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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg521804#msg521804
« Reply #720 on: July 14, 2012, 07:10:39 am »
Wise old trees! If I provide a few ideas can you tell me which has potential?

A 3|2 :life card that stops target player from drawing for one turn
An :air card that grants +2atk and airborne status
A :water creature called flying fish that is airborne, and has X% of getting critical hits and dodging as long as it is airborne

The Life card does not have an obvious theme for the  :time :darkness draw lock :time :darkness. If it had a reasonable theme then the next question would be whether a simple draw lock card would be valuable to a game that already has 2 cards that are similar but with additional benfits.

The Air card relies on Airborne being beneficial. Currently that does not matter to enough support cards [1. Sky Blitz, 2. Shard of Freedom and 3. Nothing yet). So it would have a minor case of the Forced combo problem.

The Water card is self sufficient. It does seem to have a greater Airborne mechanical theme than any current Air creature. This might be a problem.
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg521805#msg521805
« Reply #721 on: July 14, 2012, 07:16:26 am »
Wise old trees! If I provide a few ideas can you tell me which has potential?

A 3|2 :life card that stops target player from drawing for one turn
An :air card that grants +2atk and airborne status
A :water creature called flying fish that is airborne, and has X% of getting critical hits and dodging as long as it is airborne

The Life card does not have an obvious theme for the  :time :darkness draw lock :time :darkness. If it had a reasonable theme then the next question would be whether a simple draw lock card would be valuable to a game that already has 2 cards that are similar but with additional benfits.

The Air card relies on Airborne being beneficial. Currently that does not matter to enough support cards [1. Sky Blitz, 2. Shard of Freedom and 3. Nothing yet). So it would have a minor case of the Forced combo problem.

The Water card is self sufficient. It does seem to have a greater Airborne mechanical theme than any current Air creature. This might be a problem.

1. I imagine either a trap, or obstructive vines/roots trapping the player from getting their next card (or if cards are like spells, restraining them from managing to find a new one). Why do I think :life needs this? Life is an element based purely on speed and no control right now, so I feel it'd beneficial if life had some kind of control. Having a card like that (I balanced it similarly to silence) would allow for some actual control from life, as well as powering the element in general. Stopping your opponent from drawing can save your fragile 12|3 frog. Additionally, you could also cast it on yourself to delay deckout, or even help with fractal.

2. Actually, I admit that the +2 atk is the true part of the card. I noticed momentum had a +1 boost, blessing had a +3 boost, so there should be a +2 boost as well. Just a pure boring boost to attack would be pointless, so I added a secondary effect (like momentum's shield bypass and blessing's health increase). I'll agree that the airborne does feel a bit forced. Do you have any good suggestions?

3. That's true, but I felt it'd be nice if :water had some kind of soft PC and anti CC.

Offline Annele

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg521823#msg521823
« Reply #722 on: July 14, 2012, 08:04:06 am »
Just want to point this and this out.

Your other ideas are nice though, fur.
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522043#msg522043
« Reply #723 on: July 15, 2012, 12:08:03 am »
Wise old trees! If I provide a few ideas can you tell me which has potential?

A 3|2 :life card that stops target player from drawing for one turn
An :air card that grants +2atk and airborne status
A :water creature called flying fish that is airborne, and has X% of getting critical hits and dodging as long as it is airborne

The Life card does not have an obvious theme for the  :time :darkness draw lock :time :darkness. If it had a reasonable theme then the next question would be whether a simple draw lock card would be valuable to a game that already has 2 cards that are similar but with additional benfits.

The Air card relies on Airborne being beneficial. Currently that does not matter to enough support cards [1. Sky Blitz, 2. Shard of Freedom and 3. Nothing yet). So it would have a minor case of the Forced combo problem.

The Water card is self sufficient. It does seem to have a greater Airborne mechanical theme than any current Air creature. This might be a problem.

1. I imagine either a trap, or obstructive vines/roots trapping the player from getting their next card (or if cards are like spells, restraining them from managing to find a new one). Why do I think :life needs this? Life is an element based purely on speed and no control right now, so I feel it'd beneficial if life had some kind of control. Having a card like that (I balanced it similarly to silence) would allow for some actual control from life, as well as powering the element in general. Stopping your opponent from drawing can save your fragile 12|3 frog. Additionally, you could also cast it on yourself to delay deckout, or even help with fractal.

2. Actually, I admit that the +2 atk is the true part of the card. I noticed momentum had a +1 boost, blessing had a +3 boost, so there should be a +2 boost as well. Just a pure boring boost to attack would be pointless, so I added a secondary effect (like momentum's shield bypass and blessing's health increase). I'll agree that the airborne does feel a bit forced. Do you have any good suggestions?

3. That's true, but I felt it'd be nice if :water had some kind of soft PC and anti CC.
1. Life can both Rush and Stall. Stall, Control and Denial are not synonymous despite being related. If Nightmare is to be believed, the hand is part of the mind. Last and most important: What benefit would the game get from adding Draw Denial in a manner similar to 2 previous cards that each had additional effects?

2. Thanks Annele
@Furballdn
I do not have any goo replacements yet. The +2 attack has utility but feels like a secondary effect. I would wait until you find a primary effect that is weak enough to tie the +2 to.

3. Soft PC and anti CC does not necessitate Critical Strikes and Evasion. How would Water do Soft PC/anti CC?
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline Rutarete

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522064#msg522064
« Reply #724 on: July 15, 2012, 01:29:30 am »
I know it's only slightly relevant, but I thought I'd point out another Flying Fish that's been done.
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Offline Zaealix

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522068#msg522068
« Reply #725 on: July 15, 2012, 02:02:32 am »
Something I had in mind once was this:
life fungus| life shroom
1 :life
0|1
heals you for 1 HP per turn
Upgraded either has 0|3 or possibly 0 cost.
Your thoughts to this?
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522102#msg522102
« Reply #726 on: July 15, 2012, 03:35:23 am »
Something I had in mind once was this:
life fungus| life shroom
1 :life
0|1
heals you for 1 HP per turn
Upgraded either has 0|3 or possibly 0 cost.
Your thoughts to this?
Why not play Druidic Staff? It would do the job of 5 shrooms.
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522103#msg522103
« Reply #727 on: July 15, 2012, 03:39:06 am »
1. Life can both Rush and Stall. Stall, Control and Denial are not synonymous despite being related. If Nightmare is to be believed, the hand is part of the mind. Last and most important: What benefit would the game get from adding Draw Denial in a manner similar to 2 previous cards that each had additional effects?

2. Thanks Annele
@Furballdn
I do not have any goo replacements yet. The +2 attack has utility but feels like a secondary effect. I would wait until you find a primary effect that is weak enough to tie the +2 to.

3. Soft PC and anti CC does not necessitate Critical Strikes and Evasion. How would Water do Soft PC/anti CC?
1. Well, if you spring a trap for your opponent, I'd imagine that they'd have a hard time concentrating for new ideas. Why would the game benefit? I imagine the draw denial more similarly to silence rather than nightmare. It acts as a way to keep the opponent where they are. :life is an element of speed, so getting the upper hand and being able to restrict your opponent allows for both Anti-CC (Stopping your opponent from drawing control cards), as well as very minor soft PC (Stop them from drawing that dim shield). Nightmare also gives your opponent cards and drains hp, whereas my idea only stops drawing. In this way, it's not a hard counter to fractal (can even benefit it), is good vs rainbows, and can be even used on the player playing the card as some kind of anti-stall for not decking out.

2. Blessing's atk boost is the primary effect while momentum's attack boost is a secondary effect. If I look at it this way, I would want to balance out the +2atk with some other effect that's roughly the same. I'll have to think a bit on that.

3. Hm. I sort of wanted to use flying fish or the SoFre concept in other elements. PC and anti-CC? Well perhaps freeze should be able to target permanents, or another water card that protects water creatures, or making flooding protect water creatures.

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522140#msg522140
« Reply #728 on: July 15, 2012, 06:42:05 am »
1. Life can both Rush and Stall. Stall, Control and Denial are not synonymous despite being related. If Nightmare is to be believed, the hand is part of the mind. Last and most important: What benefit would the game get from adding Draw Denial in a manner similar to 2 previous cards that each had additional effects?

