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Offline EmeraldTiger

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg437897#msg437897
« Reply #144 on: December 12, 2011, 01:52:09 pm »
balance check please. Sinkhole | Sinkhole (http://elementscommunity.org/forum/index.php/topic,34716.0.html)
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Offline Jocko

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg437974#msg437974
« Reply #145 on: December 12, 2011, 07:46:21 pm »
What do you think of Restore (http://elementscommunity.org/forum/index.php/topic,34736.new.html#new)?
Is it useful? Is it balanced? I just put it up quickly.

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg437988#msg437988
« Reply #146 on: December 12, 2011, 09:01:51 pm »
balance check please. Sinkhole | Sinkhole (http://elementscommunity.org/forum/index.php/topic,34716.0.html)
Cost: 4 :earth|3 :earth +1card
Effect: Non targeting hard CC that has a chance to work that scales with creature hp. (The target location and making the location unusable post CC cancel each other out. Except for being a vehicle for non targeting single specific creature CC)

It should be obvious that this card is able to be balanced by adjusting the chance of CC. However is it currently balanced?
This card has a
30% chance to kill a Quint'd Accelerating Armagio.
6% chance to kill a Phase Dragon
~5% chance to kill most creatures (Compared to Lightning 2 :aether|1 :aether + 1 card having 100% chance)

Perhaps try "% = 3xhp but Airborne are immune" and see what people think of that.

What do you think of Restore (http://elementscommunity.org/forum/index.php/topic,34736.new.html#new)?
Is it useful? Is it balanced? I just put it up quickly.
Is it useful?
It will rarely remove damage except from Infection or self inflicted Gravity Pull.
It will remove Gravity Pull from Chimera.
Removes: Adrenaline, Blessing/Chaos Power, Mutation/Mitosis/Liquid Shadow/Acceleration
Removes: Lobotomy(Including Acceleration based lobo), Infection, Gravity Pull, Freeze/Delay
Yes.

Is it balanced?
As a debuff it is more expensive than RT
As a healing it is less expensive than RT
For now I would assume it is balanced and seek more comments.
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Offline darkrobe

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg438115#msg438115
« Reply #147 on: December 13, 2011, 03:53:54 am »
I have a pseudo formed idea in my head of a  :light skill. My problem is that it would probably best be implemented in a non  :light creature. What elements do you think are in need of increased synergy with  :light?

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg438122#msg438122
« Reply #148 on: December 13, 2011, 05:03:29 am »
I have a pseudo formed idea in my head of a  :light skill. My problem is that it would probably best be implemented in a non  :light creature. What elements do you think are in need of increased synergy with  :light?
Unless the skill is extremely generic, that question is misleading. Consider how the skill interacts with other possible hosting elements. Consider the pros and cons both of the synergy and of permitting the synergy.
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Offline Daguerreo

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg438312#msg438312
« Reply #149 on: December 13, 2011, 09:08:51 pm »
Please, may I have a feedback for Royal Guard | Royal Guard (http://elementscommunity.org/forum/index.php/topic,34759.new.html#new) ?

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg438359#msg438359
« Reply #150 on: December 13, 2011, 11:24:49 pm »
This thread is intended for more than just my critique of specific card suggestions. I welcome all on topic questions. However Suggestion Design questions are my specialization and are the most useful to card suggestion designers. I have added the following spoilers to the opening post.

Not all questions are linked below. Just most.
Game Design
What are your thoughts on Shards being inclined towards rainbow decks? (http://elementscommunity.org/forum/index.php/topic,32272.msg437181#msg437181)

What's your opinion on the Shard of Sacrifice? (http://elementscommunity.org/forum/index.php/topic,32272.msg444590#msg444590)

What do you think is currently the biggest problem of the Etg metagame (ie. Fire, mid-range attackers, PC, or something), and why? Part 1/2 (http://elementscommunity.org/forum/index.php/topic,32272.msg446630#msg446630)
What do you think is currently the biggest problem of the Etg metagame (ie. Fire, mid-range attackers, PC, or something), and why? Part 2/2 (http://elementscommunity.org/forum/index.php/topic,32272.msg446843#msg446843)

Based on the existing threads started by other members, what element(s) do you feel are the least "Complete" at the moment? (http://elementscommunity.org/forum/index.php/topic,32272.msg453402#msg453402)

Which element could use a good mid range attacker with a unique but not particularly great or complicated ability? (http://elementscommunity.org/forum/index.php?topic=32272.msg455741#msg455741)

What are your thoughts on an Elements that's much "softer"? (http://elementscommunity.org/forum/index.php/topic,32272.msg458195#msg458195)

Costs of all elemental cards (http://elementscommunity.org/forum/index.php/topic,32272.msg465644#msg465644)

What are you thoughts on the role of Vanilla Creatures in ETG? (http://elementscommunity.org/forum/index.php/topic,32272.msg467361#msg467361)

Some game design assumptions (http://elementscommunity.org/forum/index.php/topic,32272.msg467424#msg467424)

Suggestion Design
To what extent should the environment of a card be considered in its balance? (http://elementscommunity.org/forum/index.php/topic,32272.msg436815#msg436815)

How much ought balance be considered when voting in the Crucible, Force, and Armory when new additions to the game are always rebalanced? (http://elementscommunity.org/forum/index.php/topic,32272.msg437015#msg437015)

Why wouldn't you advice adding endow and itself as an exception? (http://elementscommunity.org/forum/index.php/topic,32272.msg448654#msg448654)

Mechanic: Every X turns (http://elementscommunity.org/forum/index.php/topic,32272.msg452832#msg452832)

what in your opinion could we develop that hasn't been considered yet? (http://elementscommunity.org/forum/index.php/topic,32272.msg453402#msg453402)

I've been thinking lately of doing a series of vanilla creatures. What element/s do you consider they don't need new vanilla creatures? (http://elementscommunity.org/forum/index.php/topic,32272.msg455685#msg455685)

What are your thoughts on card effects that give creatures to an opponent? (http://elementscommunity.org/forum/index.php/topic,32272.msg457710#msg457710)

Has anyone done a mechanic where a player shuffles cards in hand, and then draws that many cards?  (http://elementscommunity.org/forum/index.php/topic,32272.msg465644#msg465644)

Specific cards
Gravity Field, Timeskip (http://elementscommunity.org/forum/index.php/topic,32272.msg437015#msg437015)
Structural shift (http://elementscommunity.org/forum/index.php/topic,32272.msg437181#msg437181)
Serpent (http://elementscommunity.org/forum/index.php/topic,32272.msg438874#msg438874)
Spirit Well (http://elementscommunity.org/forum/index.php/topic,32272.msg442773#msg442773)
Shades of Grey (http://elementscommunity.org/forum/index.php/topic,32272.msg444590#msg444590)
Algrator | Logthregor (http://elementscommunity.org/forum/index.php/topic,32272.msg446598#msg446598)
Holtzman shield (http://elementscommunity.org/forum/index.php/topic,32272.msg448654#msg448654)
Cursed Mirror / Mirror Demon (http://elementscommunity.org/forum/index.php/topic,32272.msg448662#msg448662)
Endless Army (http://elementscommunity.org/forum/index.php/topic,32272.msg449080#msg449080)
Starfish | Sea Star (http://elementscommunity.org/forum/index.php/topic,32272.msg449940#msg449940)
Holy Rune (http://elementscommunity.org/forum/index.php/topic,32272.msg450560#msg450560)
Zebra | Zebra (http://elementscommunity.org/forum/index.php/topic,32272.msg453124#msg453124)
Master of Ice (http://elementscommunity.org/forum/index.php/topic,32272.msg456873#msg456873)
Dark | Dark (http://elementscommunity.org/forum/index.php/topic,32272.msg457617#msg457617)
Pacificism (http://elementscommunity.org/forum/index.php/topic,32272.msg460018#msg460018)
 Glowworm | Elite Glowworm (http://elementscommunity.org/forum/index.php/topic,32272.msg461974#msg461974)
 Bulrush | Giant Bulrush. (http://elementscommunity.org/forum/index.php/topic,32272.msg465461#msg465461)
Sinkhole | Sinkhole (http://elementscommunity.org/forum/index.php/topic,32272.msg468093#msg468093)
 Restore (http://elementscommunity.org/forum/index.php/topic,32272.msg468093#msg468093)

Misc
What would you suggest doing to reignite interest in the card without fundamentally changing it? (http://elementscommunity.org/forum/index.php/topic,32272.msg436815#msg436815)

Could you tell me why this has been on crucible for 5 months, hanging in there around 4th-2nd place, and now it seems like its going to drop out? (http://elementscommunity.org/forum/index.php/topic,32272.msg459248#msg459248)

What does the community want in a card? How can I consistently generate these results (positive feedback) when designing cards? (http://elementscommunity.org/forum/index.php/topic,32272.msg461836#msg461836)

Please, may I have a feedback for Royal Guard | Royal Guard (http://elementscommunity.org/forum/index.php/topic,34759.new.html#new) ?
What is the goal of the suggestion? [Important question]

The card is a 10|20 hp buffer that is protected by a shield effect for 7 :light.
With a DR shield the upgraded is double the effect of the unupped.
Same holds for a miss chance shield.
With a Blocking shield (Phase, Wings, Bone, Dissipation) the hp is extra and mostly irrelevant. There the upgraded is merely 10hp of healing (Holy Light) better than the unupped.

Except for Bone Wall, the only difference between this and Healing 10|20 hp is that creature hp buffs (Basilisk Blood) would translate 1:1 into healing.
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Offline Daguerreo

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg438396#msg438396
« Reply #151 on: December 14, 2011, 12:10:51 am »
Except for Bone Wall, the only difference between this and Healing 10|20 hp is that creature hp buffs (Basilisk Blood) would translate 1:1 into healing.
You can target opponent shield  as well, and you can use it to affect opponent's creatures (ice shield, spin carpace, fire buckler) and you have a little protection if your shield is destroyed from a PC

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg438418#msg438418
« Reply #152 on: December 14, 2011, 12:36:27 am »
Except for Bone Wall, the only difference between this and Healing 10|20 hp is that creature hp buffs (Basilisk Blood) would translate 1:1 into healing.
You can target opponent shield  as well, and you can use it to affect opponent's creatures (ice shield, spin carpace, fire buckler) and you have a little protection if your shield is destroyed from a PC
Noted.

You did not answer the important question: What is the goal of the suggestion?
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline Daguerreo

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg438419#msg438419
« Reply #153 on: December 14, 2011, 12:38:34 am »
Can I have an opinion (and suggestion) to Yuki-Onna | Yuki-Onna (http://elementscommunity.org/forum/index.php/topic,34760.0.html) too, please?

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg438420#msg438420
« Reply #154 on: December 14, 2011, 12:39:39 am »
You did not answer the important question: What is the goal of the suggestion?
I really not understood the meaning of the question :)

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg438437#msg438437
« Reply #155 on: December 14, 2011, 01:02:02 am »
You did not answer the important question: What is the goal of the suggestion?
I really not understood the meaning of the question :)
When you make a suggestion (a card suggestion thread) you believe that the suggestion would improve the game. Crusader was intended to enable more uses of the abilities weapons possess. What improvement are you suggesting?
The same question applies to Yuki-Onna
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

 

anything
blarg: