Immune to Freeze. (Arctic Squid's skill doesn't affect this card. Freeze doesn't affect this card. Ice Bolt deals damage, but can't freeze this card. Ice Shield blocks damage, but can't freeze this card.)
Light: Venom
Air: +0/+1 and flying.
Time: Anteosaurus turns into two Horned Frogs if targeted with Reverse Time.
Darkness: +0/+1 and counts as a Darkness creature.
Aether: Anteosaurus gains Momentum if you control two or more Anteosauri.

SERIES:
---
Title: Re: Anteosaurus | Anteosaurus
Post by: artimies7 on June 11, 2013, 02:59:50 pm
Support.

Though I think the card text/name could be changed a bit to be more Elements-ey. But that's a minor detail.
Title: Re: Anteosaurus | Anteosaurus
Post by: Marsu on June 11, 2013, 03:13:45 pm
I agree about the name (and art, by the way).

What's wrong with the text? :)
Title: Re: Anteosaurus | Anteosaurus
Post by: artimies7 on June 11, 2013, 05:02:09 pm
Nothing else in Elements 'evolves.' It should (IMHO) either be the name of a new mechanic or just say: Anteosaurus is affected by your opponent's mark. That way it's mysterious and concise.
Title: Re: Anteosaurus | Anteosaurus
Post by: CuCN on June 11, 2013, 05:44:32 pm
Nothing else in Elements 'evolves.'

 ;)
Title: Re: Anteosaurus | Anteosaurus
Post by: serprex on June 11, 2013, 05:52:21 pm
I like, very Zergy. Other potential is giving it an ability like endow which targets a creature. This would be useful for duos which use their mark as the sole quanta source (eg graboid builds)

Gravity: Issues are black hole and momentum. Gaining momentum would deal with armagios and be thematic. But I think that's what you were implying with Earth (imo you should change "damage can't be reduced" to momentum.)
Being poisonous to consume would be good for Otyughs, and applies well with a life card. Either that or some active that reduces a target's attack power

Aether: Spell damage. This way it stays away from flat out permanent control

Life: Reducing incoming damage by 1 would probably be too strong. Perhaps 2 :life infect?

On entropy: Raising health to 7, as you do with fire, would keep it safe from Maxwell's Demon. Personally I feel you'd rather give it more attack against fire. But you're trying to counter antimatter. Maybe being 6|6 with constant attack? Other effect to play well with is mutation. Personally I feel Anteosaurus should be designed to synergize in a life/entropy duo involving mutation. Having it somehow consume the mutation spell like a Chaos Power and/or getting a random active would be neat
Title: Re: Anteosaurus | Anteosaurus
Post by: artimies7 on June 11, 2013, 06:37:49 pm
Nothing else in Elements 'evolves.'

 ;)
Ok, you got me there.
But! This proposed 'Evolve' is a entirely different mechanic than the one you're showing. Thematic conflict, eh?
Title: Re: Anteosaurus | Anteosaurus
Post by: Nepycros on June 11, 2013, 07:56:24 pm
What if the opponent plays a (http://elementscommunity.org/images/Cards/MarkOfWater.png) and they already have an :entropy mark?
Title: Re: Anteosaurus | Anteosaurus
Post by: skyironsword on June 11, 2013, 10:35:10 pm
I assume they use the mark that the opponent started with.
Title: Re: Anteosaurus | Anteosaurus
Post by: artimies7 on June 12, 2013, 01:50:31 am
Might this card get both effects retroactively? It might be a counter or something.

or or or
It does some yet other really cool effect that only happens when your opponent plays a mark. Eh? Eh?
Title: Re: Anteosaurus | Anteosaurus
Post by: Naesala on June 12, 2013, 05:23:28 am
Some missing element Ideas

 :gravity +0|+1 (deal with Otys) and Generate :life (blackhole)
:life Adrenaline (outrush life rush?)
:aether Reflective (like the shield, but only itself, deals with lightning) OR Momentum w/o the +1|+1 (deals with phase shield, but makes the earth power weaker by comparison)

Some re-dos
 :entropy -1| +2 and stats cannot be altered (maybe includes damage?) OR Quintessence
 :earth gains Devourers drain ability (slows/stops grabboid rush, slows Stone skin buildup)

Evolve could be changed to "adapt"
Title: Re: Anteosaurus | Anteosaurus
Post by: skyironsword on June 13, 2013, 10:30:06 pm
Good idea, but slightly overcomplicated.
Title: Re: Anteosaurus | Anteosaurus
Post by: Marsu on June 15, 2013, 07:42:50 am
Hey guys, thanks for your feedback so far!

I like, very Zergy. Other potential is giving it an ability like endow which targets a creature. This would be useful for duos which use their mark as the sole quanta source (eg graboid builds)

Gravity: Issues are black hole and momentum. Gaining momentum would deal with armagios and be thematic. But I think that's what you were implying with Earth (imo you should change "damage can't be reduced" to momentum.)
Being poisonous to consume would be good for Otyughs, and applies well with a life card. Either that or some active that reduces a target's attack power

Aether: Spell damage. This way it stays away from flat out permanent control

Life: Reducing incoming damage by 1 would probably be too strong. Perhaps 2 :life infect?

On entropy: Raising health to 7, as you do with fire, would keep it safe from Maxwell's Demon. Personally I feel you'd rather give it more attack against fire. But you're trying to counter antimatter. Maybe being 6|6 with constant attack? Other effect to play well with is mutation. Personally I feel Anteosaurus should be designed to synergize in a life/entropy duo involving mutation. Having it somehow consume the mutation spell like a Chaos Power and/or getting a random active would be neat

Gravity: A way to bypass GP as the evolution against Gravity is a good idea, I had somehow not thought of that. However, I feared that Momentum is a bit too strong, which is also why I chose 'damage can't be reduced' over it for Earth...

Aether: Spell damage - possible, but also very strong. We have to keep in mind that the card is basically 'ok' without any of the evolution buffs already.

Life: I don't want to give this active skills.

Entropy: 6/6 and attack can't be altered is a great idea. I'll do that. Thanks! You're right about Mutation, but it might become too complicated.

What if the opponent plays a (http://elementscommunity.org/images/Cards/MarkOfWater.png) and they already have an :entropy mark?

Nothing. Mark cards don't affect Anteosaurus, only the mark your opponent starts with does.

Might this card get both effects retroactively? It might be a counter or something.

or or or
It does some yet other really cool effect that only happens when your opponent plays a mark. Eh? Eh?

Heh. Interesting, but I really feel that it's complicated enough already. And the second idea would nerf marks, which are already rather useless and 99% of the reason that they're chosen is that you can pose with them. :p

Some missing element Ideas

 :gravity +0|+1 (deal with Otys) and Generate :life (blackhole)
:life Adrenaline (outrush life rush?)
:aether Reflective (like the shield, but only itself, deals with lightning) OR Momentum w/o the +1|+1 (deals with phase shield, but makes the earth power weaker by comparison)

Some re-dos
 :entropy -1| +2 and stats cannot be altered (maybe includes damage?) OR Quintessence
 :earth gains Devourers drain ability (slows/stops grabboid rush, slows Stone skin buildup)

Evolve could be changed to "adapt"

Gravity: Hm, quanta generation as a counter to BH, that's very interesting. What about this: '2  :underworld: Generate 1  :life.'? Would be a way to get rid of useless quanta if the opponent combines BH with Discord - as BH isn't much of a threat otherwise anyway. Would like to hear your thoughts on the balance of that skill.

Life: Too op, a 15/4 for 7  :life if the opponent plays Life :x

Aether: Reflective is a very funny and good idea. However, I'd prefer countering Dims to countering Lightning. Any as creative idea to do that?

Entropy: Thanks, will do that exactly.

Earth: Not too relevant vs Stone Skin, but countering Graboids would of course be cool... It would only counter Grabbow (and the much rarer Graboid rush) then though, not a mono Earth, which is not really this card's 'theme'. Hm.
Title: Re: Anteosaurus | Anteosaurus
Post by: nensuru on June 15, 2013, 03:12:56 pm
:life : this card cost is reduced by x
:aether : reduce this card atk to x, deal spell damage
:gravity: reduce this card atk to x increase def to x, acceleration

good card, my favorite part is the vs time effect
Title: Re: Anteosaurus | Anteosaurus
Post by: ARTHANASIOS on June 15, 2013, 03:38:54 pm
Good card, but all honesty, it doesn't gain any skill if opponent's Mark is :life because this card is already :life. You can't adapt to survive in an enviroment you're already extremely familiar with.
And nice seeing Nensuru coming back! :D
Title: Re: Anteosaurus | Anteosaurus
Post by: Marsu on June 15, 2013, 03:44:01 pm
While I quite like nensuru's suggestion concerning the Life bonus, I think I'll do it as you say, Artha. I had that idea myself - it just makes sense.
Title: Re: Anteosaurus | Anteosaurus
Post by: Naesala on June 15, 2013, 03:50:23 pm
How about a straight 1:1 Ration on the gravity conversion? If you're facing DiscoHole you're going to be having your quanta drained, so you might want that. And i don't think it's to OP given that.

Life not being an adaptation is thematic, but if I was a newbie playing with the card, I'd expect something. Something to think about.

Aether: When this creature attacks, there is a X% chance it will destroy [your opponents shield]/[A permanent]

Title: Re: Anteosaurus | Anteosaurus
Post by: Vangelios on June 17, 2013, 03:12:44 am
Camaleonsaurus :)

 :fire +2|-2 (you really think he will resist firebolts only with 7HP?)
 :darkness protects your quanta pool
 :time generates 7 :life if targeted by reverse time
Title: Re: Anteosaurus | Anteosaurus
Post by: furballdn on June 17, 2013, 03:51:48 am
Interesting. Is its ability really worth only 1 :underworld though?
Title: Re: Anteosaurus | Anteosaurus
Post by: Pineapple on June 17, 2013, 05:17:05 am
Why some old reptile species that didn't evolve and became extinct rather than an animal that lives on adaptation, like a Chameleon? (Damn, ninja'd.)

Quote
Gravity: ?
"Anteosaurus is unaffected by creature abilities."

Quote
Light: Venom
Hm. I never liked high attack poisoners. The only precedent is Pufferfish - 5 :water for 3 attack. Then again, if you reduce attack too much with just 1 poison per turn, then it quickly becomes too slow against Hope. What about...
"-4/-2 and Deadly Venom"?

Quote
Aether: ?
"Anteosaurus is unaffected by spells."

All the others seem fine.
Title: Re: Anteosaurus | Anteosaurus
Post by: dracomageat on June 27, 2013, 05:20:46 pm
:life : this card cost is reduced by x
it doesn't gain any skill if opponent's Mark is :life because this card is already :life. You can't adapt to survive in an enviroment you're already extremely familiar with.
Bear in mind that the ability takes effect when played. It would come into play as a creature that costs 3 :life (for example) but still cost you 7 :life to play.
Would combo with mitosis but otherwise be a useless adaptation.
Title: Re: Anteosaurus | Anteosaurus
Post by: HK_Stupid on June 27, 2013, 06:16:25 pm
 :gravity:+0|+10
 :aether:When a spell cast on Anteosaurus, all Immaterial creatures woulde be targeted by this spell.
Title: Re: Anteosaurus | Anteosaurus
Post by: Pella on June 27, 2013, 11:59:40 pm
Coolest.  Idea.  Ever.

