So this QI quest has been boggling my mind. The bias from the fact that I did not use CC is inevitable, unless I'll make an actual AI which would be a horrible task. Because of that, I have changed my focus to finding the effect of marks on the QI, and I will go back to this later. One problem still exists:
So why do those jumps exist? My theory is that ttw itself is the one that caused it. It it important to note that when a specific number of creatures "fit" to an integral amount of quanta, the game will generally go faster. The small change from 2.5 to 2.6 will have a huge effect, because you can only summon 1 creature at 2.6 instead of 2 from 2.5. More problems...
Well, I tried to ignore that, and go on using the optQI stuff, which I changed to an average of consecutive ten instead of using only the minimum. Suddenly:
Now this is silly. Too inconsistent. BTW, the values there were the total of the creature costs for the lowest average ttw set.
More problems. Time to leave this for a while and enjoy the weekend.
Problem solved! Grew tired of testing and solved using math instead.
I realized that around 50% of that post didn't make much sense, including the "total used quanta" where I should have taken total produced quanta instead.
The effect of mark on QI is dependent on TTW, and the equation is:
k = 2(decksize)
(ttw + 6.5)where k is the equivalent amount of pillars for each mark. For example, if k is 3, your arena deck has 2x mark and it has 16 pillars, it virtually has 22 pillars in the deck. For a deckouter, ttw will approach
decksize - 7.5 which means k will be more than 2. As decksize approaches infinity (just to prove it), k will approach 2, which means a mark is worth at least 2 pillars.
I will use this data to change the QI stuffs in the simulator, and hopefully, I will get better results.
Did it while I was in math class.
Sorry for the shard I used: the Shard of Extreme Unreadability
That's "ave. pillar quanta prod.", "per pillar", and "if mark = k # of pillars". ds = decksize