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Offline SorathorTopic starter

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[Dark/Gravity] SoV Denial https://elementscommunity.org/forum/index.php?topic=54949.msg1144869#msg1144869
« on: July 11, 2014, 03:27:13 pm »
I tried to find a use for Shard of Void since I find it a quite interesting card.
The idea is simple: Keep the enemies Quanta low,  absorb some dmg with SoF + Gravity Pull while SoV reduces enemies HP to 1.


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I'd use at least one more SoV for the steals if I had more.

The deck works quite ok vs. AI3, but is obv a bad farmer since TTW are somewhere about 17. I could imagine this in PVP too with some tweeks, but I dont play PvP myself so I'm not going to test it there.

Cons:
Problems I faced most are too heavy CC and the extremely slow start. You can't do much before turn 3, which is terrible for a Quanta denial. The whole matchup is quite fragile, you cant really recover from losing more than 1 copy of any creature.
PC another thing to be careful about. I didnt have any problems here so far, but you have to keep an eye on enmies mana.

Pros:
If you get the whole thing started, the enemy cant do very much more. The dmg you deal can only be healed with SS or SoD.

I didnt find any similar decks with Gravity, so I decided to share it here.
Suggestion are very welcome.
« Last Edit: July 11, 2014, 09:53:35 pm by Sorathor »

Offline dark ripper

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Re: [Dark/Gravity] SoV Denial https://elementscommunity.org/forum/index.php?topic=54949.msg1144897#msg1144897
« Reply #1 on: July 11, 2014, 06:18:41 pm »
This is quite an unusual combo. Your quanta production is lowand you will need 4 turns to have just 2 devs out, assuming there are 2 in hand. Also, your damage is extremely low as well. A single vamp dagger, 2 1-attack  nymphs and 4 voids to reduce opponent's hp. My guest is you would be outrushed most of the times as you dont have (almost) none CC. Imo its a really weak deck.
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Offline SorathorTopic starter

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Re: [Dark/Gravity] SoV Denial https://elementscommunity.org/forum/index.php?topic=54949.msg1144911#msg1144911
« Reply #2 on: July 11, 2014, 06:54:17 pm »
Have you even tried it out? In about 25 matches against ai3, I never got outrushed and had not more quanta problems than other decks.
I went like 20/3 with the losses being against fire (5 rage pots in first 7 turns), Dune scorpion and Gravity( with Momentum being the only really scary ability).
Matches against light/air rush and rainbow rush were actually the easiest.

I know the setup takes too long to be a strong deck, but holding the enemy on zero quanta is quite a good cc.
SoF with gravity pull absorbs 15dmg each turn, so the opponent must bring out much early on to overcome this.

Edit: Some quick stats against AI3 17/3, 11/17 EM. Nothing outstanding but not too bad for a fun deck.
« Last Edit: July 11, 2014, 08:47:34 pm by Sorathor »

Offline omegareaper7

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Re: [Dark/Gravity] SoV Denial https://elementscommunity.org/forum/index.php?topic=54949.msg1144938#msg1144938
« Reply #3 on: July 11, 2014, 09:03:43 pm »
Relying on just the mark to get devourers out and then some is risky at best.

http://elementscommunity.org/forum/duo-decks/read-this-before-posting-38682/ Also, read this and fix your post.
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Offline Espithel

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Re: [Dark/Gravity] SoV Denial https://elementscommunity.org/forum/index.php?topic=54949.msg1145109#msg1145109
« Reply #4 on: July 12, 2014, 03:50:14 pm »
I highly recommend dusk mantle over drain life.
>THE< most important thing in quanta denial is speed.

I'll try and make some fixes in the trainer, one moment...

Offline dragtom

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Re: [Dark/Gravity] SoV Denial https://elementscommunity.org/forum/index.php?topic=54949.msg1145163#msg1145163
« Reply #5 on: July 12, 2014, 09:41:15 pm »
use [deck](code)[/deck]

4 SoV's are often not enough to get your opponent's HP down low enough.
While :darkness quanta would not be a problem in the long run, you want to get out devourers ASAP.
You do not need 4 steals; while you could use them, they may be better of with other stuff.
Actually, keep the drain life; it will allow you to kill the opponent in case of bone wall/wings/dims (better than steal because bone wall).

2 amber nymphs are not enough to keep a lock.
be quick- time is quanta.

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Re: [Dark/Gravity] SoV Denial https://elementscommunity.org/forum/index.php?topic=54949.msg1145167#msg1145167
« Reply #6 on: July 12, 2014, 09:52:45 pm »
I like to use nightmare over drain life and some obsidian pillars and another SoFo for the steals.
Nightmare gives a bit more lockdown.
If you can get just ONE darkness pillar turn 1, that dramatically helps you so much it's a bit scary.

Offline omegareaper7

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Re: [Dark/Gravity] SoV Denial https://elementscommunity.org/forum/index.php?topic=54949.msg1145178#msg1145178
« Reply #7 on: July 12, 2014, 10:46:43 pm »
I highly recommend dusk mantle over drain life.
>THE< most important thing in quanta denial is speed.

I'll try and make some fixes in the trainer, one moment...
drain life is there so shields can't stop you cold.
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Re: [Dark/Gravity] SoV Denial https://elementscommunity.org/forum/index.php?topic=54949.msg1145179#msg1145179
« Reply #8 on: July 12, 2014, 10:48:36 pm »
Nightmare can go through shields, too.
And it deals... more damage on average, if my testing's right. I'll have to get the deck prepared again.

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Re: [Dark/Gravity] SoV Denial https://elementscommunity.org/forum/index.php?topic=54949.msg1145185#msg1145185
« Reply #9 on: July 12, 2014, 11:25:55 pm »
Voidhole (Unfinished)
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This seems to work better.
Dusk blocks damage,
More voids,
SoFo does steal's job just fine,
getting a single obsidian pillar out turn one is a godsend.

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Re: [Dark/Gravity] SoV Denial https://elementscommunity.org/forum/index.php?topic=54949.msg1145192#msg1145192
« Reply #10 on: July 13, 2014, 12:11:14 am »
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This seems to work better.
Dusk blocks damage,
More voids,
SoFo does steal's job just fine,
getting a single obsidian pillar out turn one is a godsend.

probably better to have pends over duo pillars. 
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Re: [Dark/Gravity] SoV Denial https://elementscommunity.org/forum/index.php?topic=54949.msg1145210#msg1145210
« Reply #11 on: July 13, 2014, 02:27:31 am »
The obsidian pillars have the same purpose as novas in that deck.
Pendulums wouldn't allow me to get out devourers turn 2.
Duo pillars do.

 

anything
blarg: