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Nothing else in Elements 'evolves.'
Ok, you got me there.Nothing else in Elements 'evolves.'
;)
I like, very Zergy. Other potential is giving it an ability like endow which targets a creature. This would be useful for duos which use their mark as the sole quanta source (eg graboid builds)
Gravity: Issues are black hole and momentum. Gaining momentum would deal with armagios and be thematic. But I think that's what you were implying with Earth (imo you should change "damage can't be reduced" to momentum.)
Being poisonous to consume would be good for Otyughs, and applies well with a life card. Either that or some active that reduces a target's attack power
Aether: Spell damage. This way it stays away from flat out permanent control
Life: Reducing incoming damage by 1 would probably be too strong. Perhaps 2 :life infect?
On entropy: Raising health to 7, as you do with fire, would keep it safe from Maxwell's Demon. Personally I feel you'd rather give it more attack against fire. But you're trying to counter antimatter. Maybe being 6|6 with constant attack? Other effect to play well with is mutation. Personally I feel Anteosaurus should be designed to synergize in a life/entropy duo involving mutation. Having it somehow consume the mutation spell like a Chaos Power and/or getting a random active would be neat
What if the opponent plays a (http://elementscommunity.org/images/Cards/MarkOfWater.png) and they already have an :entropy mark?
Might this card get both effects retroactively? It might be a counter or something.
or or or
It does some yet other really cool effect that only happens when your opponent plays a mark. Eh? Eh?
Some missing element Ideas
:gravity +0|+1 (deal with Otys) and Generate :life (blackhole)
:life Adrenaline (outrush life rush?)
:aether Reflective (like the shield, but only itself, deals with lightning) OR Momentum w/o the +1|+1 (deals with phase shield, but makes the earth power weaker by comparison)
Some re-dos
:entropy -1| +2 and stats cannot be altered (maybe includes damage?) OR Quintessence
:earth gains Devourers drain ability (slows/stops grabboid rush, slows Stone skin buildup)
Evolve could be changed to "adapt"
Gravity: ?"Anteosaurus is unaffected by creature abilities."
Light: VenomHm. I never liked high attack poisoners. The only precedent is Pufferfish - 5 :water for 3 attack. Then again, if you reduce attack too much with just 1 poison per turn, then it quickly becomes too slow against Hope. What about...
Aether: ?"Anteosaurus is unaffected by spells."
:life : this card cost is reduced by x
it doesn't gain any skill if opponent's Mark is :life because this card is already :life. You can't adapt to survive in an enviroment you're already extremely familiar with.Bear in mind that the ability takes effect when played. It would come into play as a creature that costs 3 :life (for example) but still cost you 7 :life to play.
boni*SMH*
What's :life Stoneform?
Also, :earth buff is just momentum
Earth: Anteosaurus' damage can't be reduced. (Can still miss, kept from attacking, be inverted and so on)It's still affected by Gravity Pull, Dusk, Fog, Procrastination, Skull Shield, Ice Shield, Fire Shield, Thorn Carapace, Bonewall, Diss Shield, Wings, and Dims.
*SMH*
What's :life Stoneform? Also, :earth buff is just momentum
Just saw this now. One of the few cards I have seen that I REALLY want implemented in the game. Is bound to have fun games, quite versatile (that's the point), and a decent hitter anyway.