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Offline pikachufan2164

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg239711#msg239711
« Reply #156 on: January 03, 2011, 08:27:45 pm »
Quick question about continuing stat collection for incomplete testing: Is it OK to test enough games to bring the total games played up to 200 (i.e. 150 more games for a deck that has 50 games tested), or will there be a need to completely retest and play a full 200 games?

I can continue the testing for Da Fastest Speedbow Eva, but it will probably take me until the weekend to complete, since school starts tomorrow.
For consistency purposes it would be best to either allow the same person to continue the testing or restart completely.  Differences in playing style can really affect TTW rates so we want to keep things as constant as possible.
Got it.

Since Thenewguy is already testing 2 decks (upped and unupped Poison Rush), can I claim 200 games of Da Fastest Speedbow Eva for something to do this week?

(Aside: There are statistical methods -- such as Student's paired t-test -- that can allow us to compare the TTW raw data for each tester and confirm that the playstyles are rougly the same, but we would only be able to practically know this information with a 95% confidence interval.)

EDIT: Now retesting Da Fastest Speedbow Eva since Thenewguy isn't really interested in finishing the TTW.
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Offline willng3

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg239968#msg239968
« Reply #157 on: January 04, 2011, 01:41:18 am »
Time Rush ~ Upgraded (http://elementscommunity.org/forum/index.php/topic,18379.0/topicseen.html):
Code: [Select]
6rk 6rk 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q1 7q1 7q6 7q6 7q6 7q6 7q6 7q6 7qb 7qb 7qb 7qb 7qb 7qb 7ri 7ri 7ri 7ri 7ri 7ri 7ri
Games:  200
Avg. Sec/Game:  76.285
Sec/Turn:  10.402845
Clicks/Game:  15.96
Clicks/Turn:  2.17580311
Score/Min:  12.529455855
Electrum/Min:  12.784664795

Time overall (min.):  127.1415
Wins:  188
Ems:  13
Losses:  12
Score:  3190
Electrum:  3255
Avg. TTW:  7.097
ttw 3:  0
ttw 4:  0
ttw 5:  5
ttw 6:  65
ttw 7:  64
ttw 8:  33
ttw 9:  11
ttw 10:  5
ttw 11:  2
ttw 12:  3
ttw 13:  0
ttw 14:  0
ttw 15:  0
ttw 16:  0
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Offline killsdazombies

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg240784#msg240784
« Reply #158 on: January 05, 2011, 04:08:34 am »
lol stupid mono aether fg tanking the ttw :D
anyway gots another deck if anyones bored
maybe a bit of fun to the ai3 mono aether hatters
http://elementscommunity.org/forum/index.php/topic,18886.new.html#new

Offline badivan1

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg240807#msg240807
« Reply #159 on: January 05, 2011, 04:53:07 am »
Precognition Death Rush

Code: [Select]
710 710 710 710 710 710 710 710 710 710 711 713 713 713 713 713 713 71a 71d 71d 71d 71d 71d 71d 7qb 7qb 7qb 7qb 7qb 7qbPrecognition Life Rush

Code: [Select]
5bt 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7al 7qb 7qb 7qb 7qb 7qb 7qbShould I make threads for these decks ?

Offline thatnewguy

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg240808#msg240808
« Reply #160 on: January 05, 2011, 04:54:16 am »
Yes, all decks must have their own thread and be linked to this thread. Decks without threads will not be tested, also a good 50-100 games need to be completed also, for prelim testing.
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Offline badivan1

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg240816#msg240816
« Reply #161 on: January 05, 2011, 05:02:25 am »
Yes, all decks must have their own thread and be linked to this thread. Decks without threads will not be tested, also a good 50-100 games need to be completed also, for prelim testing.
Can I submit someone else's deck, which has their own thread already ?

Offline thatnewguy

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg240818#msg240818
« Reply #162 on: January 05, 2011, 05:03:40 am »
If they approve and they also need prelim testing, before we test it.
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Offline badivan1

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg241141#msg241141
« Reply #163 on: January 05, 2011, 08:08:01 pm »
Death from Above
by assassim

http://elementscommunity.org/forum/index.php/topic,18255

Code: [Select]
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n9 7n9 7n9 7qb 7qb 7qb 7qb 7qb 7qb
Prelim testing :

50 wins ; 4 losses ; avg. ttw : 7.64.

Offline jmdtTopic starter

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg241148#msg241148
« Reply #164 on: January 05, 2011, 08:22:41 pm »
Death from Above
by assassim

http://elementscommunity.org/forum/index.php/topic,18255

Code: [Select]
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n9 7n9 7n9 7qb 7qb 7qb 7qb 7qb 7qb
Prelim testing :

50 wins ; 4 losses ; avg. ttw : 7.64.
For a non EM deck or stallish, a 7.64 ttw is actually kinda slow.  It is a cool deck though.

Offline Higurashi

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg241172#msg241172
« Reply #165 on: January 05, 2011, 08:47:49 pm »
Not to mention the many losses. Monoair with more towers/creatures is more consistent, especially since the new Elders have tons of CC.
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Offline TimerClock14

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg241286#msg241286
« Reply #166 on: January 05, 2011, 11:05:13 pm »
Posting an update for:
Antlions, Golems, Hammers, and Dragons!? MADNESS!!! (http://elementscommunity.org/forum/index.php/topic,18011.0.html)

Code: [Select]
6rl 6rl 778 778 778 778 778 778 778 778 778 778 778 778 778 778 779 779 779 779 779 779 77a 77a 77a 77a 77a 77a 77b 77b-1 tower
+1 basalt dragon

By adjusting QI of the deck, I managed to shave off 0.20ttw from the original stats, improve win rate and EM rate.

New stats:
games: 50
wins: 50
losses: 0
EM: 2
ttw: 6.36
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Offline thatnewguy

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg243135#msg243135
« Reply #167 on: January 08, 2011, 03:44:38 pm »
speed poison rush (http://elementscommunity.org/forum/index.php/topic,365.0.html)
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 5i7   Games:   200
   
avg. Sec/Game:   99.335
Sec/Turn:   9.38
Clicks/Game:   26.700
Clicks/Turn:   2.52
Score/Min:   6.76
Electrum/Min:   6.85
   
Time overall (min.):   331.117
Wins:   170
Ems:   4
Losses:   30
Score:   2239
Electrum:   2269



Avg ttw:   10.406


ttw 3:   0
ttw 4:   0
ttw 5:   0
ttw 6:   0
ttw 7:   0
ttw 8:   8
ttw 9:   45
ttw 10:   55
ttw 11:   26
ttw 12:   22
ttw 13:   6
ttw 14:   4
ttw 15:   3
ttw 16:   0
ttw 21:     1


Well, some long games (see the 21 turn win). Speedpoison gets outrushed very easily by the new AI, by the time your set up they have damage out the wazoo already out. Decent grinder to say the least.
Whenever you feel alone and nobody is there, you can't feel more alive.

Dieing is easy, living is hard.

 

anything
blarg: