*Author

Active members:
MartyrX(1) kirchj33(2)

Offline MartyrXTopic starter

  • Full Member
  • ***
  • Posts: 261
  • Reputation Power: 4
  • MartyrX is a Spark waiting for a buff.
  • !!!PULVERIZE!!!
Team Chat Records Backup https://elementscommunity.org/forum/index.php?topic=32880.msg415210#msg415210
« on: October 24, 2011, 03:54:23 pm »
See Below for the update

kirchj33

  • Guest
Re: Team Chat Records Backup https://elementscommunity.org/forum/index.php?topic=32880.msg416190#msg416190
« Reply #1 on: October 26, 2011, 10:07:45 pm »
UPDATED 26 OCT 2011


NEW CHAT: http://teamearth.titanpad.com/1
           
Update 10/22/11 9:29 GMT

Deckbuilding Phase ends: 10/27/11 2100 GMT

So lets Catagorize what we have right now
Aether - Immo
Time - puripulvy - Do we want Poison > Lycan? (I made this change for now in the vault... Mith listed as Puripulvy2 - Deck #5 on Intel)
Life - Fire stall - deflags -fire shield +2 diamond shield
Death - Whole world 5 dim shield
Water - dev dragons
Air - Mono pulvy 6 BB
Entropy - Immortal (vs. Grabhole, turns 1 &2 Forest Spirits http://imgur.com/RcYEA)
Darkness - GnG

Derpp - so Scaredgirl seems to be implying that the Round 4 event card is much more favorable to elemental teams than UW. I thought about what this could be for a while, and my guess is that the event card may be that decks must be monos. The event card might give a bonus to monos but with UW you cannot force monos.

Time - Lt. Dragonsdemense vs. MartyrX
My  inclination is to go away from our wings decks for now after showing it  twice, as their vault and strategy is strong enough to focus on  countering this.
EQs - likely, Wings - likely
EQ is likely less effective for us because of the play involving 6 upped cards.
Known decks: Nymphbow, Momo Scorps, Mini IGT, Flying IGT, Grabbow, Light/Sanc Duo, Discobow
These decks make up 278/375 vault card (71.4%)
-Martyr is setup with 4 decks vs. all known Time Decks + 1 hypothetical.

Death - PlayerOa vs. CCCombobreaker
EQs - possible, Wings - Yes(EQs are possible, but unlikely.  If they were kept from the RD2 deck that means they discarded 23 Death cards, not something I see as likely)
Known decks: Grabbow, Wings Duo, Pandebonium, Mummy Duo
These decks make up 121/293 vault cards (41.3%)
I really like this Whole World mod:
58r 58u 58u 58u 58u 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61o 61o 61t 61t 61t 61t 61t 622 622 622 622 77a 77e 808 8pu
http://helltgivre.free.fr/elements/?deck=58rz458uz1594z75aaz161oz461tz362277a78q8088pu
performed as well or better than standard whole world in all matchups vs known death decks in tester.  If any noteworthy decks are not on that list please post them here so I can test them. Thanks!

Water - Gillero vs. Bogtro
Obvious plays: Arctic Infection, Trident
EQs - possible if save from discard or hiding in vault, Wings - Yes(Water had 4 near monos (25+ Water cards) lose this round, their vault could be very, very strained since Water cards are simply not salvageable in War.)
Known decks: RT Spam, Lightning Spam, Steamer Duo, Arctic Infection
These decks make up 124/240 vault cards (51.6%)
Water seems to be a CC element, so how about an Aether "rush" (e.g. play drags and no shields)? Maybe w/SS or BB fo rstalling capacity - The only problem with this is that water tends to rush very hard, even when they are powering their CC.
The deck I used last round (PUGons) seems like it might work decently, unless they are ready for it. It really shuts down their CC as it can't really take out the drags, and they don't really have perm control. It would have to have more pillars and less other stuff though IMO because of the RT threat.
// Arena just reminded me: Chryssora is an annoying threat.
590 590 590 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rm 5rm 5rm 5ro 5ro 5ro 77g 77g 77g 8ps

Life - The Mormegil vs. Sevs
The obvious play to me (for them) is the adrenavamps deck they used in round 2, or some variant of the same deck.  They will likely try and defend against our PUGons deck from the previous round as well.
EQs - Not likely, Wings - Not likely, Dims - Not likely (unless they saved over fractal)
Known decks: Adrenavamps, Mitosaders, Firestall
These decks make up 103/253 vault cards (40.7%)

Air - Gen. DrunkDestroyer vs. Lt. Mithcairion
Its still important to counter dragons & OE/Wings here.
EQs - haven't seen any to this point, although protection is not a bad idea, Wings - Of course.
Known decks: Fire Duo, RoL-Hope, Grabbow, Dev Duo
These decks make up 123/321 vault cards (38.3%)

Entropy - Gumbeh vs. AnnaMall
They still threaten with a versatile deck spread.  It is likely that we are best off trying to win paper, scissors, rock this round.  The deck I am most interested in countering is a dragon heavy mono.
EQs - likely saved enough to fit into a discobow, Wings - Yes
Known decks: Grabhole, Mini Grabhole, CP Dragon, Dishole, Mark RTs, Pandebonium
These decks make up 180/372 vault cards (48.4%)

Darkness - Terroking vs. Avenger
Steals and Devtal still threaten.  Its possible (but not likely) Terro could run dev/EQ if they have EQs hiding in their vault.  His favorite card is LS so I would be sure to protect against it.  They definitely were able to salvage enough to make a 2nd grabbow this round.  I don't think we can trick them again by running a CC heavy grabbow.  I would lean more towards a damage-based Grabbow, whole world w/o shields, or immortal.
EQs - Not likely, Wings - Not likely
Known decks: PU LS/Gons, NotP, Devtal
These decks make up 90/217 vault cards (41.5%)

Aether - Lt. mrpaper vs. Gen. kirchj33
Their deck possibilities expand greatly with a lt. deck.  Bonebolt, RoL-Hope & Fractix are the most likely plays.  Devtal is unlikely, but we know they have at least 2 in the vault.
EQs - Yes, Wings - Not Likely
Known decks: Bonebolt, Light Stall, Devtal, Fractix, EQ Grabbow

I would think Time may definitely go for the Stall Event Card.

Rd3 is up!
http://elementscommunity.org/forum/index.php/topic,32818.0.html


EVENT
Teams must secretly choose one of the following Event Cards and PM their choice to Warmaster. All choices will be made public when the Battle Phase begins. Card that the team chose, applies to all the members of that team. The card they did not choose, has no effect on that team.

Rush - Players who win one or more duels before the 13th turn may salvage 3 additional cards on a win.
Stall - Players who win one or more duels by decking their opponent out may salvage an additional 6 cards on a win.

MATCHES
Wow great round again. exceptional effort-sevs

Round 3 is up
http://elementscommunity.org/forum/index.php/topic,32818.0.html
Event card Discussion
Rush or Stall?

In reality i support neither just build a strong decks and what ever works best we will use.

I would just use "stall" because we have the immortal anyway. I would say we probably should watchout for more eternities this round.

Also for grabbows. I recommend more creatures than 6 grabboids. As good as they are with all types of buffs, CC and other stuff, the chance of drawing enough of the creatures is pretty big especially is a lot of cc is brought.

Sevs           vs     The Mormegil  (LIFE)
Possible Decks Immortal?

CCCombobreaker vs     PlayerOa (DEATH)
Possible Decks  `death stall?

bogtro         vs     Gillero  (WATER)
Possible Decks wings? they only have a dragon so pair

Gen. kirchj33  vs     Lt. mrpaper (AETHER)
Possible Decks They lost a lot of lightnings. and 2 bonebolts. i think we should prepare for fractix if anything. MA is always a possibility as well. if we can beat both we should be in good shape   possibly immo rush?

MartyrX        vs     Lt. dragonsdemesne (TIME)
Possible Decks I would test Mith's variation of our EQ Wings with purify and nova?

 AnnaMall      vs      Gumbeh  (ENTROPY)
 Possible Decks  lightning grabby
 
 Avenger       vs      Terroking  (DARKNESS)
 Possible Decks  Fire earth duo
 
Lt. Mithcairion vs     Gen. DrunkDestroyer (AIR)
Possible Decks   mono with pulvy? 6 BB's



Another great round!  Well done everyone!  I am certain, by now you all notice that we have a TON of work to do for the next few rounds.  If we are to become serious contenders in war, these upcoming rounds are the most important for us.

I need someone to step up and finish the Decks Used By Opponents shortly (within the next 12 hours).
Quote my post here:
http://elementscommunity.org/forum/index.php/topic,32434.msg443275#msg443275
and fill in the rest.  Its currently about half done and updated through UTA (Aether) vs. PuppyChow (Gravity) when moving one by one down the round 2 battle results thread found here:
http://elementscommunity.org/forum/index.php/board,247.0.html

From there we can take the non-duplicated winning decks from rounds 1 and 2 and start testing vs. these.  This should give us a solid idea of what works, and what doesn't with about 75% of each elements vaults revealed.

I would like Mith to finish an in-depth vault analysis for each opponent.  It is important to make special note of potential vault cards such as EQ and wings.

I hope to get a jump on testing before round 3 is even announced. We've got some huge matches coming up against many new opponents and vs. untested decks.

I found that Googledocs is better for this information gathering.
See the used decks page for all the deck codes. If the format needs some upgrade feel free to do it.
                                 
                          BOHICA!!!             
                          WELCOME TO WAR 4 EARTH CHAT!!!! !!!!                                       
--------------------------------------------------------------------------------------------------------------------------------------
 Important sites you will need to keep track of throughout war:
 
 1. Team chat (you're here!): http://teamearth.titanpad.com/1
 2. War 4 Intel Googledoc: https://docs.google.com/spreadsheet/ccc?key=0AprBQuUifY8mdDg0Y05SeUU1LUdnVl9UQXJOVXBzV0E&hl=en_US&pli=1#gid=1
 3.  Vault Tracking Tool (This one is temporary, feel free to familiarize  yourself with it and play around, don't play around with the real one  later though!): https://docs.google.com/spreadsheet/ccc?key=0AvdifMTdMyhEdHFKSWdneDZvZ0hEQTVxak42UkxNX3c&hl=en_US#gid=31
 4. Private War Forums: http://elementscommunity.org/forum/index.php/board,237.0.html
 
 This probably goes without saying, but please don't share these links with anyone outside of Team Earth.
 Quick Note:  Secret Sections are up and posted.
-------------------------------------------------------------------------------------------------------------------------------------EARTHLINGS
Please type your name here indicating your chat color (e-mails also as you will need access to two googledocs)

kirchj33 - jkirchner33@gmail.com
Mithcairion - brewpython27@hotmail.com
avenger - biggreenpig@gmail.com
Sevs - bsevs126@gmail.com
annamall "animal" - nicbatz@hotmail.com
CCCombobreaker - bgraham.email@gmail.com
bogtro - bogtro123@gmail.com
MartyrX - martyrdx@gmail.com
--------------------------------------------------------------------------------------------------------------------------------------
INTRO

First  off, let me say it’s a pleasure to have all of you fighting along my  side for this war.  I truly believe we can win and you all should too!   It will be a tough road ahead of us, but just because earth hasn’t  performed well in the past, I don’t think it is a good reflection upon  the element’s power.  I think the past teams lacked focus in their  decks, morale, work-ethic, were short on testing, and took silly  penalties to list a few of the shortcomings from what I have seen  looking back historically.
 
EXPECTATIONS

Each of you were  chosen for you various strengths.  Some of you have deckbuilding skills,  some strategic, some artistic, some morale-boosting, some statistical  analytic skills amongst others.  What I expect out of everyone is the  following:

1.        You stay active in forums, chat, and schedule & arrive on time for each of your matches.
2.       You maintain a positive attitude and support your teammates
3.       You learn how to play your decks vs. potential opposing decks and play them to the best of your abilities.
4.       You play test and track stats as much as possible
5.       You communicate well within the team

If  each of us does only this, it will lead to success and wins will  follow.  I want you to be efficient in your war activities so that you  get the most out of your in-elements time during war.

My  strengths certainly lie within my deckbuilding skill for those of you  that don’t already know.  I will definitely need help with meta-ing  (predicting opponents, or strategy) and managing the vault.  Most of the  vault management will fall on the shoulders of myself, Mith, sevs, and  Avenger, but any additional help is welcome.  Deckbuilding help and  suggestions are certainly welcome as well.  Please backup any decks made  with statistical analysis.  I find that testing in war is crucial, not  only for making a strong deck, but for finding holes in opposing decks  as well.

Howdy, I'm Mith!  I would definitely say that my  strengths lie in strategy in both metagaming as well as getting a read  on people as a whole.  I'm also pretty good at looking at the ebb and  flow of War and making reasonably good guesses as to which way teams  will go with their Salvaging and Discarding.  That being said, if anyone  is a Googledocs pro, there is a project I would like you to work on, as  last War I found that it greatly helped my analysies, although I don't  have the skill necessary to recreate said document.  Send me a message  in chat, forum PM, smoke signals, carrier pigeon, whatever.

     Hi I am Sevs, I like to be neat  organized and ready. I can't say I am  exceptional in anything in particular, but I feel like I am pretty well  rounded. Also I am a huge fan or originality, if you cant be original  why put effort into something?

Hello, I am bogtro. I would be  lying if I claimed that I had only tremendous skill, but I feel like I  make up for what I lack in deckbuilding with a willingness to put in  long hours of work. I'm relatively new to this game, as I've only played  a few months, but in that time I've participated in community events,  leagues, tournaments, and the like. As I said, my deckbuilding isn't all  that great, but I sometimes surprise everyone with a flash of  brilliance (although more often, I fail pretty hard xD). I sometimes  also do well with predictions, but I never follow them >.>. I live  on the East Coast (GMT-5?).

Whats up everyone.  I am MartyrX.  I  am not too skilled when it comes to deck building, but I am not afraid  to get my hands dirty and am certainly used to the long hours.  I  believe that morale and strategy are very important and should never be  taken lightly.  I look forward to conversing and fighting along side you  as my brethren.  Like most of us here I am from the East Coast, but  live in Central Time.  Godspeed everyone.  "No bastard ever won a war by  dying for his country. He won it by making the other poor dumb bastard  die for his country."  ~ George S. Patton

Hihi.  I'm  CCCombobreaker.  I really enjoy inventing new (especially quirky) decks  but usually fall a little short on thouroughly testing them... I also  tend to play matches hesitantly and this has cost me more than a few  games, but I am working on it.  I also enjoy doing image mashups in  paint. If you don't have an earth avatar feel free to use on of the ones  I made (in propaganda section) or give me an idea and I can make you a  custom one.   I am GMT -6 (Central US)... and am on a lot, but also afk  quite sporatically as my work rarely has a set schedule and I am always  on call.  I can check the forums from my blackberry but not this page...  so if you need a quick response send me a forums PM.  I check it pretty  regularly.

Hi everybody. I am AnnaMall and i have been a regular  in this game for a year almost but became to socialise very recently  (enjoy kicking the AI too much). My PvP skills are limited but I listen  and I put in the long hours. Please gimme direct orders on what to do  precisely (more comfortable for me) and tutor me as i dont get offended.  In my view this is a very luck dependent game and with litlle luck  anything can happen. My plan is to do as much testing as i can until the  brackets arrive...then I will follow orders. Expect me online everyday  16:00 to 00:00 (+2 GMT) apart from 6-10 days a month (36hours shifts  Oo). PS typing breaks my trucker mode and i might look antisocial.

--------------------------------------------------------------------------------------------------------------------------------------

Now  let me walk you through the war process in a bit more detail so that  those of you who were not involved in the past can stay proactive and  involved instead of floundering around confused at times like I did in  my first war:

AUCTION

The auction has now ended so the  next step will be to familiarize yourself with this document, start  building decks, preparing ideas, and testing.  For those of you who need  to farm for rares I suggest AI3's (elders) & Arena.  For those of  you who need to farm electrum for upgrades I suggest false gods.  Here  is a list of the most productive false god farmers (scroll down for  better decks, i.e. Upped Decks): http://elementscommunity.org/forum/index.php/topic,25609.msg349336#msg349336

DECK IDEAS/TESTING

This  is not an official part of war, but now would be the appropriate time  to discuss this. 100+ hours have already been dedicated to this portion  of War Prep, and I am certain it will be a huge key to our success.

1.  Begin here: https://docs.google.com/spreadsheet/ccc?key=0AprBQuUifY8mdDg0Y05SeUU1LUdnVl9UQXJOVXBzV0E&hl=en_US&pli=1#gid=1
2.   If you have a deck idea that needs fine-tuning, please put those in the  Decks In Progress section and follow the format already used.
3.  If  something is strong enough that you feel it could be tested, please  turn your attention to the deck testing tab.  Right click on a column  and create a new column, name the deck concept, and insert the deck  code.
4.  Begin testing in the trainer found here: http://www.elementsthegame.com/trainer
5 games against each of the decks found in column A should help give an idea of the deck's overall strength.

Some tips/guidelines to think about when creating decks:
1.  I would like to focus on some of our deck deficiencies when creating decks.
2.   I place a higher value on flexible decks that have overall strength, as  opposed to those which are specific counters.  That being said, less  powerful decks have their place in war too if they require specific  counters themselves.  Don't expect these kinds of decks to carry us deep  into war, however.
3.  Please focus on tweaking already made decks  as well.  Those posted already are by no means perfect.  Green indicates  decks I am 90% sure we will carry into our vault, yellow indicates a  deck I am somewhat undecided on, Red means I will not be considering  taking the deck because it simply does not have enough strength.
4.   Be aware that when testing decks, there is a considerable amount of AI  fail.  For this reason I place more value in overall stats to indicate a  deck is good and any given matchup can be misleading on a specific deck  vs. deck basis.
5.  Concepts that have been developed and failed thus far for Mith & I:
Dev/EQ
Trident
Lockbow (Trident/Dev/EQ Rainbow)
Liquid Shadow & Steel/Hematite Golems
6.  Specific Earth Counters/Popular War Deck concepts that every deck we create should keep in mind:
Grabbows
Wings/Dim Shields
Quanta Splits
Stalls (particularly poison & sanc stalls)
Reverse Time (as an overall element, we are particularly vulnerable to it)
Black  Hole.  This one is a little dicier, as it is not a viable strategy for  most elements, and even elements where it would be a strength can be  hard pressed to make it viable.  Still, considering the tight quanta  production of so many decks, it is something that needs to be accounted  for.
7.  I think the decks Mith & I have made to this point have  one weakness I'm scared of: Earthquake.  We offset this weakness by  having access to multiple grabbows, gnomes & a nice immorush, but  those teams that are particularly good at strategy may be able to meta  and figure out which opponents we will use these less susceptable decks  and exploit our reliance upon pends through EQ or discord.

PROPAGANDA

Propaganda  can be better explained as found in the archive  here:http://elementscommunity.org/forum/index.php/topic,13198.msg177628#msg177628

This war's propaganda should follow a similar format.

1.   War Banner/Flag - CCC will be in charge of this.  I have virtually no  artistic ability.  Others who like to design art can pitch in.  We will  likely vote on a favorite banner, but I'll leave the decision up to  CCC.  Banner links and info can be found here:

Easy to see them all in our secret forum: http://elementscommunity.org/forum/index.php/topic,31863.0.html


Avatars - http://imgur.com/a/st9gU

Protect Earth - http://i.imgur.com/eLBiu.png (updated earth fills art)
Raiden Want's you - http://i.imgur.com/XSQjr.png
Don't Blow up Earth - http://i.imgur.com/soN5h.jpg (just pieces at the moment)
Earth + Master Cheif - http://i.imgur.com/0YGtt.png
I'm  loving these, CCC.  One question, how big are you making these (pixel x  pixel) just so I know how to format our speech slideshow?

This link is available if you needed help from outside for art: http://elementscommunity.org/forum/index.php/topic,31802.0.html

Also,  as of 10:15 AM on 10/2/2011 EST kevkev posted in chat that we will have  4 days for propaganda, 3 days to vote, then 7 for Vaultbuilding.  Just  wanted everyone to be aware. - So in terms of timeframe, we have until  10/16 to deckbuild, test & build a vault.

2.  Song - Everyone  feel free to make suggestions.  We may hold a vote, or I might just  make an executive decision.  Post your suggestions here:

Like A Rock


I Wanna Rock this one?
- ya

Halo Theme "Mjolnir Mix"
(just so we know what is it)
        -This has my (Mith's) vote
        -CCC's vote
       
Another One Bites the Dust: (suggested by annamall) http://grooveshark.com/s/Another+One+Bites+The+Dust/3Dd4Cw?src=5

the earth song M. jackson
&ob=av2e3. <-- vote no plz (Used in previous War, cannot be used again) thank god

 War  Speech - I will leave Mith in charge of this.  He is an excellent  writer.  Anyone else with particular literary talents feel free to pitch  in.  Mith will ultimately post the speech here:

CCCombobreaker's idea:  (I am trying to theme all our stuff as "Protect Earth", but it's still flexible)
We  are gathered here this day for one purpose.  Yesterday we may have been  normal men, but today we are champions of cause so great we cannot  fail.  Earth faces an unprecedented danger... water is rising to try and  swallow it, fire stokes itselve to consume it, darkness tries to blot  it out, light tries to blind it, death creeps in to poison all we hold  dear, gravity seeks to crush it, the aether has manifested to  disintigrate it, it's living things have risen up to tear it apart, air  is creating powerful winds to wipe it away, entropy would drive it into a  total and final madness, and time is hastening to turn it into  nothingness from whence it came.  We cannot think of yesterday, we must  focus on today.  Today we go to war so that we can forge for Earth a new  tomorrow.  We must fight to protect Earth!

Mith's version of a speech:

At   long last, he stood victorious over the broken and battered form of  his  foes.  His path to get here had been long and arduous, but he had  finally reached his goal.  Burrowed deep beneath the crust of the terra,  he took stock of all that now belonged to him.  The power to tear the  very terrain asunder beckoned to him. 
“Yes,” he thought, “this will do very well.”
The  time was coming.  For now, kirchj would lie in wait, licking his wounds  and planning.  He would need others to aid in the coming war.  A War to  end all wars.

 Unburrow!

It  is no longer time to sit idly by and wait while the tides of War rage  around us.  The fires have raged for for far too long, and choas has  reigned supreme for the final time.  For too long has our mother earth  been threatened by the minions of our enemies.  We are gathered here  this day  for one purpose.  While yesterday we may have been but normal  men, today we are champions of cause so great that we cannot fail.   While they may claim holy motives, we shall not be deterred in defending  our home.  Though  they may be cloaked in darkness, none shall escape  our wrath.  Not even the never ending dance of life and death shall give  pause to our hand, for ours is a war of necessity, not of greed.  Our  adversaries may wheel  through the air or even be ripped from the fabric  of another universe,  but our resolve shall never flag or fail!  Our  Graboids will bury our  enemies beneath our righteous anger.  We shall  rip loose the very ground  beneath the feet of our foes! The time has  come; the time is now!   We must fight to protect our mother Earth!   Denizens of the terra firma, join us as we give battle!    This...is...War!

-CCC I like it

War Movie - http://animoto.com/play/ioycvXieSuS1aKUAAr11Zg#

Progaganda  Bonus - Winner gets 24 extra vault cards, runner up gets 18, everyone  else gets 12 as long as they complete all 3 portions.

VAULT BUILDING

Vaults will be built using the following formula:

400 cards - auction bids (34) + propaganda bonus

Again, I will refer you to the following document:
https://docs.google.com/spreadsheet/ccc?key=0AvdifMTdMyhEdHFKSWdneDZvZ0hEQTVxak42UkxNX3c&hl=en_US#gid=31

Please  feel free to play around with this so you can get an idea of how it  works.  Feel free to even simulate a round or two so that you can get a  good feel for how salvage/discard works, this is probably the most  complicated feature of managing the vault.  Especially when you add in  penalties and event cards (to be explained later).

WAR!!!!

BETWEEN ROUNDS

After  war starts, this is where the real battles are won and lost.  It is  important to keep morale high in chat regardless of each round's  outcome.

Between Round tasks:

1.  Track opposing vault  changes.  This is a guess and requires some skill.  Everyone is welcome  to analyze other matchups and make suggestions, but ultimately the  strategist will be the final word here.
2.  Post all decks used by every team in each round.
3.   Discard/Salvage/Penalties - We will need to decide what to discard (24  cards from each losing deck), and save (salvage 6 cards from each  winning deck).  We cannot really move forward to the next phases of  between round prep until this is done.  With the Salvages and Discards  set at these levels, it is likely that teams in War will be running  through their vault relatively quickly as a team must go at least 7-1 in  a round to avoid attrition.  Keeping that in mind, it is vital that we  do the best job that we can in both preparing effective decks, and  "mindgating" what we can about our opponents.  More about this in the  Strategy section and Deck Testing 6B.  One final thought here, this  phase will blur with #5 & #6.  It is important to keep all of these  phases in mind, even before matchups are announced so that decks take  forms that have strength for upcoming matchups.
4.  Event Cards/Matchups - At some point after the round is finished, the next round will be announced
Event  Cards - These are silly (read: rage inducing ) little cards that have  an effect only once on their respective rounds.  Some offer teams  choices (ex. - Use 3 additional upped card at the cost of sacrificing 3  cards in your vault), others are requirements imposed on that specific  round (ex. - ALL decks must be 35 cards or larger)
Matchups -  Individual players will have matchups posted vs. other players from  other elements.  Each of our players will play someone from each (not  all) of the different elements.  The number of matches scheduled will be  determined according to each element's vault size:
0-29 cards=team is eliminated
30-65 cards=1 player fights
66-98 cards=2 players fight
99-131 cards=3 players fight
132-164 cards=4 players fight
165-197 cards=5 players fight
198-230 cards=6 players fight
231-263 cards=7 players fight
264+ cards=8 players fight
Unfortunately  this means some of us will be fighting matches in war longer than  others, but I encourage everyone on Team Earth (Earthlings) to stay  involved, even after their spot has been eliminated.
5.  Build decks  in preparation of next round's matchup using current vault cards (This  can and will be swapped interchangeably in order with #6)
6.  Deck Testing vs. each specific opponent.  THIS IS VERY IMPORTANT.  Two reasons why:
     A.  Practice makes perfect.  In order to understand and get the most  out of your deck, it is imperative that you practice your deck vs. each  opponent.
    B.  This helps to give an idea of how effectie a  particular deck idea or concept really is against the various decks we  think we might see from an opponent.

