SubmergeIn Elements v1.24, a new mechanic called "airborne" was released, which allowed many new features and cards to be added to the game. With the upcoming release of Cloak, creatures will have the ability to become invisible. Submerge uses both these concepts to benefit water creatures and open up a new idea for future updates.
What is submerge?Submerge will cause water creatures to become invisible to the opponent, just like what the card "Cloak" does. Submerged creatures cannot be seen by the opponent.
What could this possibly add to the game?This new mechanic will allow Water, as an element, to gain new abilities and strategies, just like how "airborne" benefited Air.
How would submerge be added to the game?Because it would be too unfair to grant the submerge ability to all water creatures, it would have to be given in a different way. I currently have two ideas for submerge.
1. Water creatures in the top/bottom rows gain submerge while Flooding/Inundation is active. This will give a small buff to Flooding while also implementing a realistic and unique idea. This could allow for more strategies involving Flooding and water creatures.
2. A card that gives the submerge status to a target water creature. Simple enough.
Please post any questions, comments, or concerns below.