I think your only allowed to have one on your side of the field at a time, for balance purposes.
The problem with cards that only allow 1 copy (legendary, hero, avatar, ...) is that this ^ is not a balance tool. It does not impact balance despite its deceptive appearance. All it does is artificially limit the card pool versatility and disguise potential imbalance.
Ok, revision. Allow there to be multiple copies, or even different elemental's avatars on the field. But you need the additional mark cards to create them, as well as have to keep in mind how much health you have. The 25% of your maximum health is reactivated each time.
I'm also curious on how to proceed with the percentage of maximum health thing. Should it be:
Example A) Summons Avatar while at 100/100 Health. Health becomes 75/100
Example B) Summons Avatar while at 100/100 Health. Health becomes 75/75
Thematically your creating a representation of your elemental, so it's like your cutting a piece of yourself off.
It depends. In the case of B, would the health be returned? Would max HP be raised again?
Thoughts on a card called Avatar? Thematically, you summon a representation of your elemental.
This spell card sacrifices your starting mark card, 25% of your maximum health, and costs 10 of it's element.
It creates a creature that has high health and attack, which has a new and unique power for each element.
I feel as if I've seen an idea like this floating around the CIA a few times. I'll have to dredge through the older pages...
Considering the effect, what incentive do you have to carry multiple of these? An idea, as I've learned, should be viable even with multiple copies. Also, the concept of "Hero" cards, from what I've seen, are not favoured here. [Seeking appropriate link]
Also, how would it react with Parallel Universe?
Shields tend to be suckish in multiples. The most no-expiration shields I've seen in a serious deck, as far as I can remember, is in a CCYB mod (3).
Well, Shields and Weapons are kind of exempt from this multiple rule since they can only occupy the same slot. For creatures, it is felt that since there are 23 available slots, they should be promoted in numbers, particularly because when it comes to these single copy cards, it may be too abusable in Rainbows or just not that helpful in Monos.
How do you feel about the power of Symbiosis? And what do you think about comboing it with Nightmare?
First thing that came to my mind was Feral Bond when I saw it.
I don't see the importance on combining it with Nightmare.Ah, the upgraded version... It's a tad interesting because unless you're up against
,
, or
, you risk taking much more damage than needed since you're amplifying it with Nightmare, which should be their creatures considering you need them to play them to make the upped and Nightmare to be worth it...