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Offline yaladilae

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Re: Sapling | Elder Tree https://elementscommunity.org/forum/index.php?topic=4750.msg47411#msg47411
« Reply #24 on: April 02, 2010, 08:45:06 pm »
Sappling is a bit overpowered

But with aderaline, this could quickly go to -10|21 which means it heals the opponent!

Aderaline will also kill elder tree fast, nice!

Offline Glitch

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Re: Sapling | Elder Tree https://elementscommunity.org/forum/index.php?topic=4750.msg47424#msg47424
« Reply #25 on: April 02, 2010, 09:18:36 pm »
Sapling plus rage potion is ridiculously powerful...

miniwally

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Re: Sapling | Elder Tree https://elementscommunity.org/forum/index.php?topic=4750.msg47429#msg47429
« Reply #26 on: April 02, 2010, 09:31:12 pm »
Sapling plus rage potion is ridiculously powerful...
So's Titan + Gravity Pull or Otyugh + Heavy Armour or Immolation + Phoenix.

Koxeida

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Re: Sapling | Elder Tree https://elementscommunity.org/forum/index.php?topic=4750.msg47546#msg47546
« Reply #27 on: April 03, 2010, 01:53:27 am »
Sapling plus rage potion is ridiculously powerful...
So's Titan + Gravity Pull or Otyugh + Heavy Armour or Immolation + Phoenix.
The problem is Sappling will passively increase in its HP (without cost or any additional card) every turn, making it a perfect creature for Rage potion. (With adrenaline, it might even be alot faster!)

But then again, it'll take time and the high summoning cost offsets the OPness, not to mention that it comes into field with 1 HP!

Iblis

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Re: Sapling | Elder Tree https://elementscommunity.org/forum/index.php?topic=4750.msg47694#msg47694
« Reply #28 on: April 03, 2010, 10:30:20 am »
The problem is Sappling will passively increase in its HP (without cost or any additional card) every turn, making it a perfect creature for Rage potion. (With adrenaline, it might even be alot faster!)

But then again, it'll take time and the high summoning cost offsets the OPness, not to mention that it comes into field with 1 HP!
Exactly, if you want an OP Sapling then your whole strategy is going to have to revolve around keeping it alive and dealing damage - which is probably a lot more effort than it's worth.

Since all the talk is revolving around the Sapling, can I assume that the Elder Tree is nicely balanced now?

miniwally

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Re: Sapling | Elder Tree https://elementscommunity.org/forum/index.php?topic=4750.msg47701#msg47701
« Reply #29 on: April 03, 2010, 11:32:40 am »
Sapling plus rage potion is ridiculously powerful...
So's Titan + Gravity Pull or Otyugh + Heavy Armour or Immolation + Phoenix.
The problem is Sappling will passively increase in its HP (without cost or any additional card) every turn, making it a perfect creature for Rage potion. (With adrenaline, it might even be alot faster!)

But then again, it'll take time and the high summoning cost offsets the OPness, not to mention that it comes into field with 1 HP!
Lava Golem increases it's HP by 2 each turn (admittedly for one earth quantum each time) but that's an even better target for rage potion considering it's the same element so if saplings OP due to rage potion use then so is lava golem and maybe even forest spirit.

The problem is Sappling will passively increase in its HP (without cost or any additional card) every turn, making it a perfect creature for Rage potion. (With adrenaline, it might even be alot faster!)

But then again, it'll take time and the high summoning cost offsets the OPness, not to mention that it comes into field with 1 HP!
Exactly, if you want an OP Sapling then your whole strategy is going to have to revolve around keeping it alive and dealing damage - which is probably a lot more effort than it's worth.

Since all the talk is revolving around the Sapling, can I assume that the Elder Tree is nicely balanced now?
I've not really paid much attention to the Elder tree but it seems pretty balanced to me.

You've still not fully answered where the -1's will stop for the sapling will it eventually heal your opponent or just stop?

Iblis

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Re: Sapling | Elder Tree https://elementscommunity.org/forum/index.php?topic=4750.msg47719#msg47719
« Reply #30 on: April 03, 2010, 12:30:01 pm »
You've still not fully answered where the -1's will stop for the sapling will it eventually heal your opponent or just stop?
I'd probably go for it eventually dealing negative damage, therefore making it more risky to play and hence less usable in certain cases.
Yes I did :)

So just to be clear, yes, Sapling would eventually start healing your opponent.

Offline Kuroaitou

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Re: Sapling | Elder Tree https://elementscommunity.org/forum/index.php?topic=4750.msg48247#msg48247
« Reply #31 on: April 04, 2010, 10:19:11 am »
You've still not fully answered where the -1's will stop for the sapling will it eventually heal your opponent or just stop?
I'd probably go for it eventually dealing negative damage, therefore making it more risky to play and hence less usable in certain cases.
Yes I did :)

So just to be clear, yes, Sapling would eventually start healing your opponent.
Hm...

I fully endorse this card, now that I think about it. I just thought about a few other scenarios for these occasions.

If someone played a Gravity shield on Sapling, it'd actually negate the negative damage/healing component it'll reach after having it on the field for an extensive period of time, whereas on the Elder Tree, after two rounds, it'll start doing VERY noticeable damage (not equivalent to a dragon per say, but enough to make the opponent either want to eat it up with an Otyugh, or hit with a Lightning Bolt to kill it before it starts hitting hard). If you get this as part of a mutation/improvement on a creature with extremely low attack and high hit points, then it becomes extremely detrimental to the person who has it (which is nice, considering how the Fallen Druid can sometimes screw us over in terms of getting something we really need).


Another scenario I thought about was having this in a rainbow deck with Eternity - if you rewind it at the right point (for either tree), you can prevent the death/healing components of either card, and playing it out again to do wonderful damage (assuming you're not facing against horrid crowd control).

Oh, and plus the other additions of Chaos Power, Blessing, Rage Potion, Adrenaline, Liquid Shadow (that would change the effect of the two cards, won't they?), and even throwing a Quintessence on them (think of THAT! An offensive use for the tree that heals you continually that can't otherwise be removed?)...


...oh man, too many ideas for a card like this. It's a real gamble for Life, but I love it!  :D

miniwally

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Re: Sapling | Elder Tree https://elementscommunity.org/forum/index.php?topic=4750.msg48299#msg48299
« Reply #32 on: April 04, 2010, 02:03:09 pm »
You've still not fully answered where the -1's will stop for the sapling will it eventually heal your opponent or just stop?
I'd probably go for it eventually dealing negative damage, therefore making it more risky to play and hence less usable in certain cases.
Yes I did :)

So just to be clear, yes, Sapling would eventually start healing your opponent.
Hm...

I fully endorse this card, now that I think about it. I just thought about a few other scenarios for these occasions.

If someone played a Gravity shield on Sapling, it'd actually negate the negative damage/healing component it'll reach after having it on the field for an extensive period of time, whereas on the Elder Tree, after two rounds, it'll start doing VERY noticeable damage (not equivalent to a dragon per say, but enough to make the opponent either want to eat it up with an Otyugh, or hit with a Lightning Bolt to kill it before it starts hitting hard). If you get this as part of a mutation/improvement on a creature with extremely low attack and high hit points, then it becomes extremely detrimental to the person who has it (which is nice, considering how the Fallen Druid can sometimes screw us over in terms of getting something we really need).


Another scenario I thought about was having this in a rainbow deck with Eternity - if you rewind it at the right point (for either tree), you can prevent the death/healing components of either card, and playing it out again to do wonderful damage (assuming you're not facing against horrid crowd control).

Oh, and plus the other additions of Chaos Power, Blessing, Rage Potion, Adrenaline, Liquid Shadow (that would change the effect of the two cards, won't they?), and even throwing a Quintessence on them (think of THAT! An offensive use for the tree that heals you continually that can't otherwise be removed?)...


...oh man, too many ideas for a card like this. It's a real gamble for Life, but I love it!  :D
Immortalising a tree wouldn't save them (have you not tried quinting a poisoned creature it still dies) in fact quinting it would be sending it to its death as then you'll not be able to play any buffs on it or rewind it......maybe it should just be immortal :P

Offline chuckles4me

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Re: Sapling | Elder Tree https://elementscommunity.org/forum/index.php?topic=4750.msg48306#msg48306
« Reply #33 on: April 04, 2010, 02:27:39 pm »
Immortalized creatures are the boon of Aether and should stay so.  Even the ability to use quint is Aether's to bestow.  Lets keep it that way.  I do like the card ideas, lots of new strategies developed with them.

Offline Kuroaitou

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Re: Sapling | Elder Tree https://elementscommunity.org/forum/index.php?topic=4750.msg48709#msg48709
« Reply #34 on: April 05, 2010, 09:27:31 am »
Immortalising a tree wouldn't save them (have you not tried quinting a poisoned creature it still dies) in fact quinting it would be sending it to its death as then you'll not be able to play any buffs on it or rewind it......maybe it should just be immortal :P
Oh no, I meant the sapling - if it continually increases in it's HP but loses attack EVERY turn, then eventually, it'll get something like 25+ hp and -15 attack, which means it's healing you while gaining hp, and you can't take it down if you wanted to if it's Quinted.

For the elder tree, yes, you'd send it to death if it was affected by Quintessence.  :P

miniwally

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Re: Sapling | Elder Tree https://elementscommunity.org/forum/index.php?topic=4750.msg48727#msg48727
« Reply #35 on: April 05, 2010, 11:02:42 am »
Immortalising a tree wouldn't save them (have you not tried quinting a poisoned creature it still dies) in fact quinting it would be sending it to its death as then you'll not be able to play any buffs on it or rewind it......maybe it should just be immortal :P
Oh no, I meant the sapling - if it continually increases in it's HP but loses attack EVERY turn, then eventually, it'll get something like 25+ hp and -15 attack, which means it's healing you while gaining hp, and you can't take it down if you wanted to if it's Quinted.

For the elder tree, yes, you'd send it to death if it was affected by Quintessence.  :P
I presume you're on about quintessencing(?) an enemy sapling otherwise it'd heal your enemy and hears where you hit a dilemma I've had many times with ferox and fire queen. We're on about the element with bonds if you quint a creature on there side despite it healing you it will still be continually healing them depending on how many bonds they have out it may even start healing them 6 per turn and there's nothing you can do about it. This does also mean it'll be healing you more but still worth pointing out.

You're also on about the deck which is associated with rush and if the rush is pulled of appropriately then you shouldn't still be trying to win by the time the sapling gets into the negatives (thus healing your oppopnent).

 

anything
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