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Offline jmdtTopic starter

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Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15256.msg195054#msg195054
« on: November 06, 2010, 04:05:26 pm »
Salvaging
2 poison
2 freeze
2 nova
6 wings
3 fractal
3 lightning
1 chaos seed
2 discord
3 adrenaline
1 reflective shield
3 otyugh
2 gravity pillar

Discarding
21 fire pillars
4 fire pendulums
6 phoenix
3 deflag
2 poison
4 holy flash
1 abomination
2 purple dragons
3 chaos seed
2 antimatter

Converting
3 adrenaline
2 gravity pillar
4 wings
1 aether pillar
2 aether pendulum

Converting to 12 fire pillars

Offline jmdtTopic starter

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15256.msg195059#msg195059
« Reply #1 on: November 06, 2010, 04:17:50 pm »
So here are the decks we've won against:
    Code: [Select]
    4vj 4vj 4vj 4vj 4vn 4vn 4vn 4vn 4vn 4vn 52o 52o 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i8 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5lg 5on 61q
    Code: [Select]
    58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 592 592 592 592 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5oo 5oo 5oo 5oo 5oo 5oo
    Code: [Select]
    5bu 5bu 5bu 5bu 5c2 5c2 5c2 5c2 5c2 5c4 5c4 61o 61o 61q 61q 61q 61q 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a
    Code: [Select]
    4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vd 4vd 4vd 4vi 4vl 4vl 4vm 4vm 4vm 500 50u 50u 5c7 5c7 5c7 5c7 5c7 5c7
    Code: [Select]
    55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55m 55m 55r 55r 55r 55r 576 576 5lc 5lc 5lf 5lf 5lf 5lf 5lg 5lg 5lg[/list]and these are the decks that we have lost with:
      Code: [Select]
      52o 52o 52o 52o 52o 52o 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f6 5f6 5f8 5f8 5fb
      Code: [Select]
      5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fb 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9
      Code: [Select]
      4so 4so 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5f8 5fc 5fc 5gi 5gi 5gi 5gi 5gi 7dg 7f2 7js 7js 7js 7js
      Code: [Select]
      4ve 4vf 4vf 4vi 4vi 4vi 4vl 4vl 4vn 4vn 5f5 5f5 5f6 5f6 5f6 5fb 5fb 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi[/list]

      Offline jmdtTopic starter

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      Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15256.msg195065#msg195065
      « Reply #2 on: November 06, 2010, 04:28:41 pm »
      Salvage:

      miniwally: 2 antimatter, 1 shockwave, 1 lightning, 2 poison.
      -for the future, having an extra nova/shield combo could be useful.  If not we can grab more antimatter and/or freeze. Antimatter can help restock the entropy duo and lightning and shockwave work well in immo decks.

      Dreggs: 6 wings.
      -not a lot good to take here, but wings can be very useful and enchant is a good filler card to protect pillars, can also work in a immophoenix deck to protect weapon/shield.

      tinkady: 3 fractal, 3 lightningbolt
      -I'm somewhat torn here, part of me wants the lightnings for good CC to splash and the other part of me thinks 5 heals and a emerald shield would be a goodbackbone for a bolt deck.  I think the lightnings will be better, but I like heals as well.  If we pull a few fractal, I could run a second fractix deck with 3 MP's.

      Sir Valimont: 2 discord, 1 chaos seed, 3 maxwell's demons.
      -helps restockentropy duo deck.  Not much here either.

      memorystick: 3 oty, 3 gravity pillar
      -we can go 2 directions here.  Either pick up blessing to help keep dragons alive, or go for a gravity duo.  I like the idea of using upped oty's in some situations down the road and suggest these.

      Offline catalyzeme

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      Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15256.msg195340#msg195340
      « Reply #3 on: November 06, 2010, 11:08:53 pm »
      Unfortunate that no one we beat had fire cards. I agree with your analysis, jmdt, but I think discarding might be more urgent. With 48 discards, can we even be sure of what cards we will have available? For example, I think discarding kevkev's deck (I picked that one because I don't see anything exactly like it being used again), if we went 4 holy flash, 5 pillar/mark, 3 dragons, that would leave the rest of the deck available to plug holes in other things. I think after round 1, we are discarding too many cards to consider salvages the top priority (especially when most of the decks we beat don't really fit into our strategy). We need to be able to reassess our vault and see what complete decks we can field before we can pick decks. Hopefully by tomorrow night, I think.

      Just 12 pillar/pendulum conversions means we are gonna have to discard non-quanta cards from our decks (especially the immogolem one), and I think we need to figure out 9 decks we can even play next round. Maybe 5 pillar discards from kevkev's deck is a terrible idea, now that I think about it.

      Offline Acsabi44

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      Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15256.msg195371#msg195371
      « Reply #4 on: November 06, 2010, 11:32:49 pm »
      Just a note, I think we can afford to discard a few deflagrations.
      I'll think the rest through tomorrow, but ATM I really need to go to bed.

      'night.
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      Offline kev

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      Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15256.msg195617#msg195617
      « Reply #5 on: November 07, 2010, 06:51:22 am »
      Initial thoughts:

      Discard
      brett: 2 poison, 10 fire pillars
      kev: 4 holy flash, 2 phoenix, 6 fire pillars
      cat: 8 entropy cards (keep 2 discords), 4 fire pendulums
      maj: 5 pillar, 4 phoenix, 3 deflag

      Salvage
      mini: 2 poison, 2 freeze, 2 nova
      Dreggs: 2 wings, 4 cards to convert
      tinkady: 3 fractal, 3 lightning
      SV: 1 CS, 2 discord, 3 cards to convert
      Memory: 1 reflector, 5 cards to convert

      Convert
      The 12 above to fire pillars

      Obviously if you see something we can salvage that you'd like to use in someone's deck this round the above can still be adjusted.

      Offline Acsabi44

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      Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15256.msg195833#msg195833
      « Reply #6 on: November 07, 2010, 03:59:15 pm »
      Poisonbolt: 3 games palyed, 1 win 2 loss
       :entropy :fire: 2 games played, 1 win 1 loss

      plus, 2-of-the-same-deck redundancy factor is in favor of the   :entropy :fire deck.
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      Offline catalyzeme

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      Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15256.msg196472#msg196472
      « Reply #7 on: November 08, 2010, 08:35:51 am »
      I think killing the second poisonbolt is a good idea. I really don't see 2 poisonbolts being used in a single round, especially as we start to get closer to reducing our number of players per round

      Offline Hyroen

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      Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15256.msg197253#msg197253
      « Reply #8 on: November 09, 2010, 01:35:17 pm »
      Kill the :fire :entropy Duo Deck, we're much more likely to be able to rebuild that than our Poisonbolt decks.

      Aside I'd like to:
      Salvage
        miniwally:
      4 Nova, 2 Poison
      Dreggs: 6 Wings
      tinkady: 3 Lightning, 3 Fractal
      Sir Valimont: 2 Discord, 1 Chaos Seed, 1 Purple Nymph, 2 Maxwell Demons
      Memorystick: 1 Reflective Shield, 2 Holy Light, 3 Blessing[/list]Discard
        brettbstock:
      2 Poison,
      majofa:
      kevkev60614: 2 Holy Light,
      catalyzeme: 1 Chaos Seed, [/list]Hmm.. this 12 number is quite a slap.

      EDIT: Vault Update Code should be +30S-48D+0M, leaving us with a vault of 443 post-round 2 SDM.

      EDIT2: I'll be on later today, gotta run. c:
      WAR X - TEAM :air AIR

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      Offline kev

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      Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15256.msg197289#msg197289
      « Reply #9 on: November 09, 2010, 03:14:25 pm »
      Okay, I modified my above post to include:
        2 more discord2 more freeze3 more fractal2 more lightning bolt5 less heal2 less nova2 less fire pends1 more reflector1 less blessing
      This allows me to use an extra reflector this round, Lava to use his freeze/bolt as he currently indicates, and jmdt to use fractix as he seems likely to do, without effecting the vault.  If someone would like to see my decision changed, speak now.

      Some odds and ends:
        jmdt, please make sure the first post of this thread uses the format shown here  (
      http://elementscommunity.org/forum/index.php/topic,14512.0.html) so we avoid a penalty.I've asked stinnger to create future s/d/p/c threads before the previous round ends so people can begin discussion if they want.  I'll remove the other thread from this round.Acs, one Fire deck is missing from All War 2 Decks.To the proponents of the entropy duo, I'm sorry it had to be cut.  I kept 4 discords and a CS, so it's possible it could be remade if we're lucky in salvaging this round.In the future we need everyone to post a rough draft of a deck TWO DAYS before the deadline.  As I said in another thread, it's ok to tweak or even swap decks at a later point, but your deck choices effect s/d/p/c, vault organization, and your teammates' deck choices.  This will be even more important as our vault shrinks, but if you haven't done so for this round, please go post there now.Every round from this point forward is critical.  If we go 7-2 this round, we net only 6 cards.  Virtually every loss means that deck can't be used again.  We can't afford to fall behind.[/list]

      Offline majofa

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      Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15256.msg197375#msg197375
      « Reply #10 on: November 09, 2010, 05:41:09 pm »
      Here's the +/- cards for each round/record.
      (discard 6)
      9-0   54   0   +54
      8-1   48   6   +42
      7-2   42   12   +30
      6-3   36   18   +18
      5-4   30   24   +6
      4-5   24   30   -6
      3-6   18   36   -18
      2-7   12   42   -30
      1-8   6   48   -42
      0-9   0   54   -54
      (discard 12)
      9-0   54   0   +54
      8-1   48   12   +36
      7-2   42   24   +18
      6-3   36   36   0
      5-4   30   48   -18
      4-5   24   60   -36
      3-6   18   72   -54
      2-7   12   84   -72
      1-8   6   96   -90
      0-9   0   108   -108
      (discard 18)
      9-0   54   0   +54
      8-1   48   18   +30
      7-2   42   36   +6
      6-3   36   54   -18
      5-4   30   72   -42
      4-5   24   90   -66
      3-6   18   108   -90
      2-7   12   126   -114
      1-8   6   144   -138
      0-9   0   162   -162
      (discard 24)
      9-0   54   0   +54
      8-1   48   24   +24
      7-2   42   48   -6
      6-3   36   72   -36
      5-4   30   96   -66
      4-5   24   120   -96
      3-6   18   144   -126
      2-7   12   168   -156
      1-8   6   192   -186
      0-9   0   216   -216
      (discard 30)
      9-0   54   0   +54
      8-1   48   30   +18
      7-2   42   60   -18
      6-3   36   90   -54
      5-4   30   120   -90
      4-5   24   150   -126
      3-6   18   180   -162
      2-7   12   210   -198
      1-8   6   240   -234
      0-9   0   270   -270

       

      blarg: