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Messages - korpral (49)

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1
Politics / Online Poker
« on: April 17, 2011, 05:02:19 pm »
Shout if you guys are pissed about the blackout. For those of you who don't know:

http://www.pokernews.com/news/2011/04/online-poker-big-three-indicted-10218.htm

2
Politics / Re: Donald Trump as president?
« on: April 07, 2011, 12:40:22 am »
this should not be humorous, as there is a real possibility of him being the GOP's main candidate.
Then the thread should be called "Donald Trump as GOP's candidate" not "Donald Trump as president" since we all know there is NO way the American public will vote that hairpiece into office.. I mean we(the american public) may be gullible and stupid, but we aren't complete morons.

3
Rainbow Decks / Re: EM or Nothing(FG grinding deck)
« on: April 06, 2011, 06:56:06 pm »
not a bad build, every timebow is going to have to choose a relative strength and weakness.  the most important difference is playing crisp and fresh.  (basically not tired or distracted)

i dont like the sanctuaries or feral bonds.  require too much else to be in your favor.  i like a 22-23 tower version of this deck with unupped druids.  nothing negative to say, just commenting in general

many style choices give you a good chance against a certain FG deck, but at the mercy of RNG drawing.  probably a 50-60% winning deck on a happy day.

if you can offer some personal stats and matchups, thats always a nice touch :)
tried the deck for a bit.
it really is a bit slow but can be fun if you survive long enough.

I mostly got killed before I could get it running tho ...

Problems for me - too much green quanta used (I think you do not need the feral bonds)

also - no PC which can be really annoying - it takes too long to wait for a steal or destroy mutant.
I'd add steals or pulvies  - 2b faster

perhaps add an antimatter too - I would have loved to get one quite often - u need quanta for the druids tho too - not sure here

one sanctuary is not enough - for the gods you really need it against (dark matter, dream catcher, ... ) you need it quick - quanta denial is the death of this deck - my opinion

thanks 4 posting it

I have ran a 22 tower variant as well. As far as the Sanct's My original build didn't have one. I will try to remember the original build and post it. As far as running Elf's over Druid's, I know that they have their upsides as far as CC, but I prefer the Druid's due to the fact that I don't want to worry about wasting a turn using mutate only to have my creature die instead of mutating. Especially since I tend to only need to use it as CC against either the big creatures or creatures with an annoying ability. I would much rather face a 2/30 armagio w/ steal that a 3/5 poison creature :P As far as PC I know that this deck is lacking it, but to run a 2nd weapon would mean to run a 3rd PA as both of the PA's in the deck are spoken for(1 for Eternity for end game to prevent decking, and the other goes on either a tower, an hourglass, or a shield) As for antimatter... well.. I know that other people like them, but I just can't get into them lol..

I would love to see others post their idea's on how to improve the deck. If nothing else maybe working together this deck could get up there to CCYB status(probably not likely, but would be cool). So please, keep the ideas flowing.

4
Rainbow Decks / Re: EM or Nothing(FG grinding deck)
« on: April 06, 2011, 10:40:58 am »
Anyone else want to give it a try.. The RNG seems to really hate me lately.. I got through 17 games which I will put in a spoiler
game 1: hermes(Loss)- he destroyed my turn 2 hourglass and then proceeded to dump out fast guys.. was holding bonewall and firestorm in my hand but couldnt play them until the turn following my death. Not much I could do this game.
game 2: Miracle(win,EM)- got out Druid and with that combined with Eternity, Miracle was unable to keep big creatures out long enough to do much against my healing.. not to mention the first mutant on my side was a 0/8 grav fire eater with 1gravity: mitosis. Won with EM. Spins gave nothing.
Game 3: Destiny(Loss)- The fate eggs killed me. Started with a 1 tower hand and drew no healing. Rarely do I ever lose to Destiny, but it happens from time to time.
Game 4: Osirus(Loss)- He got Pharoah's and Scarab's out faster than I could do anything.
Game 5: Destiny(Loss)- Fate Egg's ftw again. His first 2 eggs gave him GotP and Arctic Dragon(which he CP'd up to 22/14) and I was unable to draw any of my hourglasses and only 1 sundial.
Game 6: Fire Queen(Loss)- Opening hand contained no towers, and he started plopping out the FFQ's on his 2nd turn(he went first and played 5 Towers)
Game 7: Destiny(Win,EM)- Slow start, but managed to make a comeback. Once I got Druid and Oty on board it was gg. Won with EM. Spins gave 1x CP.
Game 8: Akebono(Loss)- Couldn't deal with early armagio with overdrive on it. Eventually got out Eternity but by that point he had 2 armagio's out(both w/ overdrive) and 3 Massive Dragon's.
Game 9: Ferox(Loss)- I had 1 tower most of the game. Along with both Firestorms.
Game 10: Scorpio(Loss)- 1 tower opening against him. He got out arctic squid and then proceeded to drop double ulti the next turn. I kinda screwed myself though. I would have been able to demolish his board and build back up but when I went to do it I found I was 2 fire short of being back to play double Firestorms with Bonewall out.
Game 11: Graviton(Loss)- Multiple explosions and an army of firemaster's did me in.
Game 12: Jezebel(Win,EM)- Stole every Hourglass I played before I was able to use them. I had 3 skeletons at one point which she aflatoxined which eventually infested my board with cell's. Eventually drew Permafrost to stop alot of damage and then after Jezebel stole BOTH Graveyards I managed to draw the 2nd Firestorm and along with the 1st one that was already in hand I managed to wipe her board and replace it all with skeletons that were unable to get through my shield. And thanks to her stealing my Hourglasses she decked herself. I won with EM. Spins gave nothing.
Game 13: Destiny(Win,EM)- Rather back and forth game. Had to wait until I could draw Purify to go for the win. Won by EM. Spins gave nothing.
Game 14: Scorpio(Loss)- Had 2 towers most of the game and the poison damage racked up faster than I could handle.
Game 15: Seism(Loss)- I have never had such a run of bad games. This game I had seism's quicksand's shutdown before they could even start with a 1st turn PA on my towers, but could not draw ANYTHING...
Game 16: Dark Matter(Loss)- BH spam ftl..
Game 17: Neptune(Loss)- I quit.