2. Thanks Annele
@Furballdn
I do not have any goo replacements yet. The +2 attack has utility but feels like a secondary effect. I would wait until you find a primary effect that is weak enough to tie the +2 to.

3. Soft PC and anti CC does not necessitate Critical Strikes and Evasion. How would Water do Soft PC/anti CC?
1. Well, if you spring a trap for your opponent, I'd imagine that they'd have a hard time concentrating for new ideas. Why would the game benefit? I imagine the draw denial more similarly to silence rather than nightmare. It acts as a way to keep the opponent where they are. :life is an element of speed, so getting the upper hand and being able to restrict your opponent allows for both Anti-CC (Stopping your opponent from drawing control cards), as well as very minor soft PC (Stop them from drawing that dim shield). Nightmare also gives your opponent cards and drains hp, whereas my idea only stops drawing. In this way, it's not a hard counter to fractal (can even benefit it), is good vs rainbows, and can be even used on the player playing the card as some kind of anti-stall for not decking out.

2. Blessing's atk boost is the primary effect while momentum's attack boost is a secondary effect. If I look at it this way, I would want to balance out the +2atk with some other effect that's roughly the same. I'll have to think a bit on that.

3. Hm. I sort of wanted to use flying fish or the SoFre concept in other elements. PC and anti-CC? Well perhaps freeze should be able to target permanents, or another water card that protects water creatures, or making flooding protect water creatures.
1. Draw Denial is most similar to Draw Denial (RT or Nightmare). Draw Denial is a form of Hand Denial (RT, Nightmare, Silence, Neurotoxin)
You keep answering: "What benefit would the Life get from adding Draw Denial?"
I asked: "What benefit would the game get from adding Draw Denial in a manner similar to 2 previous cards that each had additional effects?"
An answer to the first is not an answer to the second. (Otherwise, we would have 12 of each card)
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522369#msg522369
« Reply #729 on: July 16, 2012, 01:26:11 am »
Why does the game need this? Because while both RT and nightmare have draw denial, they require different per-equisites and have different consequences along with the draw denial. RT is meant as soft CC for time, and also serves to damage not very quanta heavy decks, while nightmare is an anti-rush deck that punishes decks that dump their hands. Why can't there be just a simple card for draw denial? If we have cards that say "If A or B do X and Y" and "If A do X and Z", why don't we just have a card saying "do X"?

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522393#msg522393
« Reply #730 on: July 16, 2012, 02:42:26 am »
Your thread currently spans 61 pages / 730 Posts and growing. Are there any particularly notable questions/ideas that you feel that might deserve to be revisited a bit?

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522407#msg522407
« Reply #731 on: July 16, 2012, 04:13:17 am »
Why does the game need this? Because while both RT and nightmare have draw denial, they require different per-equisites and have different consequences along with the draw denial. RT is meant as soft CC for time, and also serves to damage not very quanta heavy decks, while nightmare is an anti-rush deck that punishes decks that dump their hands. Why can't there be just a simple card for draw denial? If we have cards that say "If A or B do X and Y" and "If A do X and Z", why don't we just have a card saying "do X"?
While it is true that for draw denial, Reverse Time requires a creature on their field and Nightmare simply requires a creature. Those prerequisites are insignificant.

They both have additional consequences beyond draw denial. (This is not a point in favor of a card that is only draw denial)

Why don't we just have a card saying "do X"?
Because we already have 2 cards that can already "do X" and both have an additional effect in order to be balanced.

PS: Cards have more than 1 purpose. Their optimal use is not their only use. The draw denial of Nightmare is useful against more than just rush decks. Reverse Time has an offensive purpose beyond soft CC.

Your thread currently spans 61 pages / 730 Posts and growing. Are there any particularly notable questions/ideas that you feel that might deserve to be revisited a bit?
I will need to go through and double check. This will take awhile. There are probably some questions worth linking to in the OP but I don't recall any worth revisiting.
« Last Edit: July 16, 2012, 04:15:16 am by OldTrees »
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

 

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