----- ROUND 4 -----
EVENT CARD
Note: All Event Cards are effective.
Voodoo Ritual: If our team defeats a Lieutenant, our Support team may not be targeted next round.
Feint: Upgrades may be redistributed this round. We may take fewer upgrades this round in exchange for a Relic.
Option 1: 21 upgrades
Option 2: 13 upgrades, +1 Relic
(Support) Full Support: If our Support team wins a battle this round, gain a Relic.
************************************* SDCP *************************************
Victory! - Salvage 6 cards from the following:
•http://helltgivre.free.fr/elements/?deck=z15rgz35rk5roz55ru5t2z15upz45v1z8606z17q48ps
1 eternity 2 steal 3 nightmare? I like this option better, we need more PC, especially since were so vulnerable to wings (reminder, this is why were saving dimms, people lose counters. We don't want to lose counters to wings) +1 Gives us Steals, the NMs we need for the SNbow, as well as an extra Etern, probably more useful on its own than any other card available.
1 eternity 3 nightmare 2 gotp
•http://helltgivre.free.fr/elements/?deck=z35c5z25c7z25c9z85dez15l8z25llz35lmz15mqz17k58pq
4 sanctuaries so we can rerun Immortal even if it loses a round and 2 conversion fodder
True But I can't see imortal losing. If we pick the matchup right No deck, no matter what, can ever be unbeatable. Can't ignore luck.
4 Sancs 2 Mitosis (The most usable of the cards, could actually be a deck potentially) to give us potential to rerun Immortal is a good plan, yeah. It was a subbed match, we can't claim normal salvage

<----Most unfortunate
•http://helltgivre.free.fr/elements/?deck=4vhz54vj52h52q5945fcz35ofz25up5utz161oz461qz261rz561vz2620z163az17n080a8pu
1 nova, 1 lycantrope, 4 lightnings? we might want to grab some steals as well
1 arsen -> reform the death duo. Then cards to buff aether duo (lightnings) or cards to resurrect grabbow (novas) I say 1 steal (3 is nice), and then either novas or
1 Steal, then 5 Novas to let us continue grabbow's life? Grabbow cards like Lycan are use less without the Novas.
Defeat - Discard 24 cards from the following:
•http://helltgivre.free.fr/elements/?deck=z24vez24vlz258oz158qz2591z3593z95aaz177a8pj
save golem (2) EQ (4) Probably. Unless we need Discords badly. we need the discords and the EQ's for the SN bow
With regard to the SNbow, we probably have to take 3 Discords and 3 EQs out of here.
•http://helltgivre.free.fr/elements/?deck=z658o58r591zB5aaz561tz2622z177a8pu
save Dims (5) Dragon (1) Fractal (2) +1, unless we badly need golems then we can ditch some Dims.??? Number problem, 1 drag, 2 fractal, 3 dims? or 1 fractal, 4 dims?
•http://helltgivre.free.fr/elements/?deck=z14saz44vjz558o58vz5590z25955c15f65og5v161q77a77f8pl
OUCH. may be time to abandon the idea of a real grabbow... keep the grabboids and toss the rest?
We currently have 12 grabbies in vault, take out these 5, and we still have 7. If you keep the novas we can still run a 5 nova, 5 grabby grabbow, with 2 leftover (granted, not enough for grabbyRT) We can't run both, but if we keep the novas, we have a choice between grabbow and grabbyRT, and we can scrap the novas next round.
Could keep 1 Nova and 5 Graboids. Would mean we could still have 6 Novas and 5 Graboids to make a grabbow with (Assuming we run 6 in the Grabowinder deck, which is not mandatory)
we can't discard the pulvy's can we? That would be no good well, we can't run a duo with them (no gravy cards), so we can't run them without a rainbow, we only have 2 QP, so that would have to be run with novas, and if we discard novas, then we can't play either.
True story, sadly It sucks, but I do think we have to ditch them here.
