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Offline Jyiber

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg516447#msg516447
« Reply #636 on: June 29, 2012, 05:10:01 pm »
Thoughts on this:
http://elementscommunity.org/forum/index.php/topic,41632.msg516355.html#new
"Earth creatures gain +0|+3"
"Burrowed creatures generate  :earth per turn."

Mass hp buffs are hard to balance. Most Earth/Gravity creatures do not benefit from additional hp. Sparks would benefit more than most creatures.
Ideally you would balance it for all creatures. (Including Spark, Scarab and Otyugh)

I have not perfected balancing cards that generate variable amounts of quanta.

It currently looks reasonable balanced despite not doing much.
I created it to have a strong mono-core strategy.

I do also see some applications for  :darkness | :earth decks that use Devourer and  :time | :earth decks with Graboids, that could use alternative way of generating  :earth to make more room for other cards.

The main effect was the "burrowed creatures generate quanta". That alone didn't seem like enough, so I threw on the +0|+3 with the idea that it would strengthen Earth's theme for durability, plus, a Shreiker with 6 hp would shake up how to go about CC for earth .

And, in my opinion, the theme works. Where does all the dirt go?
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg516449#msg516449
« Reply #637 on: June 29, 2012, 05:18:21 pm »
Thoughts on this:
http://elementscommunity.org/forum/index.php/topic,41632.msg516355.html#new
"Earth creatures gain +0|+3"
"Burrowed creatures generate  :earth per turn."

Mass hp buffs are hard to balance. Most Earth/Gravity creatures do not benefit from additional hp. Sparks would benefit more than most creatures.
Ideally you would balance it for all creatures. (Including Spark, Scarab and Otyugh)

I have not perfected balancing cards that generate variable amounts of quanta.

It currently looks reasonable balanced despite not doing much.
I created it to have a strong mono-core strategy.

I do also see some applications for  :darkness | :earth decks that use Devourer and  :time | :earth decks with Graboids, that could use alternative way of generating  :earth to make more room for other cards.

The main effect was the "burrowed creatures generate quanta". That alone didn't seem like enough, so I threw on the +0|+3 with the idea that it would strengthen Earth's theme for durability, plus, a Shreiker with 6 hp would shake up how to go about CC for earth .

And, in my opinion, the theme works. Where does all the dirt go?
The theme works and it preforms its quanta generating function. The additional hp (which I mistook as the main effect) does not do much when restricted to Earth.
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg516960#msg516960
« Reply #638 on: July 01, 2012, 08:03:32 am »
I forgot. What's the theoretical fastest way to deal 100 damage assuming you have complete control of the RNG and your opponent does nothing?

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg517095#msg517095
« Reply #639 on: July 01, 2012, 08:39:12 pm »
I forgot. What's the theoretical fastest way to deal 100 damage assuming you have complete control of the RNG and your opponent does nothing?
IIRC
Quantum Towers providing 3 quanta of your choice each.
Pandemonium providing Mass Parallel Universe.

So perhaps it was
1) Photon
2) Quantum Tower -> 3 :entropy
3) 3 :entropy -> Improved Mutation (Photon -> 19|6 Ruby Dragon with  :fire:Dive)
4) Quantum Tower -> 3 :entropy
5) 3 :entropy -> Pandemonium (Parallel Universe -> 19|6 and 23|10 Ruby Dragons with  :fire:Dive)
6) Quantum Tower -> 3 :entropy
7) 3 :entropy -> Pandemonium (Parallel Universe -> 19|6, 23|10, 23|10 and 27|14,  Ruby Dragons with  :fire:Dive)
Total: 92 damage turn 1 going first with 384 damage next turn.
If going second, a Ball Lightning can be inserted at step 3.5 for 4 Ball Lightnings, dealing an additional 20 damage.
Total: 112 damage turn 1 going second with 384 damage next turn.
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Offline Jyiber

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg517103#msg517103
« Reply #640 on: July 01, 2012, 09:15:13 pm »
Now what about without RNG control, or at least reasonable playing of odds?
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg517138#msg517138
« Reply #641 on: July 02, 2012, 12:59:52 am »
Now what about without RNG control, or at least reasonable playing of odds?
6.9 | 5.5 turns.
Source: http://elementscommunity.org/forum/index.php/topic,17173.0.html
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Offline eaglgenes101

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg517159#msg517159
« Reply #642 on: July 02, 2012, 03:56:43 am »
Now suppose you could tell Fortuna to give you the chance advantage, but you wouldn't consistently get one-in-a-thousand events. Now what would you say?
(This is the TTW with modest coincidences, such as good draws and chaos powers handing you 5 attack boost.)
« Last Edit: July 02, 2012, 04:05:49 am by eaglgenes101 »
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg517174#msg517174
« Reply #643 on: July 02, 2012, 04:25:14 am »
Now suppose you could tell Fortuna to give you the chance advantage, but you wouldn't consistently get one-in-a-thousand events. Now what would you say?
That would be too difficult for me to calculate. (It also depends on what you would and would not count.)
However the named decks have around a 10% chance of winning in 5|4 turns.


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Offline Annele

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg517211#msg517211
« Reply #644 on: July 02, 2012, 06:31:17 am »
I forgot. What's the theoretical fastest way to deal 100 damage assuming you have complete control of the RNG and your opponent does nothing?
IIRC
Quantum Towers providing 3 quanta of your choice each.
Pandemonium providing Mass Parallel Universe.

So perhaps it was
1) Photon
2) Quantum Tower -> 3 :entropy
3) 3 :entropy -> Improved Mutation (Photon -> 19|6 Ruby Dragon with  :fire:Dive)
4) Quantum Tower -> 3 :entropy
5) 3 :entropy -> Pandemonium (Parallel Universe -> 19|6 and 23|10 Ruby Dragons with  :fire:Dive)
6) Quantum Tower -> 3 :entropy
7) 3 :entropy -> Pandemonium (Parallel Universe -> 19|6, 23|10, 23|10 and 27|14,  Ruby Dragons with  :fire:Dive)
Total: 92 damage turn 1 going first with 384 damage next turn.
If going second, a Ball Lightning can be inserted at step 3.5 for 4 Ball Lightnings, dealing an additional 20 damage.
Total: 112 damage turn 1 going second with 384 damage next turn.

Just want to point out that this scenario is impossible, due to the fact you cannot get ruby dragons from mutants.
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg517230#msg517230
« Reply #645 on: July 02, 2012, 06:59:41 am »
I'm pretty sure you can get ruby dragons from mutants. Only things you can't get are chimera, devonian dragon, fate egg, immortal, and scarab.

Anyways, OT, I haven't been paying much attention to war. For round 11, if we assume everyone has a 50% chance of winning, what are the percent chances that :time will win war? :fire? :aether?

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg517232#msg517232
« Reply #646 on: July 02, 2012, 07:02:01 am »
I'm pretty sure you can get ruby dragons from mutants. Only things you can't get are chimera, devonian dragon, fate egg, immortal, and scarab.

Let me rephrase that.

Just want to point out that this scenario is impossible, due to the fact you cannot get UPs as mutants.
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg517235#msg517235
« Reply #647 on: July 02, 2012, 07:03:52 am »
I'm pretty sure you can get ruby dragons from mutants. Only things you can't get are chimera, devonian dragon, fate egg, immortal, and scarab.

Let me rephrase that.

Just want to point out that this scenario is impossible, due to the fact you cannot get UPs as mutants.
Oooh.  :-X

 

anything
blarg: