I. IntroductionMost of you are probably familiar with
Scaredgirl's Quanta Index formula. It is a very useful number for figuring out about how many pillars/towers a deck should have. For those who aren't familiar with it, here is a summary:
Quanta Index (QI) = (total cost of all cards + ability costs - total quanta produced by spells - ability quanta) / (number of pillars in deck)However, there is much talk about how the ideal QI varies depending on various factors, most especially the "speed" of the deck. I have looked for some way to quantify this variation, but found none, so (being a math nerd) I decided to calculate it myself.
II. The Formulaoptimal QI for non-Mark elements = 1/4 * (T-1) * ( (T+12)/(T+6) + (T+14)/(T+7) ) |
optimal QI for the Mark's element = (non-Mark formula) + 1/2 * (T-1) * ( 1/(T+6) + 1/(T+7) ) * (number of cards in deck) / (number of pillars in deck) |
*where T is the deck's average # of turns to win a game
III. The TheoryAlso known as, "How this crazy guy came up with this weird-looking formula."
This formula uses the idea of Scaredgirl's ideal situation, where on average you produce exactly enough quanta to play all the cards you draw. Since cost increases linearly as the game progresses, while pillar quanta increases quadratically, this ideal situation occurs at a particular length of time. Obviously, we want this length of time to coincide with the length of the game. This situation can be described by an equation, which simplifies to the above formula. The equation varies slightly depending on whether the deck takes the first or second turn; I took the average of the results for this formula.
The original equation, which assumes you go first and ignores the Mark, was:
SUM[k=7..N-1]{kP/D} = QN/D*where N is the number of cards drawn (i.e. T+6), P is the number of pillars in the deck, D is the number of cards in the deck, and Q is the numerator of the QI formula
Endnotes1. Remember to use QI SEPARATELY for each element.
2. A tower counts as both a pillar and a spell that produces 1 quantum.
3. A quantum pillar counts as 1/4 pillar of each element. A pendulum counts as 1/2 pillar of both elements.
4. The quanta produced by Immolation/Cremation should be reduced based on T and the number of creatures in the deck you are willing to sacrifice.
5. Cards such as Fractal do not receive any special treatment.
6. There is much disagreement about how to count abilities. I prefer to use Scaredgirl's original method, but how you figure it is up to you.
7. I have no idea how to handle hastened card drawing. If you do, please share it.
8. The variable T in my formula is often referred to as "TTK," which stands for "Turns To Kill." It is commonly used to measure a deck's "speed."
9. If I have made a mistake somewhere in my formula, please let me know. Also, comments and criticism are welcome.