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Geldon

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Shard | Shard of Clarity https://elementscommunity.org/forum/index.php?topic=12635.msg159171#msg159171
« on: September 15, 2010, 08:53:52 pm »
NAME:
Shard
ELEMENT:
Other
COST:
1
TYPE:
Spell
ATK|HP:
TEXT:
It looks like a crystal shard.
It seems to be useless,
but it might be upgradable.
NAME:
Shard of Clarity
ELEMENT:
Other
COST:
3
TYPE:
Permanent
ATK|HP:
TEXT:
Alternately removes 2 poison and
adds 1 point of healing per turn.
Cumulative.
ART:
Just a modified Shard/Shard of divinity
IDEA:
Look above
NOTES:
SERIES:
I added the wrong type to the images but I will change that in time if some of you think that card might be useful. The reason why it seems useful for me is, that now many decks have some poisonous creatures and purify is still the only "antidot". Maybe there also should be a spell or a creature to remove the poison status of infected creatures.

Offline willng3

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Re: Shard | Shard of Clarity https://elementscommunity.org/forum/index.php?topic=12635.msg159197#msg159197
« Reply #1 on: September 15, 2010, 09:29:02 pm »
The only problem I see with this card is that its application is extremely limited.  Purify, for instance is able to heal you while simultaneously removing your poison condition completely.  This card is only useful when going up against a poison user, otherwise it seems to be a waste of space.  Also, the removal of poison may not be fast enough for its play to be considered useful.  Deathstalkers and Dune Scorps will be able to negate this card easily, and a complete poison user will be able to redeal any poison damage removed rather quickly.  Needs a buff IMO.
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Re: Shard | Shard of Clarity https://elementscommunity.org/forum/index.php?topic=12635.msg159202#msg159202
« Reply #2 on: September 15, 2010, 09:35:41 pm »
How 'bout gives 1 purity counter every turn. Cumulative.

Geldon

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Re: Shard | Shard of Clarity https://elementscommunity.org/forum/index.php?topic=12635.msg159212#msg159212
« Reply #3 on: September 15, 2010, 09:55:30 pm »
How 'bout gives 1 purity counter every turn. Cumulative.
Sounds interesting but I still would like to have the "remove poison" status.  What do you think about an alternating effect like a pendulum: "Alternately removes 1 poison and adds 1 purity" ?

Geldon

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Re: Shard | Shard of Clarity https://elementscommunity.org/forum/index.php?topic=12635.msg159218#msg159218
« Reply #4 on: September 15, 2010, 10:03:54 pm »
Also, the removal of poison may not be fast enough for its play to be considered useful.  Deathstalkers and Dune Scorps will be able to negate this card easily, and a complete poison user will be able to redeal any poison damage removed rather quickly.  Needs a buff IMO.
Yes, dune scorpions can still be tricky but if the shard could also completely remove the poison status, purify would be completely redundant or even useless.
In the other hand, if the shard removes 2 points of poison every turn, most of the poison-based decks might be useless, which might disturb the balance of the game.

Offline moomoose

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Re: Shard | Shard of Clarity https://elementscommunity.org/forum/index.php?topic=12635.msg159226#msg159226
« Reply #5 on: September 15, 2010, 10:23:59 pm »
purify does remove poison.  it just adds a healing point if there are no poison tickers on it as well.  they wouldnt heal as much as SoGs, which would be a good thing.
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Re: Shard | Shard of Clarity https://elementscommunity.org/forum/index.php?topic=12635.msg159228#msg159228
« Reply #6 on: September 15, 2010, 10:27:39 pm »
purify does remove poison.  it just adds a healing point if there are no poison tickers on it as well.  they wouldnt heal as much as SoGs, which would be a good thing.
Yes they would..... eventually. Adding 1 Pure per turn means that.
Turn 1: 1 counter
Turn 2: 2 counters
Turn 3: 3 counters

.....

Turn 496: 496 counters.

So after A while these would be as good as a SoG. Eventually as good as an adrenaline stave. And assuming a long match as good as a stoneskin every turn (without Max HP boost)

Offline willng3

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Re: Shard | Shard of Clarity https://elementscommunity.org/forum/index.php?topic=12635.msg159232#msg159232
« Reply #7 on: September 15, 2010, 10:37:29 pm »
Also, the removal of poison may not be fast enough for its play to be considered useful.  Deathstalkers and Dune Scorps will be able to negate this card easily, and a complete poison user will be able to redeal any poison damage removed rather quickly.  Needs a buff IMO.
Yes, dune scorpions can still be tricky but if the shard could also completely remove the poison status, purify would be completely redundant or even useless.
In the other hand, if the shard removes 2 points of poison every turn, most of the poison-based decks might be useless, which might disturb the balance of the game.
Concerning the complete negation of poison-based decks...purify removes all poison and yet upping the shard to 2 poison removal would make poison decks useless?  I don't understand that logic.

Secondly,
The reason why it seems useful for me is, that now many decks have some poisonous creatures and purify is still the only "antidot". Maybe there also should be a spell or a creature to remove the poison status of infected creatures.
You're creating a card that is adding to the resistance against poison damage and one that you can also expect to be used and played.  I fail to see how such a card will be created if it does not shadow Purify even somewhat since it is, as you said, the only antidot.
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Re: Shard | Shard of Clarity https://elementscommunity.org/forum/index.php?topic=12635.msg159293#msg159293
« Reply #8 on: September 16, 2010, 12:31:37 am »
I would agree that this needs a buff. At this point, it seems just like the old purify, next to useless. Why not -2 poison counters per turn and 1 "purify token" as it comes into play?

I doubt it will get spammed in mass amounts because of it's limited usability, but it would essentially become a back up for poison that fits into any deck.
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Offline moomoose

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Re: Shard | Shard of Clarity https://elementscommunity.org/forum/index.php?topic=12635.msg159301#msg159301
« Reply #9 on: September 16, 2010, 12:48:14 am »
$ yeah, but gotta keep it realistic and in terms of total healing done, just because in 5 turns it will match the 5hp/turn doesnt mean it is then just as good, as the healing would be 15 healing done rather than 25, and it would take an additional 5 turns to match the total healing done.  if its a stalemate that will last forever with eternities blazing and/or this comes out with more than 10 turns to go, it will be better than SoG.
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Geldon

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Re: Shard | Shard of Clarity https://elementscommunity.org/forum/index.php?topic=12635.msg159455#msg159455
« Reply #10 on: September 16, 2010, 08:41:55 am »
Concerning the complete negation of poison-based decks...purify removes all poison and yet upping the shard to 2 poison removal would make poison decks useless?  I don't understand that logic.
I understand what you mean but purify is only useful, when you just play it (considering that you got poisoned before). Til then it just blocks a space in your hand. A shard will last as long as it won't be destroyed and also the effect is cumulative.
I have to admit that I didn't play a poison deck yet, so I cannot say for sure if -2 poison per turn would be OP.
As a compromise I would suggest "Alternating removes 2 poison and adds 1 healing per turn".

Secondly,
The reason why it seems useful for me is, that now many decks have some poisonous creatures and purify is still the only "antidot". Maybe there also should be a spell or a creature to remove the poison status of infected creatures.
You're creating a card that is adding to the resistance against poison damage and one that you can also expect to be used and played.  I fail to see how such a card will be created if it does not shadow Purify even somewhat since it is, as you said, the only antidot.
Right but you also have to look at the fact that a shard is a rare card and only useful if upgraded. SoD and SoG are both more powerful then healing and have almost the same effect, but it takes some time if you get those (if you are planning to get them by farming and not by donating). So purify will still be a benefit to those who just started to play elements or also purify and Shard of Clarity can be used in combination, since the one card is useful over time and the other card is useful when played.

Did I miss a point?

Geldon

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Re: Shard | Shard of Clarity https://elementscommunity.org/forum/index.php?topic=12635.msg159457#msg159457
« Reply #11 on: September 16, 2010, 08:54:21 am »
OK I just updated the shard. Now it will be like a pendulum: 1 round it removes 2 poison and the next round it gives 1 healing per turn.
That way it's half as good as SoG in 5 to 6 rounds since it heals you for 3 points a turn til then plus it removes poison.


 

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