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Offline Drake_XIVTopic starter

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1016491#msg1016491
« Reply #48 on: November 19, 2012, 05:49:32 am »
I think your only allowed to have one on your side of the field at a time, for balance purposes.
The problem with cards that only allow 1 copy (legendary, hero, avatar, ...) is that this ^ is not a balance tool. It does not impact balance despite its deceptive appearance. All it does is artificially limit the card pool versatility and disguise potential imbalance.

Ok, revision. Allow there to be multiple copies, or even different elemental's avatars on the field. But you need the additional mark cards to create them, as well as have to keep in mind how much health you have. The 25% of your maximum health is reactivated each time.

I'm also curious on how to proceed with the percentage of maximum health thing. Should it be:

Example A) Summons Avatar while at 100/100 Health. Health becomes 75/100

Example B) Summons Avatar while at 100/100 Health. Health becomes 75/75

Thematically your creating a representation of your elemental, so it's like your cutting a piece of yourself off.

It depends.  In the case of B, would the health be returned?  Would max HP be raised again?

Thoughts on a card called Avatar? Thematically, you summon a representation of your elemental.

This spell card sacrifices your starting mark card, 25% of your maximum health, and costs 10 of it's element.

It creates a creature that has high health and attack, which has a new and unique power for each element.

I feel as if I've seen an idea like this floating around the CIA a few times.  I'll have to dredge through the older pages...

Considering the effect, what incentive do you have to carry multiple of these?  An idea, as I've learned, should be viable even with multiple copies.  Also, the concept of "Hero" cards, from what I've seen, are not favoured here.  [Seeking appropriate link]

Also, how would it react with Parallel Universe?

Shields tend to be suckish in multiples. The most no-expiration shields I've seen in a serious deck, as far as I can remember, is in a CCYB mod (3).

Well, Shields and Weapons are kind of exempt from this multiple rule since they can only occupy the same slot.  For creatures, it is felt that since there are 23 available slots, they should be promoted in numbers, particularly because when it comes to these single copy cards, it may be too abusable in Rainbows or just not that helpful in Monos.

How do you feel about the power of Symbiosis? And what do you think about comboing it with Nightmare?
First thing that came to my mind was Feral Bond when I saw it.

I don't see the importance on combining it with Nightmare.

Ah, the upgraded version...  It's a tad interesting because unless you're up against :gravity, :earth, or :light, you risk taking much more damage than needed since you're amplifying it with Nightmare, which should be their creatures considering you need them to play them to make the upped and Nightmare to be worth it...

Offline Cheesy111

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1016502#msg1016502
« Reply #49 on: November 19, 2012, 08:07:01 am »
What do you think of this idea for a new quanta generator type? http://elementscommunity.org/forum/index.php/topic,44740.0.html

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1016503#msg1016503
« Reply #50 on: November 19, 2012, 08:51:47 am »
I'm also curious on how to proceed with the percentage of maximum health thing. Should it be:

Example A) Summons Avatar while at 100/100 Health. Health becomes 75/100

Example B) Summons Avatar while at 100/100 Health. Health becomes 75/75

Thematically your creating a representation of your elemental, so it's like your cutting a piece of yourself off.

It depends.  In the case of B, would the health be returned?  Would max HP be raised again?

Either I misunderstood you, or you misunderstood me. The question was which is a more fair sacrifice.

Ex A) Subtracting 25% of your maximum health from your current health.
Ex B) Actually cutting your max total max health by 25%.

A is a better price if your going to prevent rapid spamming, but leaves healing on the table for recovery.

B will make it harder to use healing (other than from something like SoD) because you cant heal back the lost max hp. But on the other hand... assuming this person has multiple mark cards, you could spam avatars because as a percentage the total hp lost each time gets smaller and smaller.
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Offline Drake_XIVTopic starter

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1017113#msg1017113
« Reply #51 on: November 22, 2012, 09:04:33 am »
What do you think of this idea for a new quanta generator type? http://elementscommunity.org/forum/index.php/topic,44740.0.html

Hm, it does seem worth expanding upon...  I take it this will not be limited to Fire, but added to all elements?  Would this be treated like a Pillar [unlimited copies] or like a standard card?

But looking at it more, this seems quite limited, especially if the card number is restricted, leaving Novae and Immo to be the better solutions...

I'm also curious on how to proceed with the percentage of maximum health thing. Should it be:

Example A) Summons Avatar while at 100/100 Health. Health becomes 75/100

Example B) Summons Avatar while at 100/100 Health. Health becomes 75/75

Thematically your creating a representation of your elemental, so it's like your cutting a piece of yourself off.

It depends.  In the case of B, would the health be returned?  Would max HP be raised again?

Either I misunderstood you, or you misunderstood me. The question was which is a more fair sacrifice.

Ex A) Subtracting 25% of your maximum health from your current health.
Ex B) Actually cutting your max total max health by 25%.

A is a better price if your going to prevent rapid spamming, but leaves healing on the table for recovery.

B will make it harder to use healing (other than from something like SoD) because you cant heal back the lost max hp. But on the other hand... assuming this person has multiple mark cards, you could spam avatars because as a percentage the total hp lost each time gets smaller and smaller.


Ah, sorry.  I had meant for Case B, when this Avatar dies, would you regain this lost Max HP?

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1017712#msg1017712
« Reply #52 on: November 25, 2012, 09:17:28 pm »
Deceptive Doppelgänger | Devious Doppelgänger

Minor Vampire  11 :darkness + 2 cards = 8 Vampire damage per turn
Otyugh   5 :gravity + 8 :darkness + 2 cards + 2 :gravity per turn = 6 damage per turn + 2 devours per turn (5hp & 9hp)
Do you consider the following combos overpowered? If so, what do you recommend as a balance fix?

Offline eaglgenes101

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1017745#msg1017745
« Reply #53 on: November 26, 2012, 12:53:38 am »
I'm having trouble getting others to accept my thematics of http://elementscommunity.org/forum/index.php/topic,43736.0.html . Help?
And is it balanced?
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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1020891#msg1020891
« Reply #54 on: December 09, 2012, 02:23:46 pm »

thoughts?
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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1021057#msg1021057
« Reply #55 on: December 10, 2012, 02:31:12 am »
Deceptive Doppelgänger | Devious Doppelgänger

Minor Vampire  11 :darkness + 2 cards = 8 Vampire damage per turn
Otyugh   5 :gravity + 8 :darkness + 2 cards + 2 :gravity per turn = 6 damage per turn + 2 devours per turn (5hp & 9hp)
Do you consider the following combos overpowered? If so, what do you recommend as a balance fix?

I'd propose a larger cost.  In my opinion, it is too much like Parallel Universe at its cost and that doesn't account for the stat boost.

I'm having trouble getting others to accept my thematics of http://elementscommunity.org/forum/index.php/topic,43736.0.html . Help?
And is it balanced?

I see where you are going with it...
However, it doesn't seem like :earth at the base of it.  Your argument is that the quanta is being stored in an earthen vessel or sorts.  The issue arises from that can be applied to anything.  Why can't the quanta be stored in a plant based vessel or something?  That being said, it goes down to what element takes the theme of storing energy, which goes to :gravity or :aether.

In any case, you can disregard all of that if you do wish.  It really will only effect poll position.

As for balance, I would just set it equal to Silence.  In compensation to playing things, you limit the use of abilities.



thoughts?

I'm going to need more information on what "badly behaved" is.

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1021077#msg1021077
« Reply #56 on: December 10, 2012, 04:07:46 am »
this
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Offline Drake_XIVTopic starter

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1021095#msg1021095
« Reply #57 on: December 10, 2012, 06:43:32 am »
Oh.  That was an issue I had with Lust.  The things is having something become misbehaved is quite gamebreaking.  Especially when you can plant it on your opponent's side, since it will go out of its way to make you lose.

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1021211#msg1021211
« Reply #58 on: December 10, 2012, 06:35:35 pm »
On a more serious note, please look at Despair | Despair and Shadone | Fragment of Darkness

Thought on the direction it should take. Also any balancing pointers.
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Offline Jyiber

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1021621#msg1021621
« Reply #59 on: December 12, 2012, 05:08:55 am »


Imagine if every damage and healing effect has a random chance to reverse.
Imagine if the skill you try to give to a creature kills it.
Imagine if a Firebolt decided to do 4 damage per bolt on a target creature.
Imagine if that same Firebolt turned into Mitosis.

What I'm suggesting is that every cast spell under the effect has a random chance to behave differently or change entirely.
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