First Topic by Phantom Fox (
http://elementscommunity.org/forum/index.php/topic,10994.0.html)
Card costs derived from unupped creatures in game
Second Topic by OldTrees (
http://elementscommunity.org/forum/index.php/topic,16655.0.html)
Card costs derived from unupped and upgraded creatures in game
A direct continuation/expansion of thread 1
Elemental Weapons added
Also has other information on card design
Third Topic by ZBlader (
http://elementscommunity.org/forum/index.php/topic,18577.0.html)
Used the previous two threads as a baseline but added his own opinions.
Currently still competing with thread 2.
Also has entries on other details of card design
Costs:
1) Casting Cost (Cost to play from your hand.)
2) Activation Cost (Cost to use an ability.)
3) Upkeep Cost (Cost to prevent destruction. See Flood.)
Types of currency:
Elemental Quanta (The standard currency. Translate all other costs into this for easier comparison.)
Random Quanta (Less valuable than Elemental Quanta. The exchange rate is debated between R+1=E through 3R=E.)
Draws (Very common currency. Most cards cost 1 draw the only exception being precognition.)
HP damage (Nova used to cost 10hp and create 2quanta per element. HP costs are hard to judge and are very effect dependant.)
HP
drain? (Was suggested recently in the Bloodwork series. Similar difficulty in balancing as HP damage.)
Sacrifice (Cremation and
Animate Weapon are the only current examples.)
Deck Slot (Each card cost 1 Deck Slot. However some cards pack more value in each card.
Modular spells cost fewer Deck slots for the same versatility.)