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Elements the Game => War Archive => War => Events and Competitions => Death => Topic started by: xuru on November 07, 2010, 02:17:28 am

Title: Round 3 - Decks
Post by: xuru on November 07, 2010, 02:17:28 am
Duel phase has started
:death Mastermind79
:fire Stinnger
:life Wizelsnarf
:death Malduk
:aether mrpaper
:death home_wreckaz
:life Daxx
:death Shantu
:entropy xKelevra
:death Xuru
:water RavingRabbid
:death smuglapse
:air truddy02
:death Nume
:death MrBlonde
:darkness 9270984
:aether Boingo
:death Corrum
Round 3 - Decks

MrBlonde
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Malduk
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Xuru
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smuglapse
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Nume
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Corrum
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Mastermind79
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Shantu
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home_wreckaz
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Title: Re: Round 3 - Decks
Post by: xuru on November 07, 2010, 02:30:19 am
Here are the first ideas for decks.

Vs :water - Discords probably. They used :fire deck already against us and lost. They'll likely expect bonewalls now, so I doubt they will have deflags.

Vs :entropy - Tough nut. Dissipation, AM and Purify - we cannot break this. Unless we take fire and explode those shields. Pots for CC (for our own creatures too). Another option would be deck them out maybe with miracles.

Vs :aether (2 decks) - They are not very engaged in the war. I wouldnt be surprised if they field that water deck again once. :earth with EQs for one deck, :darkness with Steals for other deck seems okay.

Vs :fire - No idea what they have in the vault, have to check that first. They are not doing so great this time. Some poison deck could work here, with some shields for stall.

Vs :darkness - They got loads of cards from salvages, so are not as predictable as before (not that darkness was ever easily predictable anyway). Rush with CC? Caparace would be funny. No idea yet.

Vs :air - Whatever we have left in the Vault that works :D Could be a good time for those Pheonixes we'll salvage. Plagues to get rid of possible Flies, or Firestorm. We'll have to see how many :fire cards we'll have left.

Vs :life (2 decks) - Since both me and MrBlonde packed shields with CC, my guess is that they will take some perma control cards here now. They have loads of Deflags in the Vault. I'd maybe take a rush for myself as I get to upgrade 3 (maybe Graboids to be sure to outrush :life), and have Shantu use Bonewalls with mix of poison and creatures.
Im going with fire. Deflagration will help against discord/shield and rage potions will destroy every creature they may have.

Vs :life i would mix rush with some CC

Vs :aether i would take one with EQ and the second one beath rush with steals.

Vs :water discord can be very useful. Whatever you are going to face, they are nearly always heavy on quanta
Title: Re: Round 3 - Decks
Post by: Shantu on November 07, 2010, 09:52:51 am
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How is this? Perhaps more plagues? Plague > Adrenaline > Bonewall
Title: Re: Round 3 - Decks
Post by: Malduk on November 07, 2010, 01:02:10 pm
I updated this post with "final" versions.

VS :darkness (MrBlonde)

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VS :life 1 (Malduk)

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VS :life 2 (Shantu)

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VS :water (Smuglapse)

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VS :aether 1 (home_wreckaz)

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VS :aether 2 (corrum)

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VS :air (Nume) (Its a weakish deck... so is the fire deck due to quanta issues. However, both have a chance to win, I'm really unsure which one to take)

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VS :fire (Mastermind) (Should stop rush, tricky against Bolt decks)

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Sheet for card count updated.

Leftover :death cards:

15 bone pillar
13 pendulum
2 bone dragon
8 spider
2 skull shield
6 poison   
1 bonewall
3 mummy
4 death stalker
4 arsenic







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Title: Re: Round 3 - Decks
Post by: Malduk on November 07, 2010, 01:35:33 pm
Looking at those decks... we may be low on some cards :D Maybe Phase shield deckout/Fractal deck could be used somewhere.
Title: Re: Round 3 - Decks
Post by: MrBlonde on November 07, 2010, 06:39:43 pm
If nobody uses light i may go for a deckout/stall. Use all 12 light cards, upp the miracles and holy lights, 6 plagues 5 bonewalls 15-16 towers, maybe some poisons. Might have to go lower on the towers though depending on our decks.
Title: Re: Round 3 - Decks
Post by: Malduk on November 07, 2010, 08:04:40 pm
If nobody uses light i may go for a deckout/stall. Use all 12 light cards, upp the miracles and holy lights, 6 plagues 5 bonewalls 15-16 towers, maybe some poisons. Might have to go lower on the towers though depending on our decks.
Looking at round 2 decks they made, they are either graboid rush rainbows (which that type of stall *might* beat), fractal deck (where you lose), or EQ/pest quanta denial (where you also lose). It is quite possible they will go with Graboids again to unlock Purify. Maybe Fog with Shockwaves to keep things cheap, 3 Holy Flash maybe, Upped spiders? If against that Graboid rainbow, we must put pressure on their HP so they cant wait to evolve them all at the same time.
Title: Re: Round 3 - Decks
Post by: MrBlonde on November 07, 2010, 08:12:00 pm
If nobody uses light i may go for a deckout/stall. Use all 12 light cards, upp the miracles and holy lights, 6 plagues 5 bonewalls 15-16 towers, maybe some poisons. Might have to go lower on the towers though depending on our decks.
Looking at round 2 decks they made, they are either graboid rush rainbows (which that type of stall *might* beat), fractal deck (where you lose), or EQ/pest quanta denial (where you also lose). It is quite possible they will go with Graboids again to unlock Purify. Maybe Fog with Shockwaves to keep things cheap, 3 Holy Flash maybe, Upped spiders? If against that Graboid rainbow, we must put pressure on their HP so they cant wait to evolve them all at the same time.
Not home right now but have been thinking about this matchup.  I completely forgot about graboids. I could make a mass CC deck with plagues shockwaves and 3 holy flash with bonewalls. For graboids a great deck would probably be a fractal/lightning. Course devourers hurt that deck pretty bad. Hmmmm.
Title: Re: Round 3 - Decks
Post by: Malduk on November 07, 2010, 08:19:07 pm
Yeah, they have 3 sets of that boring graboid rainbow... 2 sets of EQs, and then there's that boring fractal dev deck. :darkness is really annoying element.
Title: Re: Round 3 - Decks
Post by: Shantu on November 07, 2010, 09:47:44 pm
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Ok, this is it for now, unless I get to know something, this will stay. Probably needs a bit more testing, but it's fast and cool.

Blonde, could you sticky please the deck preparation spreadsheet? It's handy I suppose.
Title: Re: Round 3 - Decks
Post by: Malduk on November 08, 2010, 12:47:35 am
My deck could be also considered done now. I need someone to playtest with after Shantu goes to sleep to see how others work though  :P

After I filled MrBlondes spreadsheet with 2 :aether , 2: life , :air and :water deck, we're left with 0 dragons, 4 walls and 5 mummies.  ??? Other cards are good. So, we'll have to look for alternatives to free up some cards...
Looking through :water matches, I'd say we can field several decks there and still have about the same chance to hit or miss. I'd expect them to go with either Ice Bolt / Miracle stall, or with some type of semi rush like Toads/Dragons.
Title: Re: Round 3 - Decks
Post by: Mastermind79 on November 08, 2010, 05:43:48 am
v. entropy, speed poison?
v. life, bonewall-plague
v. water, stall
v. fire, ???
v. aether, looks like the decks we have should work
Title: Re: Round 3 - Decks
Post by: smuglapse on November 08, 2010, 08:49:09 pm
Looking through :water matches, I'd say we can field several decks there and still have about the same chance to hit or miss. I'd expect them to go with either Ice Bolt / Miracle stall, or with some type of semi rush like Toads/Dragons.
I think any kind of denial will win.  Discord or EQs.
Title: Re: Round 3 - Decks
Post by: MrBlonde on November 08, 2010, 10:04:22 pm
I guess currently the decks we need are entropy, fire, and mine (darkness). Looking at our vault we are getting pretty limited. Depending what we have i can always fall back to 12 light cards 5-6 shockwaves, air mark, plagues some walls lots of towers/pillars and hope for the best.
Title: Re: Round 3 - Decks
Post by: Malduk on November 08, 2010, 10:07:14 pm
We're on chat testing decks atm. I removed one dragon from that gravity deck, so thats 1 card extra so far  ;D
Title: Re: Round 3 - Decks
Post by: smuglapse on November 08, 2010, 11:13:13 pm
modified deck to use against ravingrabbid :water

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Can be adjusted if some cards are needed elsewhere.
Title: Re: Round 3 - Decks
Post by: Malduk on November 08, 2010, 11:47:21 pm
I guess currently the decks we need are entropy, fire, and mine (darkness). Looking at our vault we are getting pretty limited. Depending what we have i can always fall back to 12 light cards 5-6 shockwaves, air mark, plagues some walls lots of towers/pillars and hope for the best.
Spiders/Poison is unused. Air is unused. 4 Novas possibly to add layer of protection against Devs? Miracle stall wont work against denial. You could take something similar I used in round 1, but have upped Spiders instead of Mummies. Like this:

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Its hard/impossible to deny this deck, it can outrush graboids. Discord might be an issue, would have to test it moar, but cards are cheap, and quanta production is huge.
Title: Re: Round 3 - Decks
Post by: Nume on November 09, 2010, 12:35:08 am
After a bit of testing (dont have much time, at work) I have to say I think the proposed deck vs air may have too much of a quanta issue to be very good. It has a tough time playing much of anything for 5+ turns, and even then its slow because most cards cost 5+ quanta and all it has for generation is pendulums.

Edit: After a few more games I may be wrong. It definitely is very slow starting, but I did win almost every game (albeit I was playing ai3 not air team but yeah). Once it gets control its pretty tough. It would still probably be very vulnerable to any kind of rush though so I dont know.
Title: Re: Round 3 - Decks
Post by: Malduk on November 09, 2010, 01:28:29 am
After a bit of testing (dont have much time, at work) I have to say I think the proposed deck vs air may have too much of a quanta issue to be very good. It has a tough time playing much of anything for 5+ turns, and even then its slow because most cards cost 5+ quanta and all it has for generation is pendulums.

Edit: After a few more games I may be wrong. It definitely is very slow starting, but I did win almost every game (albeit I was playing ai3 not air team but yeah). Once it gets control its pretty tough. It would still probably be very vulnerable to any kind of rush though so I dont know.
I havent played a single game with it yet to be honest, just put together those cards.  :-X
Air decks are usually slow themselves too, but no one can say they just wont take some rush based on other element. When you get a Pheonix or two out, they wont be able to remove it that easily. You have control to take away OEs from weapon slot and flying OEs, so for one Pheonix, they have to waste 3 shockwaves if they want to stop you from reviving it.
All creatures are airborne too, so you dont have to worry about Wings. I'll try to test it tomorrow against couple of :air decks to see how it works.
Title: Re: Round 3 - Decks
Post by: Nume on November 09, 2010, 02:58:38 am
Yeah I actually think it has a decent chance of working now after more games with it :P. Once you get ~4 pendulums up, you can gain pretty solid control with all the pc/cc and bone walls, plus hard to kill creatures and poison damage.
Title: Re: Round 3 - Decks
Post by: MrBlonde on November 09, 2010, 08:29:04 am
Hi guys, was planning to test some decks tonight but unfortunately i left my charger at the office for my laptop.... *sigh* Well i will be on tomorrow night til late as necessary to finish everything that doesn't get done. (24 hrs from now)
Title: Re: Round 3 - Decks
Post by: Malduk on November 09, 2010, 05:46:30 pm
Alternatives for Nume against :air
They havent used water deck once, nor showed Purify in the Vault.

Typical "speed poison". Not a huge fan of this choice, but could work.

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Life duo. To outheal their damage while poison does it thing. Good choice against FFQ or flying Morning stars. Drakes are there just for good measure of dropping them in the last turns if needed.

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Silly :time duo with sundials to stall creature damage and rewinds to take off the field flying stuff/expensive stuff, with poison/arsenic could also be used here.
Guys, log in to our chat and test them against each other. I dont have time to test all decks myself.
Title: Re: Round 3 - Decks
Post by: Malduk on November 09, 2010, 06:18:02 pm
Deck for :fire deckout:

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None of their creatures can survive any CC. Novas and reflective shield are there to fight off possible bolt deck, Purify is there because poison goes with that deck. Freeze + Shockwave is nice if something huge gets dropped. Seems solid unless they pack more cards, which I somehow find unlikely. Fire loves small decks.
Title: Re: Round 3 - Decks
Post by: MrBlonde on November 09, 2010, 07:55:46 pm
Hey Malduk, Thanks for all the decks so far. I will be on tonight to test and hopefully somebody will be on. If not, oh well i'll figure something out. My company is almost at the release of our closed Beta (monday the 15th) for a game so things are really crazy right now. Playing my match is going to be tight as well but i will keep everyone updated.
Title: Re: Round 3 - Decks
Post by: MrBlonde on November 09, 2010, 09:58:05 pm
im in the EST time zone. im usually on from 3-10 est on weekdays and anywhere from 12-10 EST on weekends
Damn... if i work on Saturday i'm screwed. I'm only going to be available 1230-3am Wed, Thursday, Friday,and Sat.
Title: Re: Round 3 - Decks
Post by: Malduk on November 09, 2010, 10:02:18 pm
im in the EST time zone. im usually on from 3-10 est on weekdays and anywhere from 12-10 EST on weekends
Damn... if i work on Saturday i'm screwed. I'm only going to be available 1230-3am Wed, Thursday, Friday,and Sat.
Sucky thing is... your deck likely wont work well without unupped spiders. Btw, you're a game developer?

Title: Re: Round 3 - Decks
Post by: MrBlonde on November 09, 2010, 11:04:07 pm
Sucky thing is... your deck likely wont work well without unupped spiders. Btw, you're a game developer?
I guess you could call me that. I actually don't develop games but my company does. I guess i'm more of the creative think tank portion.

I am trying to setup the match at  9am PST on Saturday so that should work out.
Title: Re: Round 3 - Decks
Post by: Malduk on November 10, 2010, 02:32:05 am
Cool. I'm guessing the name of the game you're working on is "secret"? :)

Anyway, I updated my post on the first page with all "finished" decks. The only thing that lacks is deck against entropy. Also, there's a list with leftover cards.
This is the deck that could be used there, but needs more tweaking, and I'm not even sure I'd like to field that:

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Its not really the best choice against Discord. At this point, I'd just throw cards we dont want from our Vault in there  :P  There's almost a day left on the clock, tomorrow may me smarter than tonight.
Title: Re: Round 3 - Decks
Post by: smuglapse on November 10, 2010, 03:05:50 am
We played around with a mummy pharaoh deck with "meh" result.  Any other ideas?

