I have recently been thinking about permanent control. I believe it to be one of the most powerful tools in the game, and something that many elements should have in some way shape or form. The key word there is most, not all. Currently, this is what we have...
-None
-Freeze/Shockwave
-Steal
-None
-Quicksand/Pulvy
-Butterfly Effect
-Deflag
-None (but can ignore shields)
-None
-None
-None
-Freeze/Shockwave, Trident
We have...
Stealing-
General Destruction-
Pillar Destruction-
,
Weapon Destruction-
/
As far as strictly mono...
Stealing-
General Destruction-
Pillar Destruction-
Strictly mono is what I believe should be the focus.
So the remaining elements are....
I can see...
/
having a similar permanent destruction type.
-Decay:Target permanent is destroyed in x amount of turns. Has a % chance of spreading to a touching permanent.
-This could very well be a buff to inundation-While inundation is on the field it will slowly flood a random permanent. After x amount of turns the permanent will be destroyed. Goes on to another permanent afterwards or could just randomly start flooding them. (think im going to go on to the buff inundation thread with this one.
/
Could easily delay permanents so that they wont work for a while. (
shock, and
delay)
could also fit into this category by causing some type of growth to make the permanent inaccessible.
-sinkhole: target permanents cost is doubled
-purge:target permanents ability is removed. Produces x amount of its element each turm
Then there is still
Not sure how those could get some. Not that they need them, and as I said, the goal of this isn't to make all elements the same, but instead brainstorm different ways they could do similar things but still essentially be different.
Summary of different ideas-No Specific Element
Temporarily disable the permanent (x amount of turns)
Disables target permanent as long as your own permanent is on the field-Vines (
http://elementscommunity.org/forum/index.php/topic,18812.0.html)
Destroy the permanent after x amount of turns Erosion (
http://elementscommunity.org/forum/index.php/topic,20710.0.html)
Change ability of permanent
Increase cost of permanent effect (1 time effect)
Increase cost after every use-Ruin (
http://elementscommunity.org/forum/index.php/topic,30678.0.html)
Change The Permanent-Structural Shift (
http://elementscommunity.org/forum/index.php/topic,30673.0.html)