This was my main bone build for a lot of my decks:
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 6rk 8po
I chose 6 phoenixes since they are the spine of your damage output. They have a nice 1:1 atk/cost ratio and they also come with the added benefit of resurrection, something much needed in fire's fragile creatures. The two crimson dragons provide extra support and damage, having a great 1.2 atk/cost ratio. I chose to pack 3 deflags in case any annoying permanents came up, and I found PC to be more useful than CC. PC also has the benefit of throwing opponents off because they'd expect fire to go CC. All in all, I haven't lost a single game in p2 with using this bone build. Decks based off this went 9-0.
Bloody Birds:
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BB is perhaps one of the strongest CC cards in the game. This went 4-0.
Sfumato Sfenix:
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 6rk 7n0 7n0 7n0 7n0 7n0 8pr
This was perhaps my favorite deck to use. A simple fog splash does a lot, considering that fog is only 1
and blocks 40% of attacks. It also has the added benefit of giving quanta advantage if a person destroys it (all PC costs more than fog). This went 3-0.
Bone Buckling Birds:
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 6rk 715 715 715 715 715 8pk
In a pvp environment racked with glass cannons, one really cheap CC card is bone shield. Able to kill off fire creatures at ease and permanently put a stop to phoenixes as well as golems, the power of this shield simply cannot be underestimated. The cheapness (2
) also makes it very handy and gives you quanta advantage if someone uses a deflag on it. This went 2-0.
Firestalls:
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5f5 5f5 5f5 5f5 5f7 5f7 5f7 5f7 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lm 5lm 5lm 5lm 5lm 5lm 7dk 7dk 7dk 7k2 7k2 7k2 8pq
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5f5 5f5 5f5 5f5 5f7 5f7 5f8 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lm 5lm 5lm 5lm 5lm 5lm 7dk 7dk 7dn 7dn 7dn 7k2 7k2 7k2 8pq
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Something I've learned: Miracle is absolutely a must in firestall. Without it, there just isn't enough stall potential. The top two decks won one game each while the last deck lost a game.
Hollow Giant Woo:
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596 596 596 596 596 596 5f0 5f0 5f0 5f6 5f6 5f6 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 7dq 7dq 7dq 7dq 7dq 7dq 8pm
Wardens and golems. Wardens provide CC, golems build up damage. As long as there isn't too much control this should run smoothly. Went 1-0.
Xu Fu's Dimension:
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5f0 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61t 61t 61t 7dg 7dg 7dn 7dn 7dn 7do 8pu
Dimensional shield is certainly a very powerful card, but fire bolts bypass it. This went 0-1.
Molten Earth? I don't have a good name for this:
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58o 58o 58o 58o 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f7 5fa 5fa 5fa 5fa 5fa 5fc 5fc 77j 77j 77j 77j 77j 77j 8pm
Tried to use EQ as a way to shut down quanta. This didn't do too well because the one time I used it my opponent had immolation. This went 0-1.
Matches:
http://elementscommunity.org/forum/index.php/topic,44271.msg1010188.html#msg1010188http://elementscommunity.org/forum/index.php/topic,44228.msg1009757.html#msg1009757http://elementscommunity.org/forum/index.php/topic,44206.msg1009529.html#msg1009529http://elementscommunity.org/forum/index.php/topic,44117.msg1008272.html#msg1008272