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Offline Blacksmith

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1050027#msg1050027
« Reply #204 on: March 10, 2013, 03:44:37 pm »
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.

The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm

With rares
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm

Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder    A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.

Mono Air Rush by Ian   I suggest removing the weapons and the shields to add 3 fog shields and another sofree.

Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.

The rol hope decks isn't really good I think.
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.

At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
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Offline Pella

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1050037#msg1050037
« Reply #205 on: March 10, 2013, 04:41:51 pm »
Just found this thread. I enjoy keeping stats on decks, so I'll start adding some, too.

I'd like to add my favorite upped mono-Death deck into the mix, if I may. I've been plowing through Silver with it, and it wins against Gold a decent amount, too. I haven't been keeping stats on it, though. Now that I know there's real community interest, I'll start.
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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1050092#msg1050092
« Reply #206 on: March 10, 2013, 09:17:31 pm »
Can you add stats for the decks please?

Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.

The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm

With rares
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm

Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder    A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.

Mono Air Rush by Ian   I suggest removing the weapons and the shields to add 3 fog shields and another sofree.

Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.

The rol hope decks isn't really good I think.
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.

At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1050093#msg1050093
« Reply #207 on: March 10, 2013, 09:18:20 pm »
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.

The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
Spoiler for Hidden:
For example
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm

With rares
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm

Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder    A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.

Mono Air Rush by Ian   I suggest removing the weapons and the shields to add 3 fog shields and another sofree.

Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.

The rol hope decks isn't really good I think.
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.

At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
Good suggestions!

For unupped Bronze grinder, I guess you must have missed the 'Spoiler for Bronze Archive' in OP where you can find some unupped ones.
Spoiler for Bronze Archive:
Brave Phoenix By Calindu, submitted by Mystik_
W:46 L:4  %: 92.00% TTW:6
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po

"I love Pharaoh" By Zeddino, submitted by Zarathustra1883
W:45 L:5  %: 90% TTW:8.73 EM:6/45 EM%: 13.33%
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl


The Wrecking Ball By Willng3, submitted by Jenkar, further testing by Eaglgenes101 and Cielo
W:159 L:19  %: 89.33% TTW:10.53 EM:9/96 EM%: 9.38%
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj

Unupped GravityBow By BunkeR, submitted by Bunker
W:43 L:7  %: 86.00% TTW:13
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 55u 56i 56i 56i 590 5c1 5fb 5if 5lm 5on 5on 5rk 5ur 61q 8pl

Chaos Wyrms Redone By Dragonsdemesne, modified and submitted by WNxDarkmaster
W:47 L:8  %: 85.45%
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5pa 5pa 5pa 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 8pj

Fleshboids By Luminous, modified and submitted by Gandora
W:41 L:9  %: 82.00%
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 713 713 713 713 713 74a 74a 74a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 7ae 7dm 7k6 7n0 7tb 8pk

Regen2k9's Unupped MonoDark By Regen2k9, submitted by VegeForsaken
W:41 L:12  %: 77.36%
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt


For the modifications, it's better to post your stats in details here.
Thank you!
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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1050122#msg1050122
« Reply #208 on: March 11, 2013, 12:15:57 am »
I suggest that, instead of the current ranking, that the decks be organized like this:
Bronze: Upped Rare Winners (3), Unupped Rare Winners (2)
Silver: Upped Rare Winner, Upped Electrum Winner, Upped Score Winner, Unupped Rare Winner, Unupped Electrum Winner
Gold: Upped Rare Winner, Upped Electrum Winner, Upped Score Winner, Upped Compromise Winner (Greatest Geometric mean of electrum, rares, and score), Unupped Compromise Winner (replace with another upped compromise winner if no unupped decks are submitted)
Plat: Same as gold
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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1050178#msg1050178
« Reply #209 on: March 11, 2013, 08:37:54 am »
EFFICIENCY INDEX - or pay rate...
The electrum per hour (or 'ei' = efficiency index) rating is ALL electrum (won in victories and lost in losses) per ALL matches, with the following formulas (these are the ones I use):

Arena efficieny index {Aei} = (electrum change overall) / (time duration overall)

electrum change overall = (total electrum gained from winning) + 40 * (un-upped cards won/sold) + 1100 * (upped cards won/sold) - (total electrum lost from losing)

time duration overall = (total in-match time during wins AND losses)
I've been keeping track of the actual amount of :electrum I receive from selling cards.  I have enough data, though, simply to count the cards and into them into your formula.  Do I need to keep track of the cards sold, or just the cards won?
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Offline rob77dp

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1050264#msg1050264
« Reply #210 on: March 11, 2013, 07:50:50 pm »
Spoiler for Pella's quoting of rob:
EFFICIENCY INDEX - or pay rate...
The electrum per hour (or 'ei' = efficiency index) rating is ALL electrum (won in victories and lost in losses) per ALL matches, with the following formulas (these are the ones I use):

Arena efficieny index {Aei} = (electrum change overall) / (time duration overall)

electrum change overall = (total electrum gained from winning) + 40 * (un-upped cards won/sold) + 1100 * (upped cards won/sold) - (total electrum lost from losing)

time duration overall = (total in-match time during wins AND losses)
I've been keeping track of the actual amount of :electrum I receive from selling cards.  I have enough data, though, simply to count the cards and into them into your formula.  Do I need to keep track of the cards sold, or just the cards won?

I keep track of cards won.  Here is my reasoning... the most common use of efficiency stats (that would be affected by what you discuss) is a player determining how fast electrum could be acquired with a certain deck.  Hence, tracking the cards won is best.  I believe this because if one wanted simply to gain electrum, a card won would always be sold (regardless of need for collection).  If the card won happens to be one the player is specifically looking for then the player is actually AHEAD of the optimum calc I'm suggesting using (that of assuming to always sell).  If you are "farming" but not selling the cards, you are not after "fastest electrum possible" and hence shouldn't count on the efficiency being accurate for your purposes anyways.

(I hope that makes sense - felt a bit circular in the middle there...)
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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1050266#msg1050266
« Reply #211 on: March 11, 2013, 07:51:25 pm »
I think it might be time to redo the stats. Poison Dials is deffinitly lower than 55% in plat now due to all of the counters and I think Pestals may be making a come back? Just a suggestion to keep this thread relevent!

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1050280#msg1050280
« Reply #212 on: March 11, 2013, 08:46:50 pm »
Do we have an accurate method for determining change in score? I know the FG Statmasta does, but the formula is hidden. I know that delta-score can be calculated using the electrum won, but that's all I know.

Of course, the low-tech way to determine delta-score is to record your score at the beginning and end of a testing session. Yesterday, I was bouncing between leagues, so the "record the score" method would be more tedious, but I can avoid that just by sticking with one league.

Tracking delta-score has never been important to me, really. My score goes up or down, and I find myself able to buy different things for my Arena decks, but tracking details really doesn't matter (and I can bee really anal about stats, so that's saying something). If y'all want me to track delta-score, I will.
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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1050344#msg1050344
« Reply #213 on: March 12, 2013, 02:00:41 am »
I keep track of cards won.
I didn't see anything in your post or formula that allows for rare cards.  An unupped rare will bring more :electrum than an unupped common, no?
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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1050356#msg1050356
« Reply #214 on: March 12, 2013, 03:46:31 am »
I keep track of cards won.
I didn't see anything in your post or formula that allows for rare cards.  An unupped rare will bring more :electrum than an unupped common, no?

I'll give these values, for lack of time, desire, and knowledge/ability to give "better" values.  :)

Average sell cost of all un-upped, non-Mark, non-Nymph cards (each card weighted equally - essentially, neglecting the fact that certain cards are won more or less... think pillars and cards not used in deck very often like Skeleton):  48.8 :electrum

Average sell cost of all upped, non-mark, non-Nymph cards (same disclaimer as un-upped, above):  1176.5 :electrum

I use more conservative values of 40 and 1100 in my spreadsheet formulas - conservative is in my nature (engineering).  Hope that helps you out!  :D

Do we have an accurate method for determining change in score? I know the FG Statmasta does, but the formula is hidden. I know that delta-score can be calculated using the electrum won, but that's all I know.

Of course, the low-tech way to determine delta-score is to record your score at the beginning and end of a testing session. Yesterday, I was bouncing between leagues, so the "record the score" method would be more tedious, but I can avoid that just by sticking with one league.

Tracking delta-score has never been important to me, really. My score goes up or down, and I find myself able to buy different things for my Arena decks, but tracking details really doesn't matter (and I can bee really anal about stats, so that's saying something). If y'all want me to track delta-score, I will.

Match StyleFormula (score and electrum are same formula)
vs AI, 0~5={base}+{adder}
vs Arena, B/S/G/P={base}+{bonus}*0.5*(1+{HP}/100)
vs PVP, 1 & 2={base}-35*({score}-{opp.score})/({score}+{opp.score})

Variable Cacluation...
Opp Typebaseadderbonus
AI 010---
AI 11{HP}/25---
AI 25{HP}/20---
AI 310{HP}/10---
AI 415{HP}/4---
AI 5Score=65; :electrum=35{HP}/4---
Bronze-5---~8 (check Arena reward)
Silver-5---~70 (check Arena reward)
Gold-5---~140 (check Arena reward)
Plat-5---~198 (check Arena reward)
PVP 195------
PVP 2135------

Let me know if this helps with your inquiry about score.  :)  Also, if you'd like, I can post here or PM you my method for combining the various score and electrum formulas for multiple match types and levels into one big formula.  Let me know.
« Last Edit: March 12, 2013, 05:49:39 am by rob77dp »
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Offline Pella

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1050375#msg1050375
« Reply #215 on: March 12, 2013, 05:49:09 am »
There's a time and place for everything, including being conservative.

"In everything, moderation." --The Buddha

I think 48.8 -> 40 and 1176.5 -> 1100 is too conservative.  I think figures that are closer to the true averages, yet easier to work with than the true averages, would serve your purpose better.  The estimates 48 and 1175 look like they'd fill that role just right. ;)
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