If one thing in the world of Elements is clear, then that Flooding needs a buff. Sitting in class and drifting off I thought of Flooding's situation. The reason why I post in Design Theory and not in the Flooding-thread in the buff-section is that my thoughts are way off the card itself.
I'll just list some facts about Flooding (others can add more if necessary):
1) Flooding|Inundation is very situational and will make sure that the enemy will not be able to spam creatures.
2) If the enemy uses less creatures Flooding is a dead card, and if played even slows the player down which is why almost noone uses it (except for farming FGs).
3) The player himself doesn't benefit from using Flooding if the enemy doesn't spam.
Possible solutions I see:
1) Direct buff: Change Flooding's effect.
2) Indirect buff: Add cards which benefit from Flooding.
We saw a lot of discussion regarding possible changes for Flooding with no real success, and as much as I try to think of ways which would make Flooding useful, I don't find anything. Hence I'm suggesting an indirect buff which in my eyes looks like adding new spells and creatures which will benefit from Flooding being on the field (we don't want to waste the upkeep if there's no use for Flooding since we cannot decide not to pay the cost).
After I came to this conclusion I looked around the card ideas section to see if there was someone else who had the same idea already, and yes, there was someone. This (
http://elementscommunity.org/forum/index.php/topic,21004.0.html) is Dark Kraken, the first creature actually benefitting from an active Flooding.
I'd like anyone to post his thoughts on the idea itself or ideas for new creatures into this topic. Don't let Flooding die my people