Conversion - up to 24 cards:
~
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R4 OPPONENTS
Finalized MATCHUPS:
Gen. Terroking vs Pineapple (Light Sco)
Ass. Laxadarap vs Sevs (Water Str)
Lt. CCCombobreaker vs Silver (Air Sc.)
Salv. mega plini vs n00b (Gravity Lt.)
To everyone:
TEST YOUR MATCHUPS. Pick any deck/decks you think will do well and put them against the AI or, if possible another person using one of the decks in the intel doc, and record said tests there as well. 21 to distribute Deck used
General..........Vs Light4 #ups: 7 SN-bow
Laxadarap (Earth2 Ass) Vs Water2 #ups: 5 Fractal
CCCombobreaker (Earth3 Lt.) Vs Air2 #ups: 2 immortal
mega plini (Earth4 Salvager) Vs Gravity4#ups: 7 Poison (12-2 across all matchups) *note, shriekers are wanted over golems here* (burrowing, plus more initial damage), counters all of gravies strategies, only chance is upped fractal chargers, which I can probably stil win with a decent draw (no lightning=easy)
CCC's thoughts
Since Salvager and Assasin have bonuses for winning, it seems sensible to stack them with ups and in favorable matchups. In my mind Gravy is the easiest... Air and Water both have lots of wings. Water and Light both have big stalls left. Poison or Immortal vs air. Fractal or Nix'Em vs Water. Grabbowinders or Immortal vs Gravy.
Proposed Roles: Lt, Assassin, Salvager
Verdict: Above
Shortlist of Decks remaining:
Nix'Em
Immortalhttp://elementscommunity.org/forum/decks/cache/z658o58sz5594z75aaz25l8z35liz55lmz25mqz177c8pq.jpg
Grabbowinders
Poison Duo (2/8 ups)
http://helltgivre.free.fr/elements/?deck=zB58oz3591z5595z5718z171a8pkFractal Duo or Aether Duo (depending on S/D/C/P)
"Vault Scraps" grabbow (depending on S/D/C/P)
Mono w/Pulvy (depending on S/D/C/P)
SN-bow (depending on Salvage and discard)
http://elementscommunity.org/tools/deck/?deck=4vlz4590z3593z75aa5f6z25v1z46u3z16u57dm8pj*************************************LIGHT**************************************
Gen. Terroking vs Light4
Light Wins:
http://elementscommunity.org/forum/index.php/topic,40249.0.htmlhttp://elementscommunity.org/forum/index.php/topic,40211.0.htmlhttp://elementscommunity.org/forum/index.php/topic,40227http://elementscommunity.org/forum/index.php/topic,40182.0.htmlLight Losses:
http://elementscommunity.org/forum/index.php/topic,40237.0.htmlSNbow is sweet, 'nuff said.
4vl 4vl 4vl 590 590 590 590 590 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5v1 5v1 5v1 6u3 6u3 6u3 6u3 6u3 7dm 7dm 8pj
http://helltgivre.free.fr/elements/?deck=z24vlz4590z3593z75aaz25v1z46u3z17dm8pj7 ups, so 1 can get donated.
Discuss: After taking a look at their decks, I noticed they were all pillar heavy and they run decks with big creatures, I'dd go with Ghost RT/EQ or with some fractal deck (that packs a lot of EQ's) I'll do some testing to see if I'm correct.
Isn't EQ /RT the counter to low pillar decks?
edit: RT/EQ was just crushed by Firestall.
RT/EQ works fine great against TitanSaders I feel like titansaders is highly unlikely, as they had to discard from it, and honestly, It's a 12 card combo, meaning that they kept no pillars/pends/whatever else they used They won with Titansaders, third deck down in above, possible yes but i'm just going to test against all these decks, Haven't realy taught about what they might use. One thing is sure, EQ is our biggest advantage over them. I might even try a deck with 6 of them and some fractals.
RT/EQ does fine against PU dragons (the EQ's did all the heavy work) But this is probably due the stupidity of the AI, I'll test them the other way around to see what it gives.
I did test it while changing decks with the AI. And I won some games. AI plays graboid over EQ and is therefor not a reliable opponent.
RT/EQ failed horribly against Rol/hope This is the main problem.
After testing EQ/RT I found it being to weak against their shields. This is what I've build
It uses our unused Fire cards those are for nixem
http://elementscommunity.org/tools/deck/?deck=z5593z75aaz25f6z25fbz15fcz577az178q8poMaybe a supernova bow? (if you can spare another upgrad I suggest to upp the scond deflag, this means you can kill of a turn 2 Sanc and can earn you Victory!)
http://elementscommunity.org/tools/deck/?deck=4vlz4590z3593z75aa5f6z25v1z46u3z16u57dm8pjGeneral strategy: EQ before Playing graboids.... Yes that was it!
Turn 3 Discord and earthquake means death to all stalls. The graboids can remain burrowed for as long as you please; Nightmare makes the difference against Fractal.
Stats: 10-2 against firestall ====>Firestall-proof
8-0 against TitanSaders (Considdering the AI played blessing over Endow)
8-4 against Rol/hope It is important to play your graboids first! you need to nightmare them as quick as possible. their 3 pillar/pend split majes it dificult to EQ them.
5-1 against PU dragon
5-10 against MonoLight If they get out a Sanc, you are pretty much dead unless you can detroy them immediately. Save the deflags for the sancs and don't blow their shield!
Well, The deck destroys all of their stalls and their agrassive decks alike as long as they don't have sanctuary. It works verry well against firestall because firestall doesn''t get the sancs out to often (40 card deck and they are very vunerable to EQ
I recommend to up the second deflag as well as it proves vital to destroy the Sancs quickly only 5 supernova's, With unupped you would need 2 SN, upped only 1
I'm liking this SNbow a lot.
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******************************************WATER*******************************************
Earth2 vs Water2
Water Wins:
http://elementscommunity.org/forum/index.php/topic,40278.0.htmlhttp://elementscommunity.org/forum/index.php/topic,40317.0.htmlhttp://elementscommunity.org/forum/index.php/topic,40162.0.htmlhttp://elementscommunity.org/forum/index.php/topic,40275.0.htmlhttp://elementscommunity.org/forum/index.php/topic,40163.0.htmlWater Losses: none
I think after testing I want to run the following:
58o 58o 58o 58o 58o 58o 58r 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 61t 61t 622 622 622 779 779 77a 77a 77a 8pu
http://helltgivre.free.fr/elements/?deck=z558o58rzB5aaz561tz2622z1779z277a8pu58o 58o 58o 58o 58o 58o 58r 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 622 622 622 779 77a 8pu
http://helltgivre.free.fr/elements/?deck=z558o58rzB5aaz361qz561tz262277977a8puThinking they bring a 42 card stall (because they are a good target for the immortal) or that air duo with infect wings stuff. Either of those is a good target for the fractal deck. THe air duo has no pc (so we can fall back on decking them) and the 3 fractals should be enough to break any stall (unless they have been hiding flooding all this time... UNLIKELY)
Discuss: Fractal if we expect the wings duo, nixem if we expect the darkness duo
Nix'em vs: chrystall: 1-0 (insane amount of quanta on his side, raged his soras, he got no BW, won by a turn)
2-0 (still lots of quanta, no BW, outrushed by a turn again) (also raged soras)
2-1 (raged golem this time, ai drew BW, may have lost even without BW (freeze on raged golem)
2-2 (tried raging golems again, first one got frozen, outrushed by a turn.
3-2 (went back to ragin chrys, ai got early BW/aresnic, and I had no deflags (only 1 rage). Ai got 2 chrys all game, won by 2turns
Air Duo: 1-0 (won with about 50 hp, RP>squid, phoenix +deflag>wings
1-1 no squids, just toads and the dragon, purify saved him he had it for 2 turns, I was 4 hp off killing him
1-2 4 deflags vs 1 perm. outrushed
1-3 outrushed
Steam: 1-0 great draw with 3x golems and 3x RP's. Outrushed by a lot
1-1 1 pend start, which he exploded on first turn. Outrushed by a turn
1-2 opposite of^ drew 9 quanta sources before I lost on turn 8. Outrushed by a turn.
1-3 So little quanta, so many splosions. Didn't get a creature (golem) out until turn 8.
Sanc: 1-0 Drew all 4 deflags
2-0 Only 1 deflag, but still no chance. too many strong creatures
3-0 won with 5 hp left
Dark: 1-0 Outrushed, no perms to steal
1-1 Opening hand was 2 pends, 4 deflags, 2 golems. Drew all pends except for 1 RP before I died (7 turns)
2-1 Squid on turn 2, played the other 2 turn 5. Outrushed by a turn due to a pheonix topdeck (as well as RP topdeck for 1st squid)
3-1 2 early squids, 2 early RP. As well as plenty of damage (and a deflag for a dag)
Fractal Chrystall 1-0 won by a turn with 20 poison counters on me.
1-1 outrushed by a turn with 27 counnters on me
2-1 won by 1, almost 2 turns with 23? poison counters
3-1 won by a turn, 19 poison counters
Air 1-0 just stalled waiting for dragons, got them out, won
1-1 Got halway through deck, Ai had empty hand, fractal golems (waiting for dragon), topdecks wings. Wings expire, have enough for a fractal, ai topdecks yet another wings (empty hand all game). 2 dimms and a dragon in last 6 cards.
2-1 Dragon was in last 3/4 cards, ended up fractaling golems all 3 times, all in the luls after a wings, ofc a wings was topdecked for the 1st two
3-1 Got a dragon middeck, ai had a 1 pillar start, and only 1 wings entire game. Easy win (didn't have to start chaining dimms until 12 cards left/4 dimms in hand.
Steam 0-1 Lost by 1 turn due to a topdecked momentum and 3 explosions
0-2 Lost by a turn, both momentums, didn't even try and play shield.
1-2 Ai played 2 explosions on pends, so to make it realistic, I didn't dimm. Won by a turn.
1-3 Too fast, and ai has too many explosions. Got all 4 before reaching halfway mark (and wasted 2 on pends)
Sanc 1-0 Easy win, didn't draw a creature until 8 cards left, but fractaled dragons then golems to win.
2-0 Not as easy, 5 sancts plus permafrost (no fractal until 13 cards left) slows down offense a lot.
3-0 Very easy again, fractaled drags very early (had like 6 pillars) and got my stuff through.
Dark 0-1 Hard counter: beginning to really appreciate this deck choice (GJ water ^.^)
0-2 outrushed by a turn, and wasnt even NM'd
1-2 Only drew 1 steal, and it was to steal a dimm the turn before it ran out. Person may have won it (save steal)
1-3 Topdecked a steal turn before I won.
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*****************************************AIR*****************************************
Earth3 vs Air2
Air Wins:
http://elementscommunity.org/forum/index.php/topic,40178.0.htmlhttp://elementscommunity.org/forum/index.php/topic,40174.0.htmlAir Losses:
http://elementscommunity.org/forum/index.php/topic,40278.0.htmlhttp://elementscommunity.org/forum/index.php/topic,40236.0.htmlhttp://elementscommunity.org/forum/index.php/topic,40246.0.htmlPretty sure we want the standard Immortal here with 2 drags maybe? I believe they still have their RT deck with Eternity. Unless anyone has a better idea and wants to share:
58o 58o 58o 58o 58o 58o 58o 58r 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 77c 77c 8pq
http://helltgivre.free.fr/elements/?deck=z658o58r58sz5594z75aaz25l8z35liz55lmz25mqz177c8pqDiscuss:testing Immortal
against OwlsBow 2-0
against DragonPlosion 2-0
against PU-Dragons 2-1 this realy depends on wheter they draw fractal early)
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****************************************GRAVITY****************************************
Earth4 vs Gravity4
Gravity Wins:
http://elementscommunity.org/forum/index.php/topic,40177.0.html vs. nixem: 1-3 -possible fix=more BB/tit shield vs. poison: 3-1 (only 3 upped poisons)
Gravity Losses:
http://elementscommunity.org/forum/index.php/topic,40212.0.html vs. nixem: 3-1 Loss=5 titans in 15 cards vs. poison: 3-1 Loss=5 titans and 1 turn off(including gpulled titan)
http://elementscommunity.org/forum/index.php/topic,40188.0.html their suicie deck: didn't bother
http://elementscommunity.org/forum/index.php/topic,40310.0.html 3-2 Very iffy, seems like it depends on wether or not I draw more golems or pheonixes, and how many plate armors on an oty (won a match against a 10|1 oty. vs. poison: 3-0 Hard counter
Unplayed Match: Gravity vs. Earth (Loss for both)
http://elementscommunity.org/forum/index.php/topic,40334.0.html 3-1 vs. poison 3-0 one of these was an early fractal, still won with 60 hp. Won w/ 5 hp when I got no arsenic all game, ai fractaled, had a 2nd turn lobo (can't bb),and a 1st turn tower shield. AKA worse case scenario. Also, there will probably not be as many lightnings, so I would win by a greater margin in all of these.
Above testing leads me top believe our best shot is:
52o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 591 591 591 591 595 595 595 595 595 595 718 718 718 718 718 71a 71a 8pk
http://helltgivre.free.fr/elements/?deck=52ozB58oz3591z5595z4718z171a8pkDiscuss: Actually trying a non-RT deck, they got hurt by salvage, but can still bring fractal chargers and mummy, and they only have to field 3 decks.
Nix 'em?
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****************************************SUPPORT***************************************
YCH attacks aka65ala (Light)
MartyrX def. Poker Alho (Darkness)
Round 3 Banpool:
http://helltgivre.free.fr/elements/?deck=4ve4vj58q58r58s5905915935945955c15f65fb5fc5lm5og5rk5ru5v161q61t622 4ve 4vj 58q 58r 58s 590 591 593 594 595 5c1 5f6 5fb 5fc 5lm 5og 5rk 5ru 5v1 61q 61t 622
Available Earth Cards (3 Unbans) : Antlion, Plate Armor, Gemfinder, Warden, Enchant Artifact, Pillar/Pend
Light:
Scheduling:
http://whenisgood.net/emgba7q/results/qzxsbwedit YCH reply:
http://whenisgood.net/emgba7q/update/pfddezwdBanpool:
http://helltgivre.free.fr/elements/?deck=5f45f55f85fb5l95la5ld5le5lf5lk5ll5lm5oi61r61t6226245f4 5f5 5f8 5fb 5l9 5la 5ld 5le 5lf 5lk 5ll 5lm 5oi 61r 61t 622 624
Available Light Cards (1 Unban) : Pegasus, Holy Light, Reflective Shield, Luciferin
Possible Decks:
Blessed Peggy Rush
ShortbowSaders (wings, no Animate)
Dragon + Momentum + GPull
RustleRush
purify dragons things they brought out vs life
poison mummy sanc
hb mausoleum
Light Nymph Tears
I'm thinking bout either mitowardens or lavagolems+wardens+pends, kinda like what fire used but with the pends and mark reversed
Darkness:
Scheduling:
http://whenisgood.net/4ycbprj/results/a7774zBanpool:
http://helltgivre.free.fr/elements/?deck=5935ld5lf5ll5lm5mq5oi5rk5ru5ul5um5uo5up5uq5us5ut5v161q622593 5ld 5lf 5ll 5lm 5mq 5oi 5rk 5ru 5ul 5um 5uo 5up 5uq 5us 5ut 5v1 61q 622
Available Darkness Cards (No Unbans): Parasite, Liquid Shadow, Gargoyle, Voodoo Doll, Cloak
Possible Decks:
Raging Voodoo
Accel Voodoo
LS Gargs
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