I agree with getting away from the word "evolve".  I propose the following text modification:
"...it adapts to your opponent's mark."
Title: Re: Anteosaurus | Anteosaurus
Post by: dragtom on June 28, 2013, 02:18:06 pm
:gravity: +1|-2 and immaterial
Title: Re: Anteosaurus | Anteosaurus
Post by: Marsu on July 05, 2013, 09:04:45 am
The final boni have been added. Thanks to everyone for their ideas so far, it greatly helped me coming up with something.
Title: Re: Anteosaurus | Anteosaurus
Post by: Laxadarap on July 05, 2013, 03:19:34 pm
Just saw this now.  One of the few cards I have seen that I REALLY want implemented in the game.  Is bound to have fun games, quite versatile (that's the point), and a decent hitter anyway.
Title: Re: Anteosaurus | Anteosaurus
Post by: Chapuz on July 05, 2013, 04:47:15 pm
What's  :life Stoneform? Also,  :earth buff is just momentum
Title: Re: Anteosaurus | Anteosaurus
Post by: Pella on July 05, 2013, 08:19:59 pm
boni
*SMH*
Title: Re: Anteosaurus | Anteosaurus
Post by: skyironsword on July 05, 2013, 08:32:04 pm
What's :life Stoneform?
Title: Re: Anteosaurus | Anteosaurus
Post by: CuCN on July 05, 2013, 10:48:10 pm
Also,  :earth buff is just momentum
Earth: Anteosaurus' damage can't be reduced. (Can still miss, kept from attacking, be inverted and so on)
It's still affected by Gravity Pull, Dusk, Fog, Procrastination, Skull Shield, Ice Shield, Fire Shield, Thorn Carapace, Bonewall, Diss Shield, Wings, and Dims.
Title: Re: Anteosaurus | Anteosaurus
Post by: Marsu on July 07, 2013, 08:32:14 am
*SMH*

Hm? Latin plural of bonus... :p

What's  :life Stoneform? Also,  :earth buff is just momentum

Both questions were answered already, thanks to skyironsword and CuCN.

Thanks for asking though, as it made me realize that it's 'Stone form', not 'Stoneform'.

Just saw this now.  One of the few cards I have seen that I REALLY want implemented in the game.  Is bound to have fun games, quite versatile (that's the point), and a decent hitter anyway.

Thanks! Really happy to hear that.
Title: Re: Anteosaurus | Anteosaurus
Post by: Chapuz on July 07, 2013, 12:28:02 pm
Thanks sky and CuCN.

About the card, I like/love/wannacommitromanticide the concept of a card designed to counter monos (or decks based in the strong points of the opponent's mark).
Against an opponent with  :life mark, what about denying Adrenaline/Epi effect of every creature in the field?
Title: Re: Anteosaurus | Anteosaurus
Post by: skyironsword on July 10, 2013, 06:01:32 pm
Opponent with life mark: Cast a temporary SoSac effect on the opponent whenever they use a spell on themselves which disappears afterwards.
Title: Re: Anteosaurus | Anteosaurus
Post by: Sinolai on January 12, 2014, 09:16:03 pm
I think gravity counter could be reworked a bit. Stoneform would keep it safe from Otyughs  but would make it completely blocked by gravity shield and armagiaos are still working as meatshields... maybe gain -2/+3 and deals spell damage?
Against aether, I understand that gaining momentum immediately would rape aether enemies but could it be: gain +0/+2 and gains momentum if anteosaurus fails to deal damage for 2 turns.
Title: Re: Anteosaurus | Anteosaurus
Post by: Legit on January 12, 2014, 09:48:56 pm
I just fell in love with this idea, it has all the elements of a good card.

Only thing I would change with this card is the Aether mark effect. I would lower it's attack and add momentum immediatly, maybe -2|0 and momentum. Having two other Anteosaurus out would be difficult considering a max of six per deck and Lightning, and the benefit would only come into play AFTER the first two are played. Compare it to Sapphire Charger and it is balanced.

Get this card to the Armory right away!

EDIT: -1|0 is actually the balanced Aether mark evolution, but that's not really important.
blarg: