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agogo

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Help on FG farmer-ish https://elementscommunity.org/forum/index.php?topic=23317.msg296538#msg296538
« on: March 23, 2011, 10:10:54 am »
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 4vm 52n 52n 55r 5f8 5l9 5oj 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 61o 61o 61t 61t 61t 621 621 74b
As you can see, it is a slight variation of the two more popular fg decks. I.e. a mixture of SG's rainbow FG for newbies, and a mixture of aether stall.

Help appreciated on my deck!

EDIT: Well, your advice makes sense, so I've made a few changes to my aether hold, which is quite less than before. 2 Boneyards, and two Fallen Elves to make more mutants, taken out a few growth creatures like forest spirit and two deflags. Put two quintessence in and a photon to mutate.

scottish

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Re: Help on FG farmer-ish https://elementscommunity.org/forum/index.php?topic=23317.msg296543#msg296543
« Reply #1 on: March 23, 2011, 10:28:33 am »
Why Air is your mark?
Life: good for incubation
Gravity: good for tyug feeding


Offline omegareaper7

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Re: Help on FG farmer-ish https://elementscommunity.org/forum/index.php?topic=23317.msg296601#msg296601
« Reply #2 on: March 23, 2011, 02:25:40 pm »
First off, you need quintessence.
Second, remove 1 or both deflags for one or two rain of fires, and remove two dimensional shields for bone yard and bonewall.
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killybob

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Re: Help on FG farmer-ish https://elementscommunity.org/forum/index.php?topic=23317.msg296674#msg296674
« Reply #3 on: March 23, 2011, 05:59:32 pm »
this topic needs to be here:http://elementscommunity.org/forum/index.php/board,56.0.html (http://elementscommunity.org/forum/index.php/board,56.0.html)

Thiefboy109

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Re: Help on FG farmer-ish https://elementscommunity.org/forum/index.php?topic=23317.msg296711#msg296711
« Reply #4 on: March 23, 2011, 07:54:07 pm »
This looks like something between a rush and a stall deck...
You should focus more on control card such as rain of fire(fire storm) and Bone wall.
In a FG rainbow, you don't need a lot of attackers. Just add some quintessence for the Oty and Queen, Add a Fallen Elf, and focus on your defences. An Oty together with boneyard, queen, and elf can ruins most easy Fgs. Just make all skeles into mutants, then start making fireflies into mutants too.

Also, take out mark of air. Change it to like Gravity or Life or add some hourglasses and make it time.

agogo

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Re: Help on FG farmer-ish https://elementscommunity.org/forum/index.php?topic=23317.msg297116#msg297116
« Reply #5 on: March 24, 2011, 06:54:05 am »
Thanks guys! Btw, my mark is time, my bad. If i remove d-shields, what should i do with my pillars, etc? However, dshields have saved my life many times, should i just remove deflags and growth creatures, and some others aside dshields?

ShiningSword

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Re: Help on FG farmer-ish https://elementscommunity.org/forum/index.php?topic=23317.msg297271#msg297271
« Reply #6 on: March 24, 2011, 03:34:40 pm »
From what i have learned by playing SG bow, i can tell you will need:
A) 4 upped hourglasses(for drawing power)
B) Eternity(the deck is slow, so you could deckout without onne)
C) Bonewall(duh, much better protection than dimshield, cant be blown up, and the whole point of the deck)
You wont need that photon, or the second boneyard. If you remove dimshield, you can remove pillars and add some of what i told you(i have played this deck, and you will need atleast that).

agogo

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Re: Help on FG farmer-ish https://elementscommunity.org/forum/index.php?topic=23317.msg297802#msg297802
« Reply #7 on: March 25, 2011, 05:23:41 am »
Thanks ShiningSword, however I don't have A) or B), so i need alternatives please!
But i will add a bonewall. What happens if it gets targeted with steal? what happens then?

ShiningSword

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Re: Help on FG farmer-ish https://elementscommunity.org/forum/index.php?topic=23317.msg298007#msg298007
« Reply #8 on: March 25, 2011, 06:41:23 pm »
A) can be used unupped, at least until you have more money.
B) you need to farm T50 for this(because it is really important)
IF they target bonewall with steal or destroy only one of the layers is stolen/destroyed, so it is very good(and it combos with RoF and oty, so it is perfect for this deck).

agogo

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Re: Help on FG farmer-ish https://elementscommunity.org/forum/index.php?topic=23317.msg298217#msg298217
« Reply #9 on: March 25, 2011, 11:31:38 pm »
What should I take out to make space for the hourglasses?

whitevo

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Re: Help on FG farmer-ish https://elementscommunity.org/forum/index.php?topic=23317.msg298235#msg298235
« Reply #10 on: March 25, 2011, 11:50:51 pm »
photon?!?!?! makes no sense in your deck, u dont need it.
2 aether pillars? näh rainbow towers will take of the aether quantum.

would add 1 more hourglass to balance the chance to get it.

Dont u think too much rainbow towers?
when u reach middle game and end game, u have out like 7 rainbow towers, and i think u dont rly need 7 more, but idk.
Right now u have 37,5% average rainbow draw chance per turn, u could take out 2-3 of them.

korpral

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Re: Help on FG farmer-ish https://elementscommunity.org/forum/index.php?topic=23317.msg298267#msg298267
« Reply #11 on: March 26, 2011, 01:03:14 am »
From what i have learned by playing SG bow, i can tell you will need:
A) 4 upped hourglasses(for drawing power)
B) Eternity(the deck is slow, so you could deckout without onne)
C) Bonewall(duh, much better protection than dimshield, cant be blown up, and the whole point of the deck)
You wont need that photon, or the second boneyard. If you remove dimshield, you can remove pillars and add some of what i told you(i have played this deck, and you will need atleast that).

Basically this.

However.. the version that I use is:
Hover over cards for details, click for permalink
Deck import code : [Select]
52n 52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u6 6u6 71b 71b 74b 74b 77i 77i 7am 7am 7do 7do 7gq 7k2 7k6 7n3 7n3 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 80h 80h 80h 8ps


the blank card is Sanctuary
The purify and Sanctuary are in there for specific god's.. I run 3 quint's so I can make either 1 of each of the 3 creatures in the deck or any combo of those and/or mutants. The much needed cards for a deck like this would be:

Eternity
Oty
Fallen Elf(preferably Druid)
FFQ(great synergy card for Eternity, Fallen, and Oty
Boneyard(I run 2 to help pump out mutate targets and obv damage.. no matter what.. keep them UNupped!)
Bonewall(I choose to run 2 in case the first one falls before the lock is applied)
PA(helps to make sure your quanta sources dont go bye bye and the same with Eternity)
Firestorm(helps deal with mass creature decks like Ferox)
Sundial(I doubt I need to say anything here.. you run 6 ainec)
Hourglass(I run 5 due to the size of the deck, but you need to run atleast 4)
Miracle(this is up to you.. I have been working on variations that don't use it.. its pretty much a "please dont kill me yet" card)
Feral Bond(You will have a crapload of creatures so the healing will be great)
SoG's(if you have them then great.. its your call how many, but I run 6 for max effectiveness)

I have named this deck EM or nothing because when it wins it is almost always EM wins... You don't have to go the full 60.. I did because I come from an MTG background and am used to 60 card decks and using 60 allows for more versatility.

and one more thing.. get the photon out of there.. its NOT needed. you will have plenty of targets to mutate.. remember.. you can also use mutate ability + Eternity to send off element cards to the top of their library where they will sit in their hand gathering dust :D

 

blarg: korpral