From what i have learned by playing SG bow, i can tell you will need:
A) 4 upped hourglasses(for drawing power)
B) Eternity(the deck is slow, so you could deckout without onne)
C) Bonewall(duh, much better protection than dimshield, cant be blown up, and the whole point of the deck)
You wont need that photon, or the second boneyard. If you remove dimshield, you can remove pillars and add some of what i told you(i have played this deck, and you will need atleast that).
Basically this.
However.. the version that I use is:
Hover over cards for details, click for permalink
52n 52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u6 6u6 71b 71b 74b 74b 77i 77i 7am 7am 7do 7do 7gq 7k2 7k6 7n3 7n3 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 80h 80h 80h 8ps
the blank card is Sanctuary
The purify and Sanctuary are in there for specific god's.. I run 3 quint's so I can make either 1 of each of the 3 creatures in the deck or any combo of those and/or mutants. The much needed cards for a deck like this would be:
Eternity
Oty
Fallen Elf(preferably Druid)
FFQ(great synergy card for Eternity, Fallen, and Oty
Boneyard(I run 2 to help pump out mutate targets and obv damage.. no matter what.. keep them UNupped!)
Bonewall(I choose to run 2 in case the first one falls before the lock is applied)
PA(helps to make sure your quanta sources dont go bye bye and the same with Eternity)
Firestorm(helps deal with mass creature decks like Ferox)
Sundial(I doubt I need to say anything here.. you run 6 ainec)
Hourglass(I run 5 due to the size of the deck, but you need to run atleast 4)
Miracle(this is up to you.. I have been working on variations that don't use it.. its pretty much a "please dont kill me yet" card)
Feral Bond(You will have a crapload of creatures so the healing will be great)
SoG's(if you have them then great.. its your call how many, but I run 6 for max effectiveness)
I have named this deck EM or nothing because when it wins it is almost always EM wins... You don't have to go the full 60.. I did because I come from an MTG background and am used to 60 card decks and using 60 allows for more versatility.
and one more thing.. get the photon out of there.. its NOT needed. you will have plenty of targets to mutate.. remember.. you can also use mutate ability + Eternity to send off element cards to the top of their library where they will sit in their hand gathering dust