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Offline pie

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1043620#msg1043620
« Reply #552 on: February 17, 2013, 07:40:57 pm »
A creature with active skill: Target creature gets -1att/+1HP
« Last Edit: March 10, 2013, 06:22:14 pm by pie »

Offline pie

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1050058#msg1050058
« Reply #553 on: March 10, 2013, 06:16:06 pm »
Heavy Rain ,  :water Spell or  :water Permanent .
All creatures ( except  :fire ) gain  +1hp .
  :life Creatures also gain +1 Attack .
  :fire Creatures -1 | -1 .
When combined with Tornado casts Lightning Storm
« Last Edit: March 10, 2013, 06:21:21 pm by pie »

Offline Ignite

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1055043#msg1055043
« Reply #554 on: March 28, 2013, 10:59:33 pm »
When this card is summoned: Destroy it.
When this card is discarded: Summon your last destroyed monster. Probably an :entropy or :time card.
Take everything above this text with a grain of salt.
Can I set something on fire now?

Offline destruct

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1055058#msg1055058
« Reply #555 on: March 29, 2013, 12:10:41 am »
Entropy creature that has 0 atck 1 def, but every turn copies the attack, defense, and activatable ability of a random creature (that is in play).  Costs   :entropy :entropy :entropy :entropy :entropyEx.  creature launched, next turn copies obsidian dragon, next turn copies lyncanthrope, and on that same turn it can use the lyncanthropy skill.

OR

Aether creature 0/1, but copies the attack, defense, passive, and active ability of the target creature and replaces all abilities on this creature.  Copies once and is that creature for the rest of the game.  Costs  :aether :aether :aether :aether :aether.  Like PU but it is cheaper, but it can only be done on the 2nd turn.

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1056858#msg1056858
« Reply #556 on: April 04, 2013, 03:41:19 am »
Creatures that have higher than normal stats, but also have some sort of drawback.  For a few examples: (not really intended for balance, simply as showcases of the concepts)

Plaguebringer
:death
6/6 creature (7/7 upgraded)
Owner gains 1 poison counter at the end of their turn.

Great Whale
:water (9 upped)
9/9 (10/10 upped)
Drains 2  :air per turn; is destroyed if no air quanta remains.  (thematically representing the whale coming up for air)

Mischievous Imp
:entropy
5/1 airborne (6/1 upped)
Each attack has a 50% chance to do one of the following: give opponent 3 random quanta, give opponent 1 quanta of their mark, scramble the owner's quanta (as if hit with Discord, but without the damage), drain 1 quanta from the owner (as Pest), cast chaos seed on a random creature, or return to owner's hand.  (note that a few of these you can possibly turn to your benefit; hitting yourself with discord could let yourself use cards from SoSe, as a somewhat silly example)

Firedancer
:fire
5/0 (7/0 upped)
When firedancer dies, it attacks its owner.  (note you can possibly avoid the drawback via plate armour, blessing, chaos power, but then take more damage if it is still killed anyway)

Brooding Paladin
4 :light
5/4 (6/5 upped)
Opponent gains 1 :darkness every time this attacks.  If opponent has more darkness quanta than the hp of Brooding Paladin after this attacks, it dies.

Offline Nepycros

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1056881#msg1056881
« Reply #557 on: April 04, 2013, 06:14:27 am »
More spells that grant only passive abilities to creatures.
Perception is the source of misunderstanding.

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Offline swankles

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1057799#msg1057799
« Reply #558 on: April 07, 2013, 01:57:01 am »
I don't frequent these forums so sry if these have been mentioned :x
>:( Two handed weapons >:(

These could be made for each element. They would take up both the weapon and shield slot, have stronger effects/damage, and likely cost more.

:air :gravity :aether :death Tri/quad element pendulums :darkness :time :life :light
same concept as current pendulums except they cover 3 or 4 elements. To keep the shop from being flooded with the huge amount of variations this would involve they could just be built to order (buy one and it asks you which elements for it to cover)

Offline swankles

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1057807#msg1057807
« Reply #559 on: April 07, 2013, 03:00:45 am »
high tide

 :water cost, likely at least 4 or 5. this is a permanent card, it's ability can be activated with either  :gravity gravity or air  :air

 :gravity :gravity :gravity/ :air :air :air all of your water quanta is given to your opponent, on your opponents next turn an amount of random quanta of theirs equal to the water quanta you spent is shifted to random elements, on your next turn your water quanta is returned to you if it has not been spent. Non flying enemy creatures have a chance of shifting to your side (chance =  .05*water quanta spent/creature life.

The description of the skill would likely need to be shortened for a card :p
« Last Edit: April 07, 2013, 03:52:14 am by swankles »

Offline swankles

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1057848#msg1057848
« Reply #560 on: April 07, 2013, 07:10:53 am »
 Purging fire  :fire :fire :fire :fire
A permanent card
 :fire :fire sacrifices a non temporary/weapon/shield permanent to generate a Satyr creature of the given element.
These would be similar to nymphs, but could be more powerful since they require more prep and sacrifice.
 their printed card cost would be quite high, but wouldnt be paid normally anyway with the exception of dealing with a reverse time.
Their attack/health would be varied based on the cost of permanent sacrificed and the satyrs ability, again similar to nymphs
some random ideas for versions:

soul catcher    omega satyr:          exude  :death :death :death             generates a pestilence demon 2x|3x where x= opponents poison level
catapult          Grounding satyr:     Ground  :gravity :gravity :gravity     flying and burrow status is removed from all enemy creatures
nightfall         Blinding satyr:         Blind :darkness :darkness:darkness  each enemy card in hand has a 40% chance of being cloaked for 2 turns
empathic bondFaunus:                  Renew: :life :life                               all negative effects are removed from creature
flooding           tidal satyr               Undertoe:water :water                 chance to steal enemy creatures (1/card cost)
hourglass        centennial satyr:     flux:time :time :time                    enemy loses half of the cards in his deck
mind gate       omnipotent satyr.                                                                     he comes into play on the enemies side immaterial with stats of -1|1 and infest
sanctuary       dancing satyr:          aulos:light :light                           all enemy creatures are put in stasis for 1 turn
unstable gas   Zephyr satyr:           terminal velocity:air :air :air          all enemy creatures lose 75% life

I left sundial and cloak out because of their cheapness/ potential to exploit their temporary effects

After making this and thinking about it more it would probably work better thematically to make them elementals instead of satyr, but alas im too lazy to change the entire post :p
« Last Edit: April 07, 2013, 08:15:09 pm by swankles »

Offline laxnut90

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1059507#msg1059507
« Reply #561 on: April 13, 2013, 05:10:08 pm »
3 :time /2 :time upgraded

Helm of Hesitation [Shield]

Effect:  All opposing creatures enter the battlefield with a 1 turn delay.


This card would allow the possibility of a total reverse time lockdown by preventing replayed creatures from attacking the same turn they enter the battlefield.  If the lockdown does not happen, however, this shield offers no other protection than the 1 turn delay.  It also offers little to no protection against immortal creatures since they cannot be targeted by reverse time the following turn.
"The man who fears losing has already lost"

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Offline choongmyoung

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1059525#msg1059525
« Reply #562 on: April 13, 2013, 06:23:17 pm »
3 :time /2 :time upgraded

Helm of Hesitation [Shield]

Effect:  All opposing creatures enter the battlefield with a 1 turn delay.


This card would allow the possibility of a total reverse time lockdown by preventing replayed creatures from attacking the same turn they enter the battlefield.  If the lockdown does not happen, however, this shield offers no other protection than the 1 turn delay.  It also offers little to no protection against immortal creatures since they cannot be targeted by reverse time the following turn.

Labyrinth | Labyrinth
Circular Logic is true. Thus, Circular Logic is true.

Offline laxnut90

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1059696#msg1059696
« Reply #563 on: April 14, 2013, 02:13:12 am »
3 :time /2 :time upgraded

Helm of Hesitation [Shield]

Effect:  All opposing creatures enter the battlefield with a 1 turn delay.


This card would allow the possibility of a total reverse time lockdown by preventing replayed creatures from attacking the same turn they enter the battlefield.  If the lockdown does not happen, however, this shield offers no other protection than the 1 turn delay.  It also offers little to no protection against immortal creatures since they cannot be targeted by reverse time the following turn.

Labyrinth | Labyrinth

Nice catch.  Thanks.
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