Please excuse this large deluge of questions. These popped up while I was analyzing creature cost theory. Started
here if you were curious by the way.
Is the upgrade bonus consistent? I think there are times they are a -1 bonus, most of the time it is -2, and occasionally we have the probably OP -3 bonus.
If a creature has 0atk, do they get a -1 bonus, or is it still 0?
Is it okay to make say, gravity dragon slightly OP to give gravity (one of the least offensive elements) some offense? It is pretty expensive so it doesn't get to be abused by rainbows, and the high cost will mean that someone playing them will most likely be using mono gravity, already a handicap to offense.
How much exactly do you feel duo cost ability and how much ability costs add on to a creature? I feel a 1
upkeep is worth +1 card.
How much is a "drain all
left" side-effect on a spell worth?
Should elite immortal cost 6
? It'd cost around 6.5
with a -1 upgrade bonus, and 5.5 with a -2 upgrade bonus.
How is seraph? A 10|1 immortal creature would probably cost 15
+1 card. Seraph for invincibility is 9
+2 cards and a one turn delay before it can protect itself. There is also quite a difference in 1hp and 3hp even when immortalized. How much is that worth exactly?
Why is crimson dragon not linear? 12|3 seems like it should be worth 11
instead of 10
.
When balancing creatures, should they only be balanced individually or should their combos (adrenaline) and element be taken into account? How should it be taken into account?
Seems all the dragons are a bit wonky. Devonian dragon has 10|5 stats and costs 10
. Seems balanced. Silurian dragon has 13|4 stats and costs 12
. Where'd the upgrade bonus for silurian go?
Should certain elements give benefits to their own creatures? i.e.
gives all its creatures -1 cost.
gives its creatures +1atk.
and
give their creatures free hp boost.
If we go by mechanics and the creature cost theory already, it seems a lot of darkness creatures are UP, yet in actual game play, they're balanced, if not pretty powerful? Why is this? Is this because of nightfall? If a card like nightfall was in other elements, would that warrant a tiny nerf to that element's creatures? How come death creatures don't seem to be UP?
How would you price passives? (mummy, voodoo, airborne, swarm, possessive)
How is vampire calculated? I originally had it set at +2, but I assume it is closer to something like immateriality, with attack times a number (*1.5 perhaps?)
Can you hold something that is not being held?