I love the Water / Time synergy. I think Frozen Hourglass obtains that in a more intresting way.
Frozen Hourglass | Frozen Hourglass (
http://elementscommunity.org/forum/index.php/topic,29302.0.html) is the mere disguise of a time mechanic into a water card. Clepsydra carries a completelly new mechanics.
Why should this be a Water card? Liquid Time only suggests the term water, but can be easily changed. In fact, if you change the name of the ability to "Temporal Purification" it may very well be a light card.
A clepsydra is a
water clock whereas the light clock is called sundial ...
The fact is, the card is not tied to Water by any mechanical theme.
The whole idea is to create one. I didn't want to use an already existing effect and artificially making it a water card. I wanted to a new card-draw alteration which would fit the thematic of the water clock. The water clock represent the flow of time. The "liquid time" ability modifies it. I think it fits.
I think this would fit Darkness or even Mono Time better.
Here again I don't know what fits better to a water clock than a
/
duo. Concerning the effect only, I wanted to avoid a too easy abuse of nightmare with it. Being able to empty the hand on one side and to fill it on the other needs to be more complicated than a duo. That why the card cannot be either mono-time or
/
.
Also, this suffers the same problem as the old Dune Scorpion. It can easily "destroy" cards by pushing them to the bottom of the deck. The only difference towards discarding altogether is that in very long matches you're going to draw them again, which is easily avoided by playing a Clepsydra Rush (think of Time Mark Tsunami, or Toadfish/Ghosts).
It does not destroy the card, it moves it (alteration of the flow of time - remember). In game, you can prevent a draw, rewind a card, accelerate a draw, prevent a play or copy a card before it is played. i don't see how this effect is such a taboo.
If discarding is taboo as long as there is no Graveyard to manipulate, then this is a no-go too as long as we don't have deck manipulation à la Demonic Tutor.
I don't understand this.
(by the way, have you taken a look at Magnet Tracer, the Gravity permanent?)
Magnet Tracer | Magnet Tracer (
http://elementscommunity.org/forum/index.php/topic,17614.msg239561#msg239561) has nothing to do with the present card - except maybe as being a counter. It is an excellent idea btw.
Thanks Morg for your interest for the card. Don't hesitate to detail your objections if I took your questions with the wrong end of the stick ...
Does anyone has an analysis about the possible use of the ability on the two players? Suggestion of a new wording:
: Liquid time - Send the upper card in the hand of the target player to the bottom of his deck.
Would it make the card too powerful or would it just render it less situational?