The result will be that  after testing decks, we may need to rebuild other decks in order to  optimize our overall chances based upon what is currently available to  us in our vault.  Vaults will be EXTREMELY strained from rounds 3 onward  this war so expect some uncomfortable decks.
7.  Schedule your match  with your oppenent and plan to show up on time.  Document all  conversation that occurs with your opponent, whether it be through forum  pm's or in chat.
-------------------------------------------------------------------------------------------------------------------------------------
PLAY TIPS
1.   Screenshot all desyncs.  Both at the time the desync is occuring and at  the win screen if you happen to beat the AI afterwards.  This ensures  no games which should be won will be replayed.  Have MS Paint open at  all times during matches in order to paste the screenshots you take.   Also, DO NOT tab around while searching for, or playing matches.  Leave  chat in a separate browser and if you need a bolt/quanta calculator,  keep this in a separate browser as well.  I use this: http://jumpoffduck.co.cc/elements/bolt.htm
2.  Earthquakes - You are now an Earthling, it is important you master the usage of Earthquakes. General EQ rules of thumb:
Quanta Stacks of 1: Leave alone
Quanta Stacks of 2: EQ situationally (definitely in early turns, use discretion later)
Quanta Stacks of 3: EQ that shit!
vs. Novabows/Immo decks: EQ anything you have excess quanta for

If you have any questions/problems with English language translation, PLEASE ask.

TIPS AGAINST SPECIFIC DECKS
better nova pulvy tbd vs firestall - use BB on early creatures, destroying priority: fh, fireshield, sanc
against  dune scorp and poison/miracle - drop as much damage on the table as  possible poison/miracle destroying priority: shield, arse

What People Say In Earth Chat

CCCombobreaker: it's crazy to me we are 8-2 and that means we have same vault size as pre-war. now it's just a little jumbly
0:35MartyrX: war brings brothers closer together into an extremely loyal family
0:36kirchj33: Its actually 12 cards bigger than when we started lol
0:36Mithcairion: lol
0:36CCCombobreaker: o.O
0:36Mithcairion: *dives into cards Scrooge McDuck style*

kirchj33

  • Guest
Re: Team Chat Records Backup https://elementscommunity.org/forum/index.php?topic=32880.msg423301#msg423301
« Reply #2 on: November 10, 2011, 05:06:00 pm »
11/10/11 Update


 NEW CHAT: http://teamearth.titanpad.com/1
 
 Priorities:
 1. Test CCC's deck at 32 cards (6 lightning)
 2. Balance Darkness Duo for Marty @ 3 Gargs/6 golems remember upped vamp dagger
 3. Build some deck for bogtro
 4. Balance Vault
 
 @ Mith in the strategy section it says entropy has 14 antimatter is that right?
 Yes, they really do have 14 Antimatters in their vault and they didn't use a single one the previous round.
 Possible converting fodder
1 Liquid Shadow
2 Hourglass
I dont see us running a water duo any time soon
3 toadfish
3 artic squid
As good as they are they dont have a use in our vault
2 Azure Dragon


Possible Salvage discard changes
changing the salvage to a time pillar and time pend instead of 2 eternity
Salvaing in the darkness deck, if we take fractal and change the salvage in the immo rush to save 2-3 gnomes, then we have the possibility to run 2x whole world. could be pretty valuable
If we took some Light Pends from the Water deck would we be able to run some of those along with some Stone Pillars in The Immortal, or would that set off quanta balance too much?  It would help with our Pend issue as well as provide for some quanta diversity for the future

Antientropy decks
We are pretty much forced to go with a bow here, because we dont have the SS or Titanium shields for Death stall. our best anti entropy grabbows are
 My suggestion is something like this 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 58o 58o 58o 58o 58o 58o 58q 590 590 590 590 590 590 593 593 5f6 5og 61q 61q 6u3 74f 74f 8pj
 http://helltgivre.free.fr/elements/?deck=z44vjz24vlz558o58qz5590z15935f65ogz161q6u3z174f8pj
4sa 4sa 4sa 4vj 4vj 4vj 4vj 58o 58o 58o 58o 58q 590 590 590 596 5aa 5aa 5aa 5f6 5og 5rk 5rk 5rk 5ro 5ro 61q 77g 77g 77g 8ps

 Lastly what about the event card we need to send the PM before the deadline.
 do we want to send the decks we consider most valuable honor and the less risky ones as betrayel
 
 
 To kirchj: I suggest posting in the thread ":earth will be choosing all betrayal this round. As such, your only logical action is clearly to choose honor, so you get less discard when you inevitably lose. That is all".
 
 I would say Betray on all, Tbh we dont really gain much from salvaging more as most decks are based off card that dont work with earth. and it would deal more damage when we win. and we plan on winning more than we lose. their loss is > than our gain.
 
  Testing Ready for:
CCC vs. Life
Marty vs. Water
Maul vs. Dawkness

 War 4 Intel Googledoc: https://docs.google.com/spreadsheet/ccc?key=0AprBQuUifY8mdDg0Y05SeUU1LUdnVl9UQXJOVXBzV0E&hl=en_US&pli=1#gid=1
 
 Tentative Decks:
 Bogtro vs. Gumbeh (entropy) - War 3 Deathstall
52o 52o 52o 52o 52o 52q 52q 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 594 594 594 594 595 595 595 595 595 718 77c 77c 8pk
I would consider swapping the deadly poison for an upped stone pillar
[19:44:14] MatrimKK [»] bogtro: Entropy looks forward to facing their friends at  with honor *salutes* best of luck this round mate :D
CCC vs. willng3 (Life gen.) - PUGons
58r 58r 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61q 61q 61q 61q 61r 61r 61r 61r 61t 61t 61t 61t 6rk 77b 77b 8pu
Consider making it 32 cards...
58r 58r 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61q 61q 61q 61q 61q 61q 61r 61r 61r 61r 61t 61t 61t 61t 6rk 77b 77b 8pu
6 lightnings is very important to an adrenstave matchup
Maul vs. Kuroaitou - 37 card Immortal
58o 58o 58o 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 77c 77c 77c 8pq
Ave vs. Majofa (Light gen.) - Whole World
58r 58u 58u 58u 58u 594 594 596 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61o 61o 61t 61t 61t 61t 61t 622 622 622 622 63a 77a 78q 78q 8pu
kirch vs. Bat Country (Air) - Devonian Dragons
593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rm 5rm 5rm 5ro 5ro 5ro 77g 77g 77g 77g 77g 77g 78q 78q 78q 8ps
This is pretty much a guarenteed loss vs. their UG/wings/dims stall... Would have to either stall them or run a pulvy bow to beat that.  That being said, I don't think we will see it because of SS/pulvy threat, but we might see some rush + wings + spiders.

Round 5 is up! http://elementscommunity.org/forum/index.php/topic,33433.0.html
Embrace your opponent + their vault and master them both.
 
Matchups: - I'd really like to figure out where we can win with 90% confidence first, then do the other matches

bogtro vs. Gumbeh (Entropy)
So thus far after hard countering people, they have changed styles the following round.  I think we could stand to gain ground by staring them straight in the face of what they played us with last round.  War 3 Deathstall tested well vs. entropy all along, I'm not scared to lose that deck and it was brought pretty much to function as mainly an entropy counter.  If not now, then when?

Avenger vs. Gen. Majofa (Light)
I think a good in depth analysis of their vault at this point could result in a win for us.  Although I wouldn't discount some trick up their sleeve.
defintely agreed with above statement we really have to look at their salavage and winning decks the last few rounds to make a decision.
They brought a ton of deflags as well as won with 2 decks with either titans or deflags. I would not use dims this round.
Possible decks to test titansaders, angel lightning, dim fractal angels, and the rage angels zeru played.
157 cards in vault

MartyrX vs. Daguerro (Water)
Still a scary matchup because their vault counters ours well.
 use steals or deflags not pulvy and hard CC like lightnings or rage pots.
^ i guess the only deck that falls under that category is a grabbow. which sounds like a good option
I actually really like the Raging Golems deck here as I was thinking about it today
Can we test something like this 4sa 4sa 4sa 4sa 4vj 4vj 4vj 58o 58o 58o 590 590 590 590 590 590 591 595 595 595 5aa 5aa 5f6 5f6 5og 61q 61q 77a 7t9 7t9 8pm

Gen. kirchj33 vs. BatCountry (Air)
Problematic matchup will make this one tough for us.  Hopefully my extra speed/ups can give us the edge we need here.
I havent looked into it yet but how does a whole world style deckout sound? 6 SS 6 Dims no dragons sounds aweful, only because I hate deckerslol ok point taken I just feel it is going to be hard to beat adrenastaves without rewinds, which uses up our graboids. and

AnnaMall vs. Kuroaitou (Darkness)
They have a few really dangerous decks left that can be scary for us to have to counter.  We need to be careful and not lose any of our best decks here.
214 Cards Played in Round 4
184 Left in vault (123 carryovers)
Won with: Grabbow (30), BH/Gargs (30), NotP (31)
Lost with: PU/LSGons (33), Grabbow (30), Devtal (30), Gimped NotP (30)
Beat CCbow (UW), Momentum/Accelerationbow (Gravy), Entropy/Air Duo (Air)
5 Matches scheduled (4 against officers + ours): Earth, Air Lt., Death Lt., Entropy Gen., Life Lt.

Sevs vs. Jaymanfu (Death)
Yikes.  Other than scary matches vs. Water/Air/Entropy, this one might be the one I am most worried about.  I (RNG) steered you wrong in round 4, I will likely leave this one up to Sevs to do some advanced analysis and dedicate himself to beating death's vault.
I was thinking some sort of wings rush. They have poison and dragons but i think they will opt for someting immortal proof. EQ something or fractal drags
Either wings
I think with the resources in the vault we  have 3 choices
Grabbow straight rush with a few momentums, will have trouble against their grabbow
A grabbow with wings whether off the mark
A fire based grabbow with CC and minor phoenixs and deflags
The last 2 could also be made duos but would be much more vulnerable to EQ's and their rush.


CCCombobreaker vs. Gen. willng3 (Life)
They're likely screwed at this point... it will be important to figure something out by analyzing their vault/last rounds' matches that results in a can't lose situation.
131 Cards Played in Round 4
103 Left in Vault (40 carryovers from winning decks)
Won with: Firestall (40)
Lost with: Adrenosaders (32), Adrenadishole (30), OE/Wings duo (31)
Beat Peggy/Archangel Duo (Light)
3 Matches Scheduled: Earth, Darkness Gen., Death
Common PvP sense says they will run their rainbow vs. Darkness, but they haven't really followed common PvP sense thus far in war, hence the last place record.
If we go PUGons do we need to make it bigger in case of flying adrenastaves?
32 Card Prototype: 58r 58r 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61q 61q 61q 61q 61q 61r 61r 61r 61r 61t 61t 61t 61t 6rk 77b 77b 8pu

Lt. Mithcarion vs. TheManuz (Time)
Modded Firestall:592 592 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5fb 5fb 5fb 5fb 5fb 77c 77c 78q 78q 78q 7dk 8po
Using this would put us at -25 Earth Pends for the round, way too much to be converted with two decks still to come.  I will start working on something else.
I wouldn't be suprised to see some hard counter from them at this point.  Their attempts to bring weak counters have failed.
I believe running a pulvybow might be a mistake this round, but I will have to see how one with 2x cloaks does in testing.  I'm still scared of their fire duo and GnG (with our without quakes)
I think the key is to not overthink it at this point they are going to have to use some unlikely decks from the salvages because their original strong decks are starting to get depleted. Make a few potential decks and test against those as well along with some of their stronger decks
Gng, mini IGT, fire duo, grabbow, momo. The others were all made as counters to certain decks they expected in round 1 and i dont see them using something similar against us.
My 2 cents, I think they might abandon the control understandong we bring puvy or 4 cards of PC every round against them, I have a feeling they go for a pc-less deck outrushing us. - grabbow, fire duo, gng.
Having looked back at who they run that fire duo against, in Round 3 they brought it against Aether (known for Dim Shields and Arsenic via Bonebolt) and Gravity in Round 4(who abused them the previous round with Pulvies the same way we did).  Considering that we're the only other team to show the ability/propensity to use massive PC on them, the Fire Duo is very, very likely for us to face this round.  I modded our firestall to be able to deal with it (-2 SS, +2 PA) and a PA'd Diamond Shield is essentially GG vs. that deck.  I know our vault is strained for Pends right now, but I'm putting it through it's testing paces anyhow.

Event Card:
Teams must secretly choose one of the following Event Cards for each player (i.e. several players could choose one card and others can choose the second) and PM their choices to Warmasters.  All choices will be made public when the Battle Phase begins.
Choices:
Honor or Betrayal
If...
Both players choose honor, 6 salvage and 24 discard
Both players betray, 0 salvage and 30 discard
The honorable player defeats the betrayer, 3 salvage and 21 discard
The betrayer defeats the honorable player, 9 salvage and 27 discard

Math-wise, there is no advantage to choosing either way.

Assuming an opposing team knows that we play betrayal, their logical play to maximize their vault is to choose honor, which helps us. Unless they decide to screw us over and choose betrayal.

This works te other way around too, if we know a team is playing betrayal then our only logical play is honor, unless we want to sacrifice our salvage to add to their discard, which seems dumb.

If we expect a win, then honor is better IMO, 3+6>0+9, we don't have the need to risk anything being in 2nd.
However if we expect a loss, betrayal is probably better. 27 and 30 are basicaly the same thing in terms of discard: we lose the deck either way. however 21 discard might be low enough to save the deck, while 24 is unlikely to hold the deck. 21+30>24+27 if we call 27 and 30 basically the same thing.



Individual Strategies.
next round i am advising we dont use BB against Entropy Life Air or UW



Entropy

We must go hard cc from here on out. unless we pair it with Gravioty shield We have plenty of lightning and rage pots we should use then after all mono entropy has every creature with 5HP

2 deck choices for next round,
1: Earth gravity if we have the cards BB + gravioty shield + pulvy + BH They use too many rainbows to not try

2: Something with 6 lightning whether mono earth with lightnings off the mark or lightnign grabboids.

Time

I like the idea of using cloaks and steals  next round. we have to watch that fire duo but testing is in order

Air

If we dont use the gravity duo in the entropy matchup we should use it here just without BH's


UW

Bring the BH's I think it is safe to say they wont be using too many monos

Life
-103 vault
40 are this firestall http://elementscommunity.org/forum/index.php/topic,33275.0.html
which is really a firestall + mito dragons
Against these EQ seems good... but it is a general which enables wild quanta base... (and all war they have been doing WILD splits)
They have seen our PU dragons and Firestall.  I like our firestall against them but they threaten heals and jade shield (not for sure.. but it would be bad).  They have only 1 known deflag (I assume there would be more than 1 in their stall if they had more than one).  So a perm heavy deck is likely safe, like PU gons.  Since PUGons is not vulnerable to a hard counter (jade + heals) I like it better.

Known deck:
5c2 5c2 5c2 5c3 5c3 5c3 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f7 5f7 5fb 5fb 5fb 5fb 7ad 7ad 7ad 7bu 7bu 7bu 7bu 7dg 7dg 8po

Other likely deck based off last rounds "keeps":
5c3 5c3 5c5 5c5 5c5 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5oi 5oi 5oi 5oi 5ol 5oo 5oo 5oo 7ak 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7n5 8pr

Possible DISCO threat:
4vl 4vl 4vl 4vl 5bs 5bs 5bs 5bs 5bt 5c5 5c5 5c7 5c7 5c9 5c9 5de 5de 5de 5de 5de 5de 5de 7ad 7ad 7aj 7aj 7n2 7n2 7n2 7n2 7n2 8pj

Worst case for PUGons: disco to mess you up and a possible splash of PC
4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5c9 5c9 5oi 74f 77j 7ae 7ag 7ah 7dm 7dm 7q4 7t9 8pj


Their other matches are darkness and death.  In our testing Firestall is often a good option againt darkness (except devtal... which is a really good play by darkness against a team that is probably out of novas), and they play against dark's general.  This is the likely suicide target if they have to.

The adrenastaves deck seems good for them to use against death... but adrenaline is a double edge sword of tearing down bonewalls and dying really fast to plague.  The firestall is also effective here as it has some heals to counter poison, can run a -2 shield to block unupped arsen, and has the potential to deck a rush or OTK a stall.


Adrena-DruidSaders
5x pillar
4x druid staff
4x adren
2x mito
6x pend
1x light pillar
3x sanct
1x light pend
3x sader
3x flying weap

DISCOBOW
5x nova
4x disco
1x EQ
3x flying weap
6x pend
5x adren
2x BH

DRAGON WINGS
2x pillar
11x pend
3x dragon
4x frog
3x wings
4x OE
2x flying weapon
2x jade shield

 

anything
blarg: