There are 8 parts to a quanta generator.
- The amount of quanta generated
- The quality of the quanta generation
- The availability of the quanta generator
- The frequency of quanta generated
- The duration of the quanta generator
- The duration the quanta will remain
- The cost of the quanta generator
- The cost of the quanta generated
The amount of quanta generated is the total quanta generated by the source each time it generates quanta. A Mono Pillar produces 1, Nova is 12.
The quality of the quanta generation is what percentage of the quanta will be useful. A Quanta Pillra in a trio deck would have a quality of ~25%. A Quanta Pillar in a rainbow deck would have a quality of ~100%.
The availability of the quanta generator is how soon the generator will start generating mana. Marks are available at the end of the first turn. Supernova is available as soon as
is available after it is drawn.
The frequency of quanta generated is how often quanta is generated. Pillars have a frequency of once per turn. Immolation has a frequency of once.
The duration of the quanta generator is how long the quanta generator will be around to generate quanta. The duration of a Pillar is until permanent control or the end of the game. The duration of quanta generating creatures is until creature control or the end of the game.
The duration the quanta will remain is how long the quanta will be available. Currently this is constant between all quanta sources (quanta is available until drained, spent or the game ends)
The cost of the quanta generator is how many resources (cards, quanta, life, creatures, permanents) it uses in order to exist. The cost of a Pillar is 1 card, 0 quanta, 0 life, 0 creatures and 0 permanents. The cost of an Immolation is 2 cards, N(typically 0) quanta, 0 life, 1 creature and 0 permanents.
The cost of quanta generated is how many resources (cards, quanta, life, creatures, permanents) it uses per generation of quanta. Pillars cost 0 cards, 0 quanta, 0 life, 0 creatures and 0 permanents per generation of quanta. Rustler costs 0 cards, 1 quanta, 0 life, 0 creatures and 0 permanents per generation of quanta.
Once we understand individual quanta generators we can contemplate the quanta distribution that combinations of generators can cause. In general more diverse quanta distributions available is a good thing. If a card reduces the number of quanta distributions but overshadowing two or more previous distributions then that card is overpowered. If it simply replaces another quanta distribution then it may be a needed buff but probably is overpowered.