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Offline willng3

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg291504#msg291504
« Reply #36 on: March 16, 2011, 02:01:38 am »
AI setting on high speed.

Frogs, and Epi's, and Swords, Oh My!!! (http://elementscommunity.org/forum/index.php/topic,11285.0.html)
Games: 200Avg. TTW: 6.052Avg. sec/game: 53.290Wins: 194Losses: 6Ems: 17
posted by - willng3
Code: [Select]
6rk 6rk 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7buGames:   200
   
avg. Sec/Game:   53.290
Sec/Turn:   8.650974026
Clicks/Game:   12.805
Clicks/Turn:   2.078733766
Score/Min:   20.27209608
Electrum/Min:   20.75060987
   
Time overall (min.):   177.633
Wins:   211
Ems:   17
Losses:   6
Score:   3601
Electrum:   3686
Avg. TTW: 6.052

ttw 3:   0
ttw 4:   0
ttw 5:   74
ttw 6:   65
ttw 7:   34
ttw 8:   15
ttw 9:   4
ttw 10:   2
ttw 11:   0
ttw 12:   0
ttw 13:   0
ttw 14:   0
ttw 15:   0
ttw 16:   0


Just squeezed past the Shrieker Rush here, this deck barely received any change in speed from 1.25 (0.087TTW), but with 5 more losses which is disappointing.  However, regardless of this, the overall time spent each turn is still lower than that of the Shrieker Rush, which makes Shrieker Rush faster in terms of time.



Next on my list of testing is Frogtal (http://elementscommunity.org/forum/index.php/topic,3949.0.html) (with a few tweaks if possible).
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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg291530#msg291530
« Reply #37 on: March 16, 2011, 02:37:13 am »
OMG willy you are a AI3 grinding machine.

Offline Jappert

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg291815#msg291815
« Reply #38 on: March 16, 2011, 05:31:30 pm »
tested on High speed AI

Upgraded AI3 EM Grinder [Ver 1.26]: (http://elementscommunity.org/forum/index.php/topic,20936.msg285211#msg285211)
Games: 200Avg ttw: 9,531Avg. sec/game: 80,168Wins: 196Losses: 4Ems: 154Win%: 98
posted by - Jappert
Code: [Select]
7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7ta 7ta 7tb 7tb 7tc 7tc 7tc 7tc 7tc 7td 7td 7td 7td 7td 7um 7um 7um 7um
Score gained: 5994
Electrum gained: 7754
Time overall (min.): 261,883
Sec/Turn: 8,412
Score/Min: 22,888
Electrum/Min: 29,609
ttw 3: 0
ttw 4: 0
ttw 5: 0
ttw 6: 0
ttw 7: 22
ttw 8: 35
ttw 9: 53
ttw 10: 38
ttw 11: 22
ttw 12: 13
ttw 13: 7
ttw 14: 3
ttw 15: 2
ttw 16: 1
ttw 17: 0
ttw 18: 0
ttw 19: 0
ttw 20: 0
- What became immediately clear is that this deck is quite slow, yet it get's off alot of EM's
- At first I thought I could maybe get 200 wins without losing with this deck, I still managed to lose 4 though.
- Losses were mainly due to very low dmg (no eclipse, opponents CC etc), giving the opponent time to get steammachines rolling + permafrost, dragons and fahrenheit.
- It's very possible I missed a few EM's because I made a small miscalculation in dmg. (gotta count fast, drain dmg + damage on the field after eclipse etc).
- Score and Elec gain is still very nice because of all those EM's.
- Very fun deck!

Offline Svenningen

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg293175#msg293175
« Reply #39 on: March 18, 2011, 11:17:57 am »
Hmm, interesting to see most decks have fallen since 1.27, interesting. Testing a few tweaks of usem. I'll give them all a 50game each before I say more. but indeed, most interesting! :D

Offline Bieber4Ever98

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg295379#msg295379
« Reply #40 on: March 21, 2011, 09:47:48 am »
AI now knows to chain sundials.

That  :light/ :time elder now takes a lot longer to beat with any deck. It took 10 turns to beat him with USEMitosis. This info might help further studies.
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Offline willng3

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg295438#msg295438
« Reply #41 on: March 21, 2011, 03:06:33 pm »
AI setting on high speed.

Frogtal (http://elementscommunity.org/forum/index.php/topic,3949.0.html)
Games: 200Avg. TTW: 6.337Avg. sec/game: 59.885Wins: 184Losses: 16Ems: 16
posted by - willng3
Code: [Select]
7ae 7ae 7ae 7ae 7ae 7ae 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 80i 80i 80i 80iGames:   200
   
avg. Sec/Game:   59.885
Sec/Turn:   8.991741742
Clicks/Game:   19.525
Clicks/Turn:   2.931681682
Score/Min:   16.27118644
Electrum/Min:   16.67195458
   
Time overall (min.):   199.617
Wins:   200
Ems:   16
Losses:   16
Score:   3248
Electrum:   3328
Avg. TTW: 6.337

ttw 3:   0
ttw 4:   1
ttw 5:   42
ttw 6:   88
ttw 7:   25
ttw 8:   13
ttw 9:   10
ttw 10:   2
ttw 11:   2
ttw 12:   0
ttw 13:   1
ttw 14:   0
ttw 15:   0
ttw 16:   0


Tweaking this deck a bit made it faster than it was all the way back in 1.25, which is possible proof that using only Pends versus Tower splits in a Fractal deck is optimal for speed.  I thought that winning in 4 turns with this deck was impossible, but against all odds I managed to pull it off by inflicting exactly 100 damage by the end of the turn 4.  I can't remember the exact card combination I used to pull it off, unfortunately.  Mono Aether and Wings are the main reasons why this deck received so many losses.  Also, not drawing Fractals or Frogs in time really hurts the speed, but that's something it just has to deal with.



Next on my list of testing is Ubah Stompy (http://elementscommunity.org/forum/index.php/topic,14020.0.html).
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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg295443#msg295443
« Reply #42 on: March 21, 2011, 03:19:29 pm »
AI setting on high speed.

Frogtal (http://elementscommunity.org/forum/index.php/topic,3949.0.html)
Games: 200Avg. TTW: 6.337Avg. sec/game: 59.885Wins: 184Losses: 16Ems: 16
posted by - willng3
Code: [Select]
7ae 7ae 7ae 7ae 7ae 7ae 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 80i 80i 80i 80iGames:   200
   
avg. Sec/Game:   59.885
Sec/Turn:   8.991741742
Clicks/Game:   19.525
Clicks/Turn:   2.931681682
Score/Min:   16.27118644
Electrum/Min:   16.67195458
   
Time overall (min.):   199.617
Wins:   200
Ems:   16
Losses:   16
Score:   3248
Electrum:   3328
Avg. TTW: 6.337

ttw 3:   0
ttw 4:   1
ttw 5:   42
ttw 6:   88
ttw 7:   25
ttw 8:   13
ttw 9:   10
ttw 10:   2
ttw 11:   2
ttw 12:   0
ttw 13:   1
ttw 14:   0
ttw 15:   0
ttw 16:   0


Tweaking this deck a bit made it faster than it was all the way back in 1.25, which is possible proof that using only Pends versus Tower splits in a Fractal deck is optimal for speed.  I thought that winning in 4 turns with this deck was impossible, but against all odds I managed to pull it off by inflicting exactly 100 damage by the end of the turn 4.  I can't remember the exact card combination I used to pull it off, unfortunately.  Mono Aether and Wings are the main reasons why this deck received so many losses.  Also, not drawing Fractals or Frogs in time really hurts the speed, but that's something it just has to deal with.



Next on my list of testing is Ubah Stompy (http://elementscommunity.org/forum/index.php/topic,14020.0.html).
You mean :aether mark, right?
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Offline willng3

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg295444#msg295444
« Reply #43 on: March 21, 2011, 03:22:25 pm »
AI setting on high speed.

Frogtal (http://elementscommunity.org/forum/index.php/topic,3949.0.html)
Games: 200Avg. TTW: 6.337Avg. sec/game: 59.885Wins: 184Losses: 16Ems: 16
posted by - willng3
Code: [Select]
7ae 7ae 7ae 7ae 7ae 7ae 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 80i 80i 80i 80iGames:   200
   
avg. Sec/Game:   59.885
Sec/Turn:   8.991741742
Clicks/Game:   19.525
Clicks/Turn:   2.931681682
Score/Min:   16.27118644
Electrum/Min:   16.67195458
   
Time overall (min.):   199.617
Wins:   200
Ems:   16
Losses:   16
Score:   3248
Electrum:   3328
Avg. TTW: 6.337

ttw 3:   0
ttw 4:   1
ttw 5:   42
ttw 6:   88
ttw 7:   25
ttw 8:   13
ttw 9:   10
ttw 10:   2
ttw 11:   2
ttw 12:   0
ttw 13:   1
ttw 14:   0
ttw 15:   0
ttw 16:   0


Tweaking this deck a bit made it faster than it was all the way back in 1.25, which is possible proof that using only Pends versus Tower splits in a Fractal deck is optimal for speed.  I thought that winning in 4 turns with this deck was impossible, but against all odds I managed to pull it off by inflicting exactly 100 damage by the end of the turn 4.  I can't remember the exact card combination I used to pull it off, unfortunately.  Mono Aether and Wings are the main reasons why this deck received so many losses.  Also, not drawing Fractals or Frogs in time really hurts the speed, but that's something it just has to deal with.



Next on my list of testing is Ubah Stompy (http://elementscommunity.org/forum/index.php/topic,14020.0.html).
You mean :aether mark, right?
Of course, thanks.
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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg295448#msg295448
« Reply #44 on: March 21, 2011, 03:47:57 pm »
Very interesting to see how the decks change through the patches.

Are the results going to be folded into the main post somewhere?

Offline jmdt

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg295458#msg295458
« Reply #45 on: March 21, 2011, 04:04:20 pm »
Very interesting to see how the decks change through the patches.

Are the results going to be folded into the main post somewhere?
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Offline Bhlewos

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg295825#msg295825
« Reply #46 on: March 22, 2011, 05:27:48 am »
I've already been testing the mono-death rush but it seems like someone else has taken that. Are there any decks you'd like me to test that others aren't already?

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg295841#msg295841
« Reply #47 on: March 22, 2011, 07:33:57 am »
You can always try the unupped shrieker rush.

 

blarg: