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Offline DaguerreoTopic starter

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Yuki-Onna | Yuki-Onna https://elementscommunity.org/forum/index.php?topic=34760.msg438350#msg438350
« on: December 13, 2011, 11:13:30 pm »
NAME:
Yuki-Onna
ELEMENT:
Water
COST:
5 :water
TYPE:
Creature
ATK|HP:
4 | 6
TEXT:
Creature or weapon which target or attack Yuki-Onna is frozen.
Freeze shield if catapulted.
NAME:
Yuki-Onna
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
5 | 8
TEXT:
Creature or weapon which target or attack Yuki-Onna is congealed.
Freeze shield if catapulted.
ART:
http://unredeem.deviantart.com/art/Yuki-Onna-176447083
IDEA:
Daguerreo
NOTES:
It create a good synergy with  :gravity and allow to :water  to have a little more PC, like ice bolt for weapon.
SERIES:
« Last Edit: March 04, 2013, 02:59:58 pm by Daguerreo »

Offline SpikeSpiegel

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Re: Yuki-Onna | Yuki-Onna https://elementscommunity.org/forum/index.php?topic=34760.msg438386#msg438386
« Reply #1 on: December 13, 2011, 11:57:32 pm »
Imho, this card is OP.

6 quanta (5 for the upped version) are very little to play a 5/8 creature (4/12 upped), moreover this creature seems very hard to kill.

It needs a nerf, maybe on stats and/or cost.

The idea is nice, hovewer ;)


EDIT: personal opinion: the art is great, but please, choose another name  ;D
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Offline DaguerreoTopic starter

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Re: Yuki-Onna | Yuki-Onna https://elementscommunity.org/forum/index.php?topic=34760.msg438395#msg438395
« Reply #2 on: December 14, 2011, 12:08:45 am »
Imho, this card is OP.

6 quanta (5 for the upped version) are very little to play a 5/8 creature (4/12 upped), moreover this creature seems very hard to kill.

It needs a nerf, maybe on stats and/or cost.
The idea is nice, hovewer ;)

EDIT: personal opinion: the art is great, but please, choose another name  ;D
Compared to the other :water creatures (puffy and crawler in particular) ratio cost/atk isn't so powerful.
High HP it's to create a sinergy with gravity pull and catapult too, but can be changed.

Waiting for other comments :)

Offline mwaetht

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Re: Yuki-Onna | Yuki-Onna https://elementscommunity.org/forum/index.php?topic=34760.msg438422#msg438422
« Reply #3 on: December 14, 2011, 12:42:56 am »
At 8/12 HP, no spell except Gravity Pull (and arguably Mutation and/or Reverse Time) can kill it. Most creature and weapon abilities can't do it either. Now all we need is for someone to say any creature that attacks it due to Gravity Pull freezes and we have the most OP creature ever. EVER.

Offline Rutarete

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Re: Yuki-Onna | Yuki-Onna https://elementscommunity.org/forum/index.php?topic=34760.msg438423#msg438423
« Reply #4 on: December 14, 2011, 12:47:21 am »
Is the creature/weapon frozen after or before their ability takes affect? I think the answer to that question will determine much of the balancing.
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Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline DaguerreoTopic starter

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Re: Yuki-Onna | Yuki-Onna https://elementscommunity.org/forum/index.php?topic=34760.msg438424#msg438424
« Reply #5 on: December 14, 2011, 12:48:52 am »
Is the creature/weapon frozen after or before their ability takes affect? I think the answer to that question will determine much of the balancing.
After of course. Before would mean immune to every skill:D

Offline DaguerreoTopic starter

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Re: Yuki-Onna | Yuki-Onna https://elementscommunity.org/forum/index.php?topic=34760.msg438442#msg438442
« Reply #6 on: December 14, 2011, 01:08:40 am »
At 8/12 HP, no spell except Gravity Pull (and arguably Mutation and/or Reverse Time) can kill it. Most creature and weapon abilities can't do it either. Now all we need is for someone to say any creature that attacks it due to Gravity Pull freezes and we have the most OP creature ever. EVER.
It's no so difficult to stop it with spells.

Could I change stat to 4/6 cost 6 and 2/12 cost 5 for example.

Offline Tiko

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Re: Yuki-Onna | Yuki-Onna https://elementscommunity.org/forum/index.php?topic=34760.msg439327#msg439327
« Reply #7 on: December 16, 2011, 08:09:48 pm »
I wondered when a 'Yuki-onna' will appear as a card idea, as Japanese mythology is somehow popular amongst many Elements players (probably because it 'feels exotic'?). Personally I don't think they fit in the theme of the game well, but that's just my opinion. Still, I love the stories of the Yuki-onna, too bad there's no real english translation for their name.

As for the card, the only thing I can't figure out thematically, is that how can you catapult the spirit of someone who died in the snow? That just doesn't make sense to me. Other than that, I would love to see some straight synergies between Gravity and Water. Even if it would widen the use of Freeze+Catapult.
If I count correctly, the damage done would look like this (if thrown): 6 for the unupped (9 frozen), 10 for the upped (14 frozen). Comparing it with a Steam Machine, it causes the same damage unupped for -1 :water, but does 14 (20) for the same :water cost. Yet, Yuki-onna triggers her passive skill this way, but I don't really know how powerful the ability is - besides this, the opponent isn't really forced to actually target the creature, because by herself she is not much of a threat. Maybe if she had her stats raised (especially more ATK), or maybe giving her an active ability too would help with it (They were known for being really 'murderous' and aggressive spirits with mortals anyway).

A bit of polishing, and it's an awesome card. And awesome art too, nice find!

:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

Offline Rutarete

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Re: Yuki-Onna | Yuki-Onna https://elementscommunity.org/forum/index.php?topic=34760.msg439450#msg439450
« Reply #8 on: December 17, 2011, 02:22:19 am »
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline Tiko

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Re: Yuki-Onna | Yuki-Onna https://elementscommunity.org/forum/index.php?topic=34760.msg439462#msg439462
« Reply #9 on: December 17, 2011, 03:04:22 am »
It's appeared [...]
Heh. I guess the art means that much.. sorry about that.
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Offline darkrobe

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Re: Yuki-Onna | Yuki-Onna https://elementscommunity.org/forum/index.php?topic=34760.msg439464#msg439464
« Reply #10 on: December 17, 2011, 03:06:45 am »
doesnt yuki onna mean "snow sister"

<- doesnt actually know japanese. that is a guess.

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Re: Yuki-Onna | Yuki-Onna https://elementscommunity.org/forum/index.php?topic=34760.msg439467#msg439467
« Reply #11 on: December 17, 2011, 03:22:56 am »
doesnt yuki onna mean "snow sister"

<- doesnt actually know japanese. that is a guess.
Yes, that's a literal translation of the name.

I agree with Tiko on raising the attack - generally when you give a creature built-in protection, you want to make the opponent actually consider whether to mess with it or not. Going for higher attack would force people to think about CC (I'd recommend not worrying too much about the HP since the Freeze Shield is more important than Catapult damage.)

Just checking - did the artist give you permission to use that art?

 

anything
blarg: