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Koxeida

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Soul | Spirit https://elementscommunity.org/forum/index.php?topic=16358.msg209700#msg209700
« on: November 26, 2010, 07:21:00 am »
NAME:
Spirit
ELEMENT:
Death
COST:
8 :death
TYPE:
Creature
ATK|HP:
4|2
TEXT:
Create a copy of itself for each successful damage dealt to your opponent. Soul comes into play with 1 poison counter.
NAME:
Spirit
ELEMENT:
Death
COST:
6 :death
TYPE:
Creature
ATK|HP:
5|2
TEXT:
Create a copy of itself for each successful damage dealt to your opponent. Spirit comes into play with 1 poison counter.
ART:
IDEA:
Koxeida
NOTES:
The attacker of this theme. It's ability to multiply, PU-ed in another word, which some may consider OP, is offset by high cost of summoning one, and by having a pretty low HP.
SERIES:
Promoting a duo deck of Life&Death.
Belongs to the series : http://elementscommunity.org/forum/index.php/topic,16362.0.html

Offline Ajit

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Re: Soul | Spirit https://elementscommunity.org/forum/index.php?topic=16358.msg209735#msg209735
« Reply #1 on: November 26, 2010, 09:27:35 am »
way overpowered if I understand it correctly.  Cool art, where's it from?

Koxeida

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Re: Soul | Spirit https://elementscommunity.org/forum/index.php?topic=16358.msg209756#msg209756
« Reply #2 on: November 26, 2010, 10:13:10 am »
Sorry, forgot to add the poison counter in the description.

For the art, I've forgotten where I've gotten it from. I'm gonna go and look for the source and give the credit very soon.

Offline AnonymousRevival

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Re: Soul | Spirit https://elementscommunity.org/forum/index.php?topic=16358.msg209794#msg209794
« Reply #3 on: November 26, 2010, 12:37:15 pm »
Spirit seems more of a :light element to me.
Ignotum venit retro vivere. :aether :light

Uppercut

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Re: Soul | Spirit https://elementscommunity.org/forum/index.php?topic=16358.msg209947#msg209947
« Reply #4 on: November 26, 2010, 04:17:23 pm »
Comes into play with a poison counter should probably be on the card itself.

Offline OldTrees

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Re: Soul | Spirit https://elementscommunity.org/forum/index.php?topic=16358.msg210019#msg210019
« Reply #5 on: November 26, 2010, 05:14:25 pm »
So it is equivalent to 8|6 :death for a 24|35 attack spark that splits its damage over two turns and is highly vulnerable for 1 turn?

Note:^ was the intended function I think.

I would expect the actual result to be Soul|Spirit + Heavy Armor|Plate Armor
Total Cost: 8|6 :death + 1|1 :earth

Soul + Heavy Armor
TurnStatsNumberTotal Damage
14|514
24|4524
34|323112
44|223204
54|123296
Spirit + Plate Armor
TurnStatsNumberTotal Damage
15|815
25|7635
35|623150
45|523265
55|423380
65|323495
75|223610
85|123725
I think this is obviously extremely overpowered when combined with Heavy Armor|Plate Armor.
(and to a lesser extend even without Heavy Armor|Plate Armor)

Options:
Increase Casting Cost
Add Activation Cost
Reduce number of clones generated
Reduce Attack
Increase poison and HP by an equal amount.  (This specifically targets HP buffs.)

Just as a benchmark 8|6 :death should deal around 8 damage times the turns it is out and 8|6 :death + 1|1 :earth should deal around 10 damage times the turns it is out.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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joebob777

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Re: Soul | Spirit https://elementscommunity.org/forum/index.php?topic=16358.msg210542#msg210542
« Reply #6 on: November 27, 2010, 04:57:27 am »
just add gaurdian angle or six and it unstoppable

Koxeida

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Re: Soul | Spirit https://elementscommunity.org/forum/index.php?topic=16358.msg210569#msg210569
« Reply #7 on: November 27, 2010, 05:52:11 am »
@OldTrees: Hey, I think you've misunderstood the description: "Create an image of itself for every damage for each successful damage dealt to your opponent"

It doesn't multiply like you said. I didn't state, each successful POINT of damage. I stated each successful damage.The 4 damage is countered as ONE, so it'll only multiply once. What I mean by successful damage is that if the opponent has dodged the damage, or reduced it to zero, soul/spirit won't multiply. There's no other way to multiply more than once, unless you use adrenaline on it, but using adrenaline has its setback. The poison will kill faster.

Sorry, if I didn't make it clear ><

So is it still overpowered?

@Uppercut: Yeah, I've forgotten to add it in the card itself.  My bad!

@joebob777: but remember, the soul/spirit has no more than 3 hp, so one firestorm can easily take all of them out!

joebob777

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Re: Soul | Spirit https://elementscommunity.org/forum/index.php?topic=16358.msg210608#msg210608
« Reply #8 on: November 27, 2010, 06:55:30 am »
fair point, but i think it op malignat cell, only other nerf i can think of is only the original mirrors

Offline OldTrees

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Re: Soul | Spirit https://elementscommunity.org/forum/index.php?topic=16358.msg210927#msg210927
« Reply #9 on: November 27, 2010, 04:43:19 pm »
@OldTrees: Hey, I think you've misunderstood the description: "Create an image of itself for every damage for each successful damage dealt to your opponent"

It doesn't multiply like you said. I didn't state, each successful POINT of damage. I stated each successful damage.The 4 damage is countered as ONE, so it'll only multiply once. What I mean by successful damage is that if the opponent has dodged the damage, or reduced it to zero, soul/spirit won't multiply. There's no other way to multiply more than once, unless you use adrenaline on it, but using adrenaline has its setback. The poison will kill faster.
No foul.
"each successful attack" is the wording you were looking for.

New evaluation:
Mono Death
Unupped
TurnStatsNumberTotal Damage
14|214
24|1212
Upgraded
TurnStatsNumberTotal Damage
15|215
25|1215
Death + Earth (Armor)
Unupped
TurnStatsNumberTotal DamageAges
14|5141
24|421212
34|353211123
44|213841111111122234
54|12317611111111112222222233345
Upgraded
TurnStatsNumberTotal DamageAges
15|8151
25|721512
35|654011123
45|5131051111111122234
55|42322011111111112222222233345
55|32333522222222223333333344456
55|22345033333333334444444455567
55|12356544444444445555555566678
Death + Light (Angel)
Unupped
TurnStatsNumberTotal Damage
14|2148 :death
24|2+4|11+1128 :death + 1 :light
34|2+4|11+2248 :death + 2 :light
44|2+4|11+3408 :death + 3 :light
54|2+4|11+4608 :death + 4 :light
64|2+4|11+5848 :death + 5 :light
74|2+4|11+61128 :death + 6 :light
84|2+4|11+71448 :death + 7 :light
94|2+4|11+81808 :death + 8 :light
104|2+4|11+92208 :death + 9 :light
Upgraded
TurnStatsNumberTotal DamageCost
15|2156 :death
25|2+5|11+1156 :death + 1 :light
35|2+5|11+2306 :death + 2 :light
45|2+5|11+3506 :death + 3 :light
55|2+5|11+4756 :death + 4 :light
65|2+5|11+51056 :death + 5 :light
75|2+5|11+61406 :death + 6 :light
85|2+5|11+71806 :death + 7 :light
95|2+5|11+82256 :death + 8 :light
Evaluation
Mono Death
12|15 damage for 8|6 :death.
Death + Earth (Armor)
176|105 damage in 5|4 turns for 8|6 :death and 1|1 :earth
Death + Light (Angel)
112|105 damage in 7|6 turns for 8|6 :death and 6|5 :light (12|11 total)
FFQ
108|101 damage in 7|6 turns for 7|7 :air and 12|8 :life (19|15 total)
I think that mono death version is too powerful for its cost.
The Death + Earth version is way too powerful for its cost.
The Death + Light version can be compared to FFQ and found to be too cheap.

My recommendation:
Increase Casting Cost to 9|9 :death
Increase Poison to 3|4
Increase HP to 4|5

This would make it so Death + Earth only survives 3 turns and would bring the costs up to around par.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

 

blarg: