Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: Daguerreo on December 13, 2011, 11:13:30 pm

Title: Yuki-Onna | Yuki-Onna
Post by: Daguerreo on December 13, 2011, 11:13:30 pm
(http://i.imgur.com/yhGfE.png)
(http://i.imgur.com/WULke.png)
NAME:
Yuki-Onna
ELEMENT:
Water
COST:
5 :water
TYPE:
Creature
ATK|HP:
4 | 6
TEXT:
Creature or weapon which target or attack Yuki-Onna is frozen.
Freeze shield if catapulted.
NAME:
Yuki-Onna
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
5 | 8
TEXT:
Creature or weapon which target or attack Yuki-Onna is congealed.
Freeze shield if catapulted.
ART:
http://unredeem.deviantart.com/art/Yuki-Onna-176447083
IDEA:
Daguerreo
NOTES:
It create a good synergy with  :gravity and allow to :water  to have a little more PC, like ice bolt for weapon.
SERIES:
Title: Re: Yuki-Onna | Yuki-Onna
Post by: SpikeSpiegel on December 13, 2011, 11:57:32 pm
Imho, this card is OP.

6 quanta (5 for the upped version) are very little to play a 5/8 creature (4/12 upped), moreover this creature seems very hard to kill.

It needs a nerf, maybe on stats and/or cost.

The idea is nice, hovewer ;)


EDIT: personal opinion: the art is great, but please, choose another name  ;D
Title: Re: Yuki-Onna | Yuki-Onna
Post by: Daguerreo on December 14, 2011, 12:08:45 am
Imho, this card is OP.

6 quanta (5 for the upped version) are very little to play a 5/8 creature (4/12 upped), moreover this creature seems very hard to kill.

It needs a nerf, maybe on stats and/or cost.
The idea is nice, hovewer ;)

EDIT: personal opinion: the art is great, but please, choose another name  ;D
Compared to the other :water creatures (puffy and crawler in particular) ratio cost/atk isn't so powerful.
High HP it's to create a sinergy with gravity pull and catapult too, but can be changed.

Waiting for other comments :)
Title: Re: Yuki-Onna | Yuki-Onna
Post by: mwaetht on December 14, 2011, 12:42:56 am
At 8/12 HP, no spell except Gravity Pull (and arguably Mutation and/or Reverse Time) can kill it. Most creature and weapon abilities can't do it either. Now all we need is for someone to say any creature that attacks it due to Gravity Pull freezes and we have the most OP creature ever. EVER.
Title: Re: Yuki-Onna | Yuki-Onna
Post by: Rutarete on December 14, 2011, 12:47:21 am
Is the creature/weapon frozen after or before their ability takes affect? I think the answer to that question will determine much of the balancing.
Title: Re: Yuki-Onna | Yuki-Onna
Post by: Daguerreo on December 14, 2011, 12:48:52 am
Is the creature/weapon frozen after or before their ability takes affect? I think the answer to that question will determine much of the balancing.
After of course. Before would mean immune to every skill:D
Title: Re: Yuki-Onna | Yuki-Onna
Post by: Daguerreo on December 14, 2011, 01:08:40 am
At 8/12 HP, no spell except Gravity Pull (and arguably Mutation and/or Reverse Time) can kill it. Most creature and weapon abilities can't do it either. Now all we need is for someone to say any creature that attacks it due to Gravity Pull freezes and we have the most OP creature ever. EVER.
It's no so difficult to stop it with spells.

Could I change stat to 4/6 cost 6 and 2/12 cost 5 for example.
Title: Re: Yuki-Onna | Yuki-Onna
Post by: Tiko on December 16, 2011, 08:09:48 pm
I wondered when a 'Yuki-onna' will appear as a card idea, as Japanese mythology is somehow popular amongst many Elements players (probably because it 'feels exotic'?). Personally I don't think they fit in the theme of the game well, but that's just my opinion. Still, I love the stories of the Yuki-onna, too bad there's no real english translation for their name.

As for the card, the only thing I can't figure out thematically, is that how can you catapult the spirit of someone who died in the snow? That just doesn't make sense to me. Other than that, I would love to see some straight synergies between Gravity and Water. Even if it would widen the use of Freeze+Catapult.
If I count correctly, the damage done would look like this (if thrown): 6 for the unupped (9 frozen), 10 for the upped (14 frozen). Comparing it with a Steam Machine, it causes the same damage unupped for -1 :water, but does 14 (20) for the same :water cost. Yet, Yuki-onna triggers her passive skill this way, but I don't really know how powerful the ability is - besides this, the opponent isn't really forced to actually target the creature, because by herself she is not much of a threat. Maybe if she had her stats raised (especially more ATK), or maybe giving her an active ability too would help with it (They were known for being really 'murderous' and aggressive spirits with mortals anyway).

A bit of polishing, and it's an awesome card. And awesome art too, nice find!

Title: Re: Yuki-Onna | Yuki-Onna
Post by: Rutarete on December 17, 2011, 02:22:19 am
I wondered when a 'Yuki-onna' will appear as a card idea
It's appeared http://elementscommunity.org/forum/index.php/topic,22597.msg305832#msg305832 and http://elementscommunity.org/forum/index.php/topic,30667.msg416640#msg416640
Title: Re: Yuki-Onna | Yuki-Onna
Post by: Tiko on December 17, 2011, 03:04:22 am
It's appeared [...]
Heh. I guess the art means that much.. sorry about that.
Title: Re: Yuki-Onna | Yuki-Onna
Post by: darkrobe on December 17, 2011, 03:06:45 am
doesnt yuki onna mean "snow sister"

<- doesnt actually know japanese. that is a guess.
Title: Re: Yuki-Onna | Yuki-Onna
Post by: ZephyrPhantom on December 17, 2011, 03:22:56 am
doesnt yuki onna mean "snow sister"

<- doesnt actually know japanese. that is a guess.
Yes, that's a literal translation of the name.

I agree with Tiko on raising the attack - generally when you give a creature built-in protection, you want to make the opponent actually consider whether to mess with it or not. Going for higher attack would force people to think about CC (I'd recommend not worrying too much about the HP since the Freeze Shield is more important than Catapult damage.)

Just checking - did the artist give you permission to use that art?
Title: Re: Yuki-Onna | Yuki-Onna
Post by: Pineapple on December 17, 2011, 05:35:33 am
The art is licensed under Creative Commons.
Title: Re: Yuki-Onna | Yuki-Onna
Post by: Daguerreo on December 17, 2011, 03:52:46 pm
Quote from: Tiko
Yet, Yuki-onna triggers her passive skill this way, but I don't really know how powerful the ability is - besides this, the opponent isn't really forced to actually target the creature, because by herself she is not much of a threat. Maybe if she had her stats raised (especially more ATK), or maybe giving her an active ability too would help with it (They were known for being really 'murderous' and aggressive spirits with mortals anyway).
You missed that it sinergy with :gravity not only for catapult, you can use gravity pull on it and force creature to attack her and be frozen. That's why I chose an high HP.

I agree with Tiko on raising the attack - generally when you give a creature built-in protection, you want to make the opponent actually consider whether to mess with it or not. Going for higher attack would force people to think about CC (I'd recommend not worrying too much about the HP since the Freeze Shield is more important than Catapult damage.)

Just checking - did the artist give you permission to use that art?
That Art is in creative common license.



This card synergize with :gravity in 3 way:
1. Can be catapulted to freeze shield. With her defence deal some damage.
2. Can use Gravity pull on her to force  creature to attack her. Short CC but you don't take damage like with ice shield. Moreover ice shield/permafrost shield don't affect small creature 1/2 atk, but her yes. Need defence to block at least several low atk creatures.
3. With an high defence, you can play acceleration on her. If your opponent want to stop her has to "pay".


I tried to do 2 version, unupped for something of aggressive, and upped with higher defence  if you want to use better combo with :gravity.
As both said, maybe unupped card should be have an higher atk, but it means an higher cost too, because a 5/6 cost 5 should be same of toadfish.


If I would increase cost to 6 :water, which kind of stats could she have?
Title: Re: Yuki-Onna | Yuki-Onna
Post by: OldTrees on December 17, 2011, 06:22:08 pm
You missed that it sinergy with :gravity not only for catapult, you can use gravity pull on it and force creature to attack her and be frozen. That's why I chose an high HP.
False.
Creatures attacking a gravity pulled creature are not targeting the gravity pulled creature. They will not be frozen.

This card synergize with :gravity in 3 way:
1. Can be catapulted to freeze shield. With her defence deal some damage.
2. Can use Gravity pull on her to force  creature to attack her. Short CC but you don't take damage like with ice shield. Moreover ice shield/permafrost shield don't affect small creature 1/2 atk, but her yes. Need defence to block at least several low atk creatures.
3. With an high defence, you can play acceleration on her. If your opponent want to stop her has to "pay".
1) Steam Engine gets 6|15 hp for 4 :water|5 :water + 1 card. Yuki-Onna will not be able to compete on damage and still make optimal use of the anti-CC ability. Focus on the shield freezing aspect.
2) False. Creatures need to target her to trigger the freezing ability. Gravity pulled creatures do not target. To cause the enemy to target her with CC she needs to be an inviting target. Moderate attack with acceptable cost/attack ratio would provide optimal provocation.
3) The alternative to the moderate attack is a forced synergy with Acceleration and high hp. I personally do not like forced synergy. A moderate hp and moderate attack would enable without requiring Acceleration.

4|6 -> 5|8 +1 cost
Title: Re: Yuki-Onna | Yuki-Onna
Post by: Daguerreo on December 17, 2011, 07:21:22 pm
1) Steam Engine gets 6|15 hp for 4 :water|5 :water + 1 card. Yuki-Onna will not be able to compete on damage and still make optimal use of the anti-CC ability. Focus on the shield freezing aspect.
2) False. Creatures need to target her to trigger the freezing ability. Gravity pulled creatures do not target. To cause the enemy to target her with CC she needs to be an inviting target. Moderate attack with acceptable cost/attack ratio would provide optimal provocation.
3) The alternative to the moderate attack is a forced synergy with Acceleration and high hp. I personally do not like forced synergy. A moderate hp and moderate attack would enable without requiring Acceleration.

4|6 -> 5|8 +1 cost
2) My concept of this card was "every thing touch it is frozen", so with attacking too. Need a reword indeed.
3) If you think it with a GP version is not a forcedy sinergy.
Title: Re: Yuki-Onna | Yuki-Onna
Post by: OldTrees on December 17, 2011, 07:29:21 pm
1) Steam Engine gets 6|15 hp for 4 :water|5 :water + 1 card. Yuki-Onna will not be able to compete on damage and still make optimal use of the anti-CC ability. Focus on the shield freezing aspect.
2) False. Creatures need to target her to trigger the freezing ability. Gravity pulled creatures do not target. To cause the enemy to target her with CC she needs to be an inviting target. Moderate attack with acceptable cost/attack ratio would provide optimal provocation.
3) The alternative to the moderate attack is a forced synergy with Acceleration and high hp. I personally do not like forced synergy. A moderate hp and moderate attack would enable without requiring Acceleration.

4|6 -> 5|8 +1 cost
2) My concept of this card was "every thing touch it is frozen", so with attacking too. Need a reword indeed.
3) If you think it with a GP version is not a forcedy sinergy.
If you change it to include attacks then the cost would need to increase dramatically (Super Permafrost) and would be a forced synergy with Gravity Pull and probably Basilisk Blood as well.
Title: Re: Yuki-Onna | Yuki-Onna
Post by: Annele on March 03, 2013, 01:12:37 am
CURATOR COMMENT

This card will not be permitted into the Crucible due to one or more of the following errors:


Correct these errors as soon as possible and feel free to submit again when ready.

Thank you. ^_^


Please make sure the text in the card image and the text in the table match.
Title: Re: Yuki-Onna | Yuki-Onna
Post by: Daguerreo on March 04, 2013, 03:04:02 pm
CURATOR COMMENT

This card will not be permitted into the Crucible due to one or more of the following errors:

  • Table filled out incorrectly.

Correct these errors as soon as possible and feel free to submit again when ready.

Thank you. ^_^


Please make sure the text in the card image and the text in the table match.

Done
blarg: