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Offline EspithelTopic starter

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Weremare (Entropy-Darkness. Upped. Fun?) https://elementscommunity.org/forum/index.php?topic=54916.msg1144165#msg1144165
« on: July 05, 2014, 04:19:21 pm »
Blood on the dancefloor/ Weremare/ Discomare/ Nighthrope /whatever you wanna call it.
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6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6u1 6u5 6u5 6u5 6u5 6u7 6u7 6u7 6ug 7th 7th 7th 7th 8pt


This is a ghostmare. I don't know how good it is, and it's probably been made before. Search is too bad,
Card analysis:

You will be using this to fit into a thong. Seriously, do I have to describe what this thing does? It summons Ursarings. Then you harvest the souls of the Ursarings to cast the spells, plaguing your enemy with fantasies about Ursarings, and thier flesh to summon loyal werewolves, and then use the head and arm to fashion a discord.  There.
This is your hitter. You will be using this thing to nightmare. You will be using this thing to attack. These things are more important than nightmares early game, but less important later on.
This is your nightmare. You will be using this thing to hurt your opponent and get cheap bursts of damage, as well as lock them down. Use them when your opponent has four or less cards in thier hand.
This thing is slightly aided by nightmare in stopping your opponents harming you. It's a nice sidekick.

Now, with those Discords, your opponent is gonna get entropy quanta by the bucket loads and darkness quanta by the bucketloads, so... Aren't we just hurting ourselves with the discords?

Well,

This is why I like this more than a ghostmare. Lolrofl.

Offline dragtom

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Re: Weremare (Entropy-Darkness. Upped. Fun?) https://elementscommunity.org/forum/index.php?topic=54916.msg1144241#msg1144241
« Reply #1 on: July 06, 2014, 04:14:17 am »
yes, i've done it before (in here, the deck for Dm)...
With that deck, I focused on antimatter + nightmare.

The main problem was that the opponent would get his creatures out faster than you can antimatter them.
Discord seems to totally fix that problem, though.

On the other hand, 4 discords is kind of a lot.
Maybe - werewolf + AW?
be quick- time is quanta.

Offline Submachine

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Re: Weremare (Entropy-Darkness. Upped. Fun?) https://elementscommunity.org/forum/index.php?topic=54916.msg1144248#msg1144248
« Reply #2 on: July 06, 2014, 05:18:58 am »
Where the steals at?
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

Offline andretimpa

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Re: Weremare (Entropy-Darkness. Upped. Fun?) https://elementscommunity.org/forum/index.php?topic=54916.msg1144258#msg1144258
« Reply #3 on: July 06, 2014, 06:50:33 am »
Still prefer devcord for :entropy/ :darkness trolling with lycans.
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline EspithelTopic starter

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Re: Weremare (Entropy-Darkness. Upped. Fun?) https://elementscommunity.org/forum/index.php?topic=54916.msg1144272#msg1144272
« Reply #4 on: July 06, 2014, 11:45:28 am »
I always put four of a card in if I need one early, and just one early. Three of something always tends to give me bad draws.
I did try making a devcord, but it was just really clumsy for me. Like, really clumsy.

I did try putting in butterfly effect too, but it made the deck clumsier and deal less damage for something I feel was an emergency circumstance- All the shields that would have been a complete predictament are expensive, and discord's not very nice when you try and play tons of expensive things. That's also the reason I didn't put in steals. Replacing two towers for pendulums to increase my darkness I felt was unnecessary.

Haven't tried animate weapon, though.
...Replacing a discord with an AW, I don't notice a difference (Probably because I have only one.) Although, I am constantly drawing a discord with just three, so I guess I can just use three of them. I've managed to take another tower out without drastic problems, which means I can add in another card. 2 AWs when there's only 3 discords seems weird. Could add a steal.

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Re: Weremare (Entropy-Darkness. Upped. Fun?) https://elementscommunity.org/forum/index.php?topic=54916.msg1144311#msg1144311
« Reply #5 on: July 06, 2014, 07:27:23 pm »
3 copies of a card has ~56% draw rate in opening hand of a 30 card deck

Offline EspithelTopic starter

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Re: Weremare (Entropy-Darkness. Upped. Fun?) https://elementscommunity.org/forum/index.php?topic=54916.msg1144312#msg1144312
« Reply #6 on: July 06, 2014, 07:31:23 pm »
56% isn't good enough for me.

 

anything
blarg: