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Messages - Koxeida (46)

Pages: [1] 2 3 4
1
Card Ideas and Art / Re: Soul | Spirit
« on: November 27, 2010, 05:52:11 am »
@OldTrees: Hey, I think you've misunderstood the description: "Create an image of itself for every damage for each successful damage dealt to your opponent"

It doesn't multiply like you said. I didn't state, each successful POINT of damage. I stated each successful damage.The 4 damage is countered as ONE, so it'll only multiply once. What I mean by successful damage is that if the opponent has dodged the damage, or reduced it to zero, soul/spirit won't multiply. There's no other way to multiply more than once, unless you use adrenaline on it, but using adrenaline has its setback. The poison will kill faster.

Sorry, if I didn't make it clear ><

So is it still overpowered?

@Uppercut: Yeah, I've forgotten to add it in the card itself.  My bad!

@joebob777: but remember, the soul/spirit has no more than 3 hp, so one firestorm can easily take all of them out!

2
Card Ideas and Art / Re: Soul | Spirit
« on: November 26, 2010, 10:13:10 am »
Sorry, forgot to add the poison counter in the description.

For the art, I've forgotten where I've gotten it from. I'm gonna go and look for the source and give the credit very soon.

3
Series / Re: READ THIS FIRST
« on: November 26, 2010, 07:38:26 am »
Hi, can you move this thread to here? http://elementscommunity.org/forum/index.php/topic,16362.0.html

Thanks in advance!

4
Series / Unifying the opposing elements: Life&Death
« on: November 26, 2010, 07:37:01 am »
Hi, I've posted this before. You could take a look at http://elementscommunity.org/forum/index.php/topic,4505.0.html

This is an attempt to promote the usage of duo decks. I will post similar theme in the near future.

History behind Mind creatures:
Mind creatures are vengeful, full of hatred. Despite their inability to exist in the realm of living for a substantial period of time, they can wreck havoc. They thrive on harming the living soul, growing stronger as they inflict pain and injuries. Even then, no one dares to kill them for their malice and spite will seek to take revenge even in death. Beware them for they are the worst kind of nightmare one will ever encounter in their lifetime.

NOTE: ALL MIND CREATURES COME INTO PLAY WITH 1 POISON COUNTER.

(http://elementscommunity.org/forum/index.php/topic,16361.0.html)

(http://elementscommunity.org/forum/index.php/topic,16358.0.html)

(http://elementscommunity.org/forum/index.php/topic,16357.0.html)

(http://elementscommunity.org/forum/index.php/topic,16359.0.html)

(http://elementscommunity.org/forum/index.php/topic,16356.0.html)

(http://elementscommunity.org/forum/index.php/topic,16355.0.html)

(http://elementscommunity.org/forum/index.php/topic,16360.0.html)

(http://elementscommunity.org/forum/index.php/topic,16354.0.html)

(http://elementscommunity.org/forum/index.php/topic,16353.0.html)

(http://elementscommunity.org/forum/index.php/topic,16352.0.html)

Possible Decks based on Mind Theme

Philotic rush with Spite/Malice, Spirit/Soul backed up by Bonewall + Boneyard. Using Death pillars with

1) Earth mark -- Quantum denial, while plate armor is used to buff up Spirit

2) Life mark -- Using redemption/rejuvenate + Nature wrath/gaia wrath for complete control of the field.

3) Gravity mark -- for momentumed Spirit/Soul with strategic use of Gravity Pull -- on Spite/Malice.

Permanent SPAM + Creature SPAM so that one will never die. Life pillars with Death mark.
Essential cards: Philotic Bridge, Lenity, Wisdom, Boneyard, Retribution, Nature Wrath, Spite/Malice for permanent control.


Weakness of this theme: Sundial, Diamond Shield, Phase Shield effectively nullified this whole theme unless you have Outbreak/Invigorate with Redemption/Rejuvenate to keep your creatures alive.

10 out of 12 shields can effectively nullify the concept of this deck:
Air - Fog Shield ( You miss = most card effects from Mind cards won't be applied)
Darkness - Dusk Mantle (Same as above)
Death - Bone wall (No dmg = No effect from Mind cards)
Light - Hope (same as above)
Entropy - Dissipation Shield (same as above)
Life - Thorn Shield (If poisoned further,   :o)
Aether - Phase Shield (No dmg = No effect from Mind cards)
Time - Procrastination (1 turn of inaction = almost death for most Mind creatures)
Water - Ice Shield (same as above, but much worse!)
Fire - Fire Shield (Self-explanatory)

~

Comment!

5
Card Ideas and Art / Axon | Neuron
« on: November 26, 2010, 07:25:15 am »
NAME:
Axon
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
2|2
TEXT:
Absorbs 1 random quantum from your opponent for each successful attack and return 1 quantum of your mark to you. Axon comes into play with 1 poison counter.
NAME:
Neuron
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
2|2
TEXT:
Absorbs 2 random quantum from your opponent for each successful attack and return 2 quantum of your mark to you. Neuron comes into play with 1 poison counter.
ART:
IDEA:
Koxeida
NOTES:
Different from Devourer in a way that you need to attack to gain quantum. And the ability, "Imbibe" sets up many possible Duo-elements combination! By using them, you can, in early game, boost your mark significantly.
SERIES:
Promoting a duo deck of Life&Death.
Belongs to the series : http://elementscommunity.org/forum/index.php/topic,16362.0.html

6
Card Ideas and Art / Redemption | Rejuvenate
« on: November 26, 2010, 07:23:58 am »
NAME:
Redemption
ELEMENT:
Life
COST:
4 :life
TYPE:
Spell
ATK|HP:
TEXT:
Destroy 1 permanent from your field. Adds + 1/+1 to all your creatures
NAME:
Rejuvenate
ELEMENT:
Life
COST:
4 :life
TYPE:
Spell
ATK|HP:
TEXT:
Destroy 1 permanent from your field. Adds +0/+3 to all your creatures
ART:
IDEA:
Koxeida
NOTES:
Sacrifice Blank Permanent/Philotic Connection to boost your creatures. An alternative way of keep the ever-dying Mind Creatures alive!
SERIES:
Promoting a duo deck of Life&Death.
Belongs to the series : http://elementscommunity.org/forum/index.php/topic,16362.0.html

7
Card Ideas and Art / Malice | Spite
« on: November 26, 2010, 07:23:30 am »
NAME:
Malice
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
5|3
TEXT:
Randomly destroys one of your opponent's permanents when Malice dies. Malice comes into play with 1 poison counter.
NAME:
Spite
ELEMENT:
Death
COST:
5 :death
TYPE:
Creature
ATK|HP:
7|2
TEXT:
Randomly destroys one of your opponent's permanenets when Spite dies. Spite comes into play with 1 poison counter.
ART:
IDEA:
Koxeida
NOTES:
Giving death element a unique way of permanent control. It, of course, works obviously well within the death element
itself!
SERIES:
Promoting a duo deck of Life&Death.
Belongs to the series : http://elementscommunity.org/forum/index.php/topic,16362.0.html

8
Card Ideas and Art / Soul | Spirit
« on: November 26, 2010, 07:21:00 am »
NAME:
Spirit
ELEMENT:
Death
COST:
8 :death
TYPE:
Creature
ATK|HP:
4|2
TEXT:
Create a copy of itself for each successful damage dealt to your opponent. Soul comes into play with 1 poison counter.
NAME:
Spirit
ELEMENT:
Death
COST:
6 :death
TYPE:
Creature
ATK|HP:
5|2
TEXT:
Create a copy of itself for each successful damage dealt to your opponent. Spirit comes into play with 1 poison counter.
ART:
IDEA:
Koxeida
NOTES:
The attacker of this theme. It's ability to multiply, PU-ed in another word, which some may consider OP, is offset by high cost of summoning one, and by having a pretty low HP.
SERIES:
Promoting a duo deck of Life&Death.
Belongs to the series : http://elementscommunity.org/forum/index.php/topic,16362.0.html

9
Card Ideas and Art / Lenity | Grace | Blank Permanent
« on: November 26, 2010, 07:20:31 am »
NAME:
Lenity
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
0|5
TEXT:
Nascence : Sacrifice 1 creature to create 1 Blank Permanent
Every permanent in your possession heals you for 1 HP at the end of every turn.
Lenity comes into play with 1 poison counter.
NAME:
Grace
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
0|7
TEXT:
Nascence : Sacrifice 1 creature to create 2 Blank Permanent
Every permanent in your posession heals you for 1 HP at the end of every turn
Grace comes into play with 1 poison counter.
NAME:
Blank Permanent
ELEMENT:
Other
COST:
TYPE:
Permanent
ATK|HP:
TEXT:
Add 3 HP to your maximum lifepoint
ART:
IDEA:
Koxeida
NOTES:
I know Life Element doesn't need any more kind of healing but it is an alternative way, if you're not going to spam creatures but rather permanents. Perhaps, this card will bring in more new cards, cards basing their synergies around having a lot of permanents!
SERIES:
Promoting a duo deck of Life&Death.
Belongs to the series : http://elementscommunity.org/forum/index.php/topic,16362.0.html

10
Card Ideas and Art / Wisdom | Enlightenment
« on: November 26, 2010, 07:20:25 am »
NAME:
Wisdom
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Whenever your creature deals damage to your opponent, heal its HP by 1.
NAME:
Enlightenment
ELEMENT:
Life
COST:
7 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Whenever your creature deals damage to your opponent, adds +0/+1 to your creature.
ART:
IDEA:
Koxeida
NOTES:
This card covers the weakness of the entire theme! For the upgrade version, Enlightenment, it is made to combo with Nature Wrath/Gaia Wrath.
SERIES:
Promoting a duo deck of Life&Death.
Belongs to the series : http://elementscommunity.org/forum/index.php/topic,16362.0.html

11
Card Ideas and Art / Philotic Connection | Philotic Bridge
« on: November 26, 2010, 07:20:22 am »
NAME:
Philotic Connection
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Generates 3 Axons. If this card is destroyed, the 3 Axons generated are destroyed too. If the 3 Axons generated die, this card remains in play however.
NAME:
Philotic Bridge
ELEMENT:
Death
COST:
6 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Generates 3 Neuron. If this card is destroyed, the 3 Neuron generated are destroyed too. If the 3 Neuron generated die, this card remains in play however.
ART:
IDEA:
Koxeida
NOTES:
An effective card for rush deck as it works extremely well in denying your opponent's quantum if you get it early.
SERIES:
Promoting a duo deck of Life&Death.
Belongs to the series : http://elementscommunity.org/forum/index.php/topic,16362.0.html

12
Card Ideas and Art / Outbreak | Invigorate
« on: November 26, 2010, 07:20:16 am »
NAME:
Outbreak
ELEMENT:
Death
COST:
7 :death
TYPE:
Spell
ATK|HP:
TEXT:
All the creatures on the field gains momentum for 1 turn until the end of their respective owners' turn. Afterward, they are stuck in time bubble for 2 turns
NAME:
Invigorate
ELEMENT:
Death
COST:
5 :death
TYPE:
Spell
ATK|HP:
TEXT:
All the creatures on the field gains momentum for 1 turn until the end of their respective owners' turn. Afterward, they are stuck in time bubble for 1 turn
ART:
IDEA:
Koxeida
NOTES:
This card is VERY situational. One can use it offensively/defensively. And be careful, if Mind creatures can't attack, they will die out much faster!
SERIES:
Promoting a duo deck of Life&Death.
Belongs to the series : http://elementscommunity.org/forum/index.php/topic,16362.0.html

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anything
blarg: