This thread is intended for more than just my critique of specific card suggestions. I welcome all on topic questions. However Suggestion Design questions are my specialization and are the most useful to card suggestion designers. I have added the following spoilers to the opening post.
Not all questions are linked below. Just most.
Game DesignWhat are your thoughts on Shards being inclined towards rainbow decks? (
http://elementscommunity.org/forum/index.php/topic,32272.msg437181#msg437181)
What's your opinion on the Shard of Sacrifice? (
http://elementscommunity.org/forum/index.php/topic,32272.msg444590#msg444590)
What do you think is currently the biggest problem of the Etg metagame (ie. Fire, mid-range attackers, PC, or something), and why? Part 1/2 (
http://elementscommunity.org/forum/index.php/topic,32272.msg446630#msg446630)
What do you think is currently the biggest problem of the Etg metagame (ie. Fire, mid-range attackers, PC, or something), and why? Part 2/2 (
http://elementscommunity.org/forum/index.php/topic,32272.msg446843#msg446843)
Based on the existing threads started by other members, what element(s) do you feel are the least "Complete" at the moment? (
http://elementscommunity.org/forum/index.php/topic,32272.msg453402#msg453402)
Which element could use a good mid range attacker with a unique but not particularly great or complicated ability? (
http://elementscommunity.org/forum/index.php?topic=32272.msg455741#msg455741)
What are your thoughts on an Elements that's much "softer"? (
http://elementscommunity.org/forum/index.php/topic,32272.msg458195#msg458195)
Costs of all elemental cards (
http://elementscommunity.org/forum/index.php/topic,32272.msg465644#msg465644)
What are you thoughts on the role of Vanilla Creatures in ETG? (
http://elementscommunity.org/forum/index.php/topic,32272.msg467361#msg467361)
Some game design assumptions (
http://elementscommunity.org/forum/index.php/topic,32272.msg467424#msg467424)
Suggestion DesignTo what extent should the environment of a card be considered in its balance? (
http://elementscommunity.org/forum/index.php/topic,32272.msg436815#msg436815)
How much ought balance be considered when voting in the Crucible, Force, and Armory when new additions to the game are always rebalanced? (
http://elementscommunity.org/forum/index.php/topic,32272.msg437015#msg437015)
Why wouldn't you advice adding endow and itself as an exception? (
http://elementscommunity.org/forum/index.php/topic,32272.msg448654#msg448654)
Mechanic: Every X turns (
http://elementscommunity.org/forum/index.php/topic,32272.msg452832#msg452832)
what in your opinion could we develop that hasn't been considered yet? (
http://elementscommunity.org/forum/index.php/topic,32272.msg453402#msg453402)
I've been thinking lately of doing a series of vanilla creatures. What element/s do you consider they don't need new vanilla creatures? (
http://elementscommunity.org/forum/index.php/topic,32272.msg455685#msg455685)
What are your thoughts on card effects that give creatures to an opponent? (
http://elementscommunity.org/forum/index.php/topic,32272.msg457710#msg457710)
Has anyone done a mechanic where a player shuffles cards in hand, and then draws that many cards? (
http://elementscommunity.org/forum/index.php/topic,32272.msg465644#msg465644)
Specific cardsGravity Field, Timeskip (
http://elementscommunity.org/forum/index.php/topic,32272.msg437015#msg437015)
Structural shift (
http://elementscommunity.org/forum/index.php/topic,32272.msg437181#msg437181)
Serpent (
http://elementscommunity.org/forum/index.php/topic,32272.msg438874#msg438874)
Spirit Well (
http://elementscommunity.org/forum/index.php/topic,32272.msg442773#msg442773)
Shades of Grey (
http://elementscommunity.org/forum/index.php/topic,32272.msg444590#msg444590)
Algrator | Logthregor (
http://elementscommunity.org/forum/index.php/topic,32272.msg446598#msg446598)
Holtzman shield (
http://elementscommunity.org/forum/index.php/topic,32272.msg448654#msg448654)
Cursed Mirror / Mirror Demon (
http://elementscommunity.org/forum/index.php/topic,32272.msg448662#msg448662)
Endless Army (
http://elementscommunity.org/forum/index.php/topic,32272.msg449080#msg449080)
Starfish | Sea Star (
http://elementscommunity.org/forum/index.php/topic,32272.msg449940#msg449940)
Holy Rune (
http://elementscommunity.org/forum/index.php/topic,32272.msg450560#msg450560)
Zebra | Zebra (
http://elementscommunity.org/forum/index.php/topic,32272.msg453124#msg453124)
Master of Ice (
http://elementscommunity.org/forum/index.php/topic,32272.msg456873#msg456873)
Dark | Dark (
http://elementscommunity.org/forum/index.php/topic,32272.msg457617#msg457617)
Pacificism (
http://elementscommunity.org/forum/index.php/topic,32272.msg460018#msg460018)
Glowworm | Elite Glowworm (
http://elementscommunity.org/forum/index.php/topic,32272.msg461974#msg461974)
Bulrush | Giant Bulrush. (
http://elementscommunity.org/forum/index.php/topic,32272.msg465461#msg465461)
Sinkhole | Sinkhole (
http://elementscommunity.org/forum/index.php/topic,32272.msg468093#msg468093)
Restore (
http://elementscommunity.org/forum/index.php/topic,32272.msg468093#msg468093)
MiscWhat would you suggest doing to reignite interest in the card without fundamentally changing it? (
http://elementscommunity.org/forum/index.php/topic,32272.msg436815#msg436815)
Could you tell me why this has been on crucible for 5 months, hanging in there around 4th-2nd place, and now it seems like its going to drop out? (
http://elementscommunity.org/forum/index.php/topic,32272.msg459248#msg459248)
What does the community want in a card? How can I consistently generate these results (positive feedback) when designing cards? (
http://elementscommunity.org/forum/index.php/topic,32272.msg461836#msg461836)
Please, may I have a feedback for Royal Guard | Royal Guard (http://elementscommunity.org/forum/index.php/topic,34759.new.html#new) ?
What is the goal of the suggestion? [Important question]
The card is a 10|20 hp buffer that is protected by a shield effect for 7
.
With a DR shield the upgraded is double the effect of the unupped.
Same holds for a miss chance shield.
With a Blocking shield (Phase, Wings, Bone, Dissipation) the hp is extra and mostly irrelevant. There the upgraded is merely 10hp of healing (Holy Light) better than the unupped.
Except for Bone Wall, the only difference between this and Healing 10|20 hp is that creature hp buffs (Basilisk Blood) would translate 1:1 into healing.