Spoiler for Yes, rob77dp quoting himself as a lead-in in 3rd-person...:
I keep track of cards won.
I didn't see anything in your post or formula that allows for rare cards. An unupped rare will bring more than an unupped common, no?
I'll give these values, for lack of time, desire, and knowledge/ability to give "better" values.
Average sell cost of all un-upped, non-Mark, non-Nymph cards (each card weighted equally - essentially, neglecting the fact that certain cards are won more or less... think pillars and cards not used in deck very often like Skeleton): 48.8
Average sell cost of all upped, non-mark, non-Nymph cards (same disclaimer as un-upped, above): 1176.5
I use more conservative values of 40 and 1100 in my spreadsheet formulas - conservative is in my nature (engineering). Hope that helps you out!
Do we have an accurate method for determining change in score? I know the FG Statmasta does, but the formula is hidden. I know that delta-score can be calculated using the electrum won, but that's all I know.
Of course, the low-tech way to determine delta-score is to record your score at the beginning and end of a testing session. Yesterday, I was bouncing between leagues, so the "record the score" method would be more tedious, but I can avoid that just by sticking with one league.
Tracking delta-score has never been important to me, really. My score goes up or down, and I find myself able to buy different things for my Arena decks, but tracking details really doesn't matter (and I can bee really anal about stats, so that's saying something). If y'all want me to track delta-score, I will.
Match Style | Formula (score and electrum are same formula) |
vs AI, 0~5 | ={base}+{adder} |
vs Arena, B/S/G/P | ={base}+{bonus}*0.5*(1+{HP}/100) |
vs PVP, 1 & 2 | ={base}-35*({score}-{opp.score})/({score}+{opp.score}) |
Variable Cacluation...
Opp Type | base | adder | bonus |
AI 0 | 1 | 0 | --- |
AI 1 | 1 | {HP}/25 | --- |
AI 2 | 5 | {HP}/20 | --- |
AI 3 | 10 | {HP}/10 | --- |
AI 4 | 15 | {HP}/4 | --- |
AI 5 | Score=65; =35 | {HP}/4 | --- |
Bronze | -5 | --- | ~8 (check Arena reward) |
Silver | -5 | --- | ~70 (check Arena reward) |
Gold | -5 | --- | ~140 (check Arena reward) |
Plat | -5 | --- | ~198 (check Arena reward) |
PVP 1 | 95 | --- | --- |
PVP 2 | 135 | --- | --- |
Let me know if this helps with your inquiry about score. Also, if you'd like, I can post here or PM you my method for combining the various score and electrum formulas for multiple match types and levels into one big formula. Let me know.
I cannot resist posting my FoE (Formula of Everything) for score and electrum gain calculation...
Gain/Loss = {
base} + ({
HP} / {
divisor}) + {
bonus} * (0.5 + {
HP} / 200) - 35 * {
factor}
... with variables as shown, below.
{HP} = your remaining HP, if victorious
x = your score at start of duel
y = opponent's score at start of duel
1x10^15 = infinity (for purposes of these formulas
)
Match Type | Base | Score Base | Divisor | Bonus | Factor |
AI 0 | 1 | 1 | 1x10^15 | 0 | 0 |
AI 1 | 1 | 1 | 25 | 0 | 0 |
AI 2 | 5 | 5 | 20 | 0 | 0 |
AI 3 | 10 | 10 | 10 | 0 | 0 |
AI 4 | 15 | 15 | 4 | 0 | 0 |
AI 5 | 35 | 65 | 4 | 0 | 0 |
Bronze | -5 | -5 | 1x10^15 | Bronze reward | 0 |
Silver | -5 | -5 | 1x10^15 | Silver reward | 0 |
Gold | -5 | -5 | 1x10^15 | Gold reward | 0 |
Platinum | -5 | -5 | 1x10^15 | Platinum reward | 0 |
PVP 1 | 95 | 95 | 1x10^15 | 0 | (x - y) / (x + y) |
PVP 2 | 135 | 135 | 1x10^15 | 0 | (x - y) / (x + y) |
*** Please note: I have not accounted for EM bonus and "Top 10 Arena Deck" multipliers here. It can be done, I just have not yet attempted to include them. ***