water has squids. time pharoahs and light miracle (which i agrre should be a life card.) Why do you suppose we haven"t seen this series of non cycle rares continue to the other colors. also if you were to create these rarees what would you create?
While it's true that we don't see more rare spells or creatures, at the least we do have a set of 12 rare weapons which in my opinion make the game more interesting and diversify decks.
If rare cards haven't been released I don't quite frankly think it was because of omniscient design, that is to say, I don't think there is any reason for not releasing rares. I believe that if the Lead Developer, zanzarino had more time on his hands and more ideas that he liked, it would benefit the game to release something like 2 common cards and 1 rare card, each of 3 different elements per month, such that by the end of the 12 months, each element would have 3 more cards.
If I were to create some rare cards, I have quite a few from which to pick (my
Portfolio), but I think some of the options would serve better than others. I think the following would make great choices:
But of course, these are just some of the ideas I had that could possibly be rares, I'm sure I could try to specifically design rares for each element. Hope this helps!
I had a couple of card ideas...
Verve | Moxie seems like a great idea for :life. It's a type of invigorating energy coming from the element that should do it best, :life Life. The card as you presented it however seems a little on the weak side as it will be doing more damage to you than good, the following are other possible designs:
Ruse | Gambit on the other hand will run into some problems. Firstly, you have to be able to fit the description into this
Card Designing tool designed by Xenocidius. The current description has no hope of fitting. We'd have to redesign it.
It could just be the following:
Ruse | Gambit 4|3 :darkness Spell
Swap hands and quanta pools with the opponent at the end of your turn. Lasts 1 full turn.
The above removes some complicated clauses and still keeps the essence of the card, while keeping its initial power. By swapping at the end of your turn you get to do as much as you can with your hand and in the way you want before switching. The card has a lot of potential.