Anyways, I'll be back on tomorrow before deadline to help with vault.
Title: Re: Round 3 - Decks
Post by: Nume on November 10, 2010, 05:05:00 am
As far as the deck vs air, the fire deck originally in there probably would work. If you think the one there now will work better though I'm open to whichever. I'm really not sure between them tbh, but the more I played the fire deck the more I liked it :P. I played a similar deck to the one thats there now against earth first round, and it didnt work then but that was because he used a poison stall, but yeah I'm comfortable using that if thats what you guys think will work better.
Title: Re: Round 3 - Decks
Post by: home_wreckaz on November 10, 2010, 06:16:02 am
Uh, sorry about being AWOL suddenly, laptop came, got it fixed and things and went a bit crazy with Dofus and League of Legends over the weekend. Just finished my exam a few hours ago and realized I missed out a whole chunk of the deck making phase. I'm gonna try and pm mrpaper and hopefully decide on a timing then get back to you guys, I'll be online in maybe 4~6hours time and if anybody is free, I would like to test out the deck.

Also, any tips on that deck usage would be nice.
Title: Re: Round 3 - Decks
Post by: MrBlonde on November 10, 2010, 07:41:12 am
Cool. I'm guessing the name of the game you're working on is "secret"? :)
Lol.. not really a secret but it's one of those games that i'm thinking wouldn't be too popular around here. It's a social network game and if on schedule will be showing up on Monday.
Title: Re: Round 3 - Decks
Post by: MrBlonde on November 10, 2010, 10:34:24 am
Alright here are a couple decks i made for the entropy matchup. I'm really not happy with either deck but i don't think we have a whole lot of choices at this point.

Anyhow if you guys think of anything better please change the deck. I myself am off to sleepy land. I think the fire one will be a little better so i am putting that one in the deck.


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Title: Re: Round 3 - Decks
Post by: home_wreckaz on November 10, 2010, 10:39:36 am
Uh, sorry about being AWOL suddenly, laptop came, got it fixed and things and went a bit crazy with Dofus and League of Legends over the weekend. Just finished my exam a few hours ago and realized I missed out a whole chunk of the deck making phase. I'm gonna try and pm mrpaper and hopefully decide on a timing then get back to you guys, I'll be online in maybe 4~6hours time and if anybody is free, I would like to test out the deck.

Also, any tips on that deck usage would be nice.
Ignore this post, grandma's hospitalized due to lung infection and old age, things like that, won't be around, heading off to hospital to see her. I'll do some test some other time.
Title: Re: Round 3 - Decks
Post by: Shantu on November 10, 2010, 02:43:51 pm
I hope she will get better!

About Entropy: they have only one matchup against us now, therefor they can use all (3?) purifies they have. I don't think poison is a great idea.
Title: Re: Round 3 - Decks
Post by: Corrum on November 10, 2010, 04:13:02 pm
Blonde and home_wrecka, make sure to pm me if it looks like you won't be able to find a good time for your matches and I will make sure to get em covered.

Sorry to hear about your grandmother HW.

Corrum
Title: Re: Round 3 - Decks
Post by: MrBlonde on November 10, 2010, 05:44:13 pm
I hope she will get better!

About Entropy: they have only one matchup against us now, therefor they can use all (3?) purifies they have. I don't think poison is a great idea.
Neither do i, but with what's in our vault we really don't have a whole lot of options.
Title: Re: Round 3 - Decks
Post by: Malduk on November 10, 2010, 06:14:10 pm
I hope she will get better!

About Entropy: they have only one matchup against us now, therefor they can use all (3?) purifies they have. I don't think poison is a great idea.
Neither do i, but with what's in our vault we really don't have a whole lot of options.
I'm going to make some smallish changes to that fire deck against air, so hopefully someone will be online before the deadline to change the post with decks. Also, atm we're breaking bonewall limit, so we'll need another deck for entropy. I'm seriously considering that time deck Smuglapse was testing. Its just as bad as any other deck, but can actually penetrate diss shield eventually, and scarabs are almost immune to AM. Discord might provide some gravity too.
Title: Re: Round 3 - Decks
Post by: Malduk on November 10, 2010, 07:55:44 pm
New deck for Nume, please someone include it in original topic:

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Added more pendulums for better initial draws. Depending on their deck, it can go to deckout too, so 33 cards is a good number. I tested it twice against their :entropy / :air duo, and won both times on the last turn, so play it smart ;)


Suggested deck for :entropy . Here's the spreadsheet with list of available cards, knock yourself out:
https://spreadsheets.google.com/ccc?key=0AgVtVpdbiyj7dGdhWUZ3YU8yOFZLakhRcndqSTdreFE&hl=en&pli=1#gid=0

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Title: Re: Round 3 - Decks
Post by: Malduk on November 10, 2010, 09:40:15 pm
Some notes about your decks guys, since I'm not sure who managed to do some testing with their decks... Smuglapse told me to do it.  ;D

MrBlonde - pretty straight up rush deck. Plagues are the only defense, and you'd probably use them only if they spam vampires/devs. Just count quanta and play to get as much damage per turn as possible.

Smuglapse - Mummies first, hold your dragons if possible until some CC is down and you feel its safe, or its an end game.

Nume - your deck needs loads of quanta generated, and you basically cant make a mistake there. Make sure to figure out what their deck is before spending tons of quanta on Dragons.
If they splash entropy, deflags are for Discords. Save 1 Deflag for Shield when you go for the kill. If they field small creature, its likely for BE. Plagues can help against those and Maxwells, while you'll have to save Rage for your own antimattered Pheonix (2-3 AMs per deck). If you can drop Pheonix and Bonewall early, you should be good. Dragons are for the kill of course.

Corrum - straightforward deck. If they go with dim shields and lobo, you can use momentums on the same dragon repeatedly and save others in hand to drop at once if shield goes down (if you see water mark, drop first dragon as soon as possible). Otherwise, they most likely have Lightnings in the deck, so play Dragon and Momentum on the same turn so they have to waste 2 lightnings per drake. Arsenic is great for early game, but as soon as shields start chaining, switch to Titan. Your deck also dont like mistakes much, so good luck.

home_wreckaz - you dont need to think much. Destroy their pillars/pendulums and rush them. Their stuff are expensive. Play Mummies and Spiders first to draw possible lightnings if you can.

Mastermind - you'll need some luck... If they use rush, as soon as you place first bonewall you should be fine. There's tons of CC in there. Play Arsenic whenever, but try to fly OE. Its much harder for them to destroy it if its flown.
If they use Bolt deck, then you'll definitely need luck. Deflags are there for Fahren. That thing can kill you when you switch to Reflective shield (count their cards and quanta to figure out when to switch). Purify is for possible poison.

Shantu - you built your own deck. Good luck.

Xuru - sacrifice a lamb to element gods.


Sorry if I was pointing the obvious.
Title: Re: Round 3 - Decks
Post by: home_wreckaz on November 11, 2010, 03:16:44 am
Thanks for the note Malduk, I'm not too sure of what I might be up against and things so it's much appreciated.

Also, I've arranged my duel to be around 1pm~4pm GMT eh today or tomorrow, not too sure which day it is but around 10 hours from this post onwards unless he comes online in around 1 hour then we'll play straight away. Gotta head out now.

Also things aren't looking too good for my grandma, she's 90 now and seeing her having difficulty even opening her eyes/breathing, the doc said there won't be much time left. I might be online less frequently over the next few weeks, but I'll try to at the very least settle the timings for my match up so it's easier on Corrum.
Title: Re: Round 3 - Decks
Post by: MrBlonde on November 11, 2010, 08:28:54 am
No worries HW. RL takes precedence over everything else. Just keep us updated and let us know what you can do when you can. I wish the best for your Grandmother and hope you are well.
Title: Re: Round 3 - Decks
Post by: home_wreckaz on November 11, 2010, 01:13:24 pm
No good, late EQ draws killed me, 2-0 to aether for this match.
Title: Re: Round 3 - Decks
Post by: Malduk on November 11, 2010, 02:25:38 pm
No good, late EQ draws killed me, 2-0 to aether for this match.
That was some major bad luck there. I did about 7-8 games with your deck against dragon/shied and flyer deck, and won easily, because its almost impossible NOT to have at least one EQ in your first 8 cards. Your deck had easier time beating those than corrums deck.  ::)
Title: Re: Round 3 - Decks
Post by: Malduk on November 12, 2010, 11:51:19 pm
I was super annoyed with results of some matches this round, but that win Xuru pulled off is so funny that I still cant believe it happened. If they bothered with at least Discord, who knows what would have happened there.

Shantu lost fairly. That deck Daxx used was something I seriously didnt expect seeing against which decks they lost last round. I still cant believe they used it. Guess :life is not overthinking their decks much. Anyway, Shantu you made a solid deck, they just used an epic counter.

We were lucky with MrBlondes match... Pure rush is always dependent on draws from both sides, especially when your opponent can CC almost all of your creatures.

My game was rather easy. Expected such deck, prepared for it.

Nume against air: expected dragon deck, prepared for it, went great.

Water made a deck that beats tons of decks :death can make. Seriously, kudos for their deck. Luckily, Smug had I-WIN card of the event aka Discord. Go :death .

Two matches against :aether were something that ruined our round. The amount of RNG fail in those games was just insane. I made several variations of the deck they used in those matches, and both our decks won most of the matches, failing once or twice on a badish draw.

Mastermind against fire was a tough luck. I knew Bolt deck would be very hard seeing how we only had 1 reflective shield in the Vault. I said on chat that if I was them, I'd use bolt deck, but was stupidly hoping they wouldnt. This one was all my mistake, should have built a rush with Purify/Mirror rather than CC stall.  :(

Xuru - lol. It made my day, even though I wouldnt mind at all dropping those :time cards.


Anyway, sorry for whining, I had to vent somewhere, as this was our worst round so far, and I built most decks  :'(
Title: Re: Round 3 - Decks
Post by: smuglapse on November 13, 2010, 12:26:35 am
Hey we kept our fire cards.  ;)

And we didn't endlessly complain about how the RNG screwed us like some other teams.  Even though those were some epic screws.

Death - over a trillion served!
Title: Re: Round 3 - Decks
Post by: MrBlonde on November 13, 2010, 12:37:27 am
No worries Malduk. We did fine. Most of the teams are running about even so we are still number 4 i think in terms of cards. The next 2 rounds will make or break us most likely. Basically we kinda broke even. Lucky 2 rounds, unlucky 2 other rounds.

Thanks for making the decks Malduk!
Title: Re: Round 3 - Decks
Post by: Nume on November 13, 2010, 02:02:25 am
Looking at the standings, the only other team with more than 5 wins was fire, so we didnt do too bad.
Title: Re: Round 3 - Decks
Post by: Corrum on November 13, 2010, 04:04:37 pm
Malduk,
Don't let it get ya down.  You put together awesome decks but luck of the draw can only be mitigated not eliminated.  There were several wins this round where matches went against the probabilities.

Next round we shall crush them!

Corrum
Title: Re: Round 3 - Decks
Post by: Boingo on December 20, 2010, 05:40:21 am
Two matches against :aether were something that ruined our round. The amount of RNG fail in those games was just insane. I made several variations of the deck they used in those matches, and both our decks won most of the matches, failing once or twice on a badish draw.
Thank you for posting this.  This was the one post I was looking forward to seeing from all the opposing teams' secret threads.  I'm glad to see it registered on your radar.  Winning both matches for us was not likely when I see the deck matchups, and winning BOTH 2-0....wow.  I know we got away with a few lucky matches here (especially the one with purify giving me the win with 1 hp) but I guess that's what happens in War.

We were honored to do battle with Team Death.
blarg: Mastermind79,Stinnger,Wizelsnarf,Malduk,mrpaper,home_wreckaz,Daxx,Shantu,xKelevra,Xuru,RavingRabbid,smuglapse,truddy02,Nume,MrBlonde,9270984,Boingo,Corrum