5
Politics / Re: Donald Trump as president?
« on: April 06, 2011, 06:15:35 am »
This thread should be in the Humor section not in politics.. since Trump running would be a joke.

6
Rainbow Decks / Re: EM or Nothing(FG grinding deck)
« on: April 05, 2011, 11:37:51 pm »
I am not sure yet if I will have internet at work tonight. If I do then I might be able to have the stats up by tomorrow.

7
Rainbow Decks / Re: EM or Nothing(FG grinding deck)
« on: April 05, 2011, 09:31:50 pm »
Maybe:
-2 feral bond, you already have SoG and sanctuary
-1 graveyard, you're using too much  :death
+1 sanctuary(more healing)/crusader(rewind+skeleton combo)
+2 pulvy/butterfly effect/deflag, you have no PC
and if you have blue nymph:
-1 FFQ
+1 nymph
-2 druids
+1 maxwell
+1 quint
As far as these suggestions, here is the problem..

-2 feral bond, you already have SoG and sanctuary(with all the SoG's and Sanc out it is a total of 34 HP regained a turn, but for the 2 ferals out with a full board of creatures, which tends to happen, thats 46 HP regained, the reason I run all of them is due to spot removal and FG's like Ferox and Fire Queen who can deal alot of damage so healing 80 a turn is always good.
-1 graveyard, you're using too much  :death(2 graveyards help fill my board quicker to have plenty of mutant bait and attackers, plus :death is never a problem)
+1 sanctuary(more healing)/crusader(rewind+skeleton combo)(I really only run 1 because I am find it's not really needed all the time and most of them time if I get it its either not needed or too late(in the case of BH spam where he gets out the BH nymph) so 1 is plenty)
+2 pulvy/butterfly effect/deflag, you have no PC(not needed.. The only FG that it would be good against would be Octane for the Unstable's)
and if you have blue nymph:
-1 FFQ
+1 nymph
-2 druids
+1 maxwell
+1 quint
(I have no Nymph's but either way the FFQ and Druid's are instrumental in this type of deck. Druid's are versatile enough that I can use them in many ways including using with Eternity to mutate their guys and rewind them to give them creatures that are dead in the hand. and the FFQ is a creature generator that I can either load up my board with attackers or load it up with mutate bait and also to avoid decking myself I rewind a firefly)

I am aware that the deck can be made different ways, but with the deck that I put in the OP can be considered an initial build that people can work from and change to their needs or wants.

8
Rainbow Decks / Re: EM or Nothing(FG grinding deck)
« on: April 05, 2011, 08:48:19 pm »
Can you give any stats? I'm curious if this works well.
IMO it works great... but I will do 100 games and post stats from them.

9
Rainbow Decks / Re: IEC Timebow
« on: April 05, 2011, 08:46:13 pm »
find it rather interesting that there are no sundial's in the deck..

10
Rainbow Decks / Re: EM or Nothing(FG grinding deck)
« on: April 05, 2011, 08:42:51 pm »
come on people.. no one else wants to comment on my deck?

11
Just wondering.. has anyone pointed out that the eastern is held at 2am est and the western is held at 2pm est? seems to me like it should be reversed lol either way.. im gonna try and make it. always have trouble deckbuilding... even more so w/ restrictions, but its free so whatever lol.. cya all there :D

12
Crucible Archive / Re: Time Loop | Time Loop
« on: April 01, 2011, 02:03:13 pm »
Still relatively new and tired to boot.. but I have a question about this cards interaction with skeletons.. would it cause an effect like Eternity the first time they are affected or would they just come back as skeletons?

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