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Offline SnoWebTopic starter

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Poisoned Arrow | Poisoned Dart https://elementscommunity.org/forum/index.php?topic=31704.msg400999#msg400999
« on: September 29, 2011, 07:37:03 am »
NAME:
Poisoned Arrow
ELEMENT:
Air
COST:
1 :air
TYPE:
Spell
ATK|HP:
TEXT:
Can be used only if you have a
bow. Inflict 1 strychnine da-
mage and 1 extra poison for
each 6 quanta produced.
NAME:
Poisoned Dart
ELEMENT:
Air
COST:
1 :air
TYPE:
Spell
ATK|HP:

TEXT:
Inflict 3 damages (modified by
shields) and 1 strychnine da-
mage if successful (+1 poison
for each 6 quanta produced).
ART:
http://www.sxc.hu/photo/212198 and http://www.sxc.hu/photo/1345205
IDEA:
SnoWeb (http://elementscommunity.org/forum/index.php/topic,26141.0.html)
NOTES:
Strychnine in RL: Strychnine is a highly toxic (1–2 mg/kg orally in humans), colorless crystalline alkaloid used as a pesticide, particularly for killing small vertebrates such as birds and rodents. Strychnine causes muscular convulsions and eventually death through asphyxia or sheer exhaustion.

Strychnine in EtG: It is a denial poison for air. It would be symbolised with a light blue poison symbol. Neurotoxin (http://elementscommunity.org/forum/index.php/topic,9467.0.html) adds one extra poison for each card played and Curare (http://elementscommunity.org/forum/index.php/topic,26761.0.html) for each ability use. Strychnine adds one extra poison for each 6 quanta produced (rounded down). 1-5 quanta = +0 poison, 6-11 quanta = +1 poison, 12-17 = +2 poisons, etc... Nova, Supernova, Immolation and Cremation would instantaneously add +2, +4, +3 and +3 poison. If you produce less than 6 quanta per turn, the poison simply does not increase. This is classic for a mono deck, doable for a duo, hard in a rainbow and critical in a SN or cremation deck. This is typically my aim.

Spells with restrictions: As for Neurotoxin (http://elementscommunity.org/forum/index.php/topic,9467.0.html) and Curare (http://elementscommunity.org/forum/index.php/topic,26761.0.html), Strychnine is a powerful poison. Its use should be limited in a way. Neurotoxin (http://elementscommunity.org/forum/index.php/topic,9467.0.html) can be activated though dune scorpion only, a creature which needs a buff card to poison successfully. Curare (http://elementscommunity.org/forum/index.php/topic,26761.0.html) can be activated trough Amazonian blowgun, a weapon which can poison only in a duo and after summoning sickness. I had to find a way to limit the use of Strychnine. It took the form of spells which work only with conditions.

Poisoned Arrow: Can be used only if you have a bow in play. If you have one of the four bows of the game (Owl eye, Eagle Eye, Short or Long Bow) either in your weapon slot or flying/animated, you can use the spell. If not you can't. I am not sure yet about the summoning sickness. I think you should be able to use the spell as soon as the bow is in game (no need to wait a turn). As for dune scorpion, the poisoning can only occur using two cards. The advantage is that a duo is not required. The drawback is that you can only poison once per card.

Poisoned Dart: Inflict 3 physical damages (modified by shields) and 1 strychnine damage if successful. This is the first physical spell. I have seen creatures inflicting spell damage (http://elementscommunity.org/forum/index.php/topic,28117.0.html) thereby being impervious to most shields except Jade and Mirror shields. This spell act in the opposite way (Jade and Mirror shields only do DR). The strychnine will be injected only if the spell deals at least one physical damage. The card requires no combo but has plenty of ways to be stopped.

SERIES:

discuss

Re: Poisoned Arrow | Poisoned Dart https://elementscommunity.org/forum/index.php?topic=31704.msg401038#msg401038
« Reply #1 on: September 29, 2011, 11:16:07 am »
I am curious to know how extra poison types would be dealt with beyond neurotoxin.  Creatures cannot be poisoned with neurotoxin, and players cannot be poisoned with aflatoxin, so there is currently only one possible non-"vanilla" poison type for any target.  Throw in a second, and a question arises: if a player is inflicted with both neurotoxin and strychnine, what happens?  Does the second poison type overwrite the first, or fail to apply?  I doubt Zanz would consider using two icons to denote both poison types at once.

Offline SnoWebTopic starter

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Re: Poisoned Arrow | Poisoned Dart https://elementscommunity.org/forum/index.php?topic=31704.msg401042#msg401042
« Reply #2 on: September 29, 2011, 11:26:17 am »
I doubt Zanz would consider using two icons to denote both poison types at once.
I agree. I would say the last infection counts.

What do you think about the Strychnine effect itself? and about the vector?

Re: Poisoned Arrow | Poisoned Dart https://elementscommunity.org/forum/index.php?topic=31704.msg401048#msg401048
« Reply #3 on: September 29, 2011, 11:35:03 am »
I can't comment on the finer points of balance, but it looks good.  My main concern is that quantum production even from pillars is not uniform - if you have five of one pillar and five of another, you'd still end up with zero added to the poison counter, because the game counts each stack of pillars as a separate event.  Mark would never contribute.  Since this cannot be one-to-one as with neurotoxin, I'm not sure that's a problem you can solve with card design - it would have to be handled by Zanz on the coding end.

Offline SnoWebTopic starter

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Re: Poisoned Arrow | Poisoned Dart https://elementscommunity.org/forum/index.php?topic=31704.msg401103#msg401103
« Reply #4 on: September 29, 2011, 01:42:46 pm »
I can't comment on the finer points of balance, but it looks good.
Thanks. I'll submit it to crucible then.

it would have to be handled by Zanz on the coding end.
Yeah, this is true. My idea was to inflict the +poison instantaneously for the quanta generating spells (Nova, SN, cremation and the like). For the other quanta source, I though about an algorithm working the quanta generation phase (at the end of the turn) which would add all the quanta generated by creatures, pillars, pendula, towers and mark and divide by 6 (rounded down). It should not be that hard.

Re: Poisoned Arrow | Poisoned Dart https://elementscommunity.org/forum/index.php?topic=31704.msg401294#msg401294
« Reply #5 on: September 29, 2011, 08:28:06 pm »
Quote
It should not be that hard.
No, not hard, just very messy.  :D

Offline SnoWebTopic starter

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Re: Poisoned Arrow | Poisoned Dart https://elementscommunity.org/forum/index.php?topic=31704.msg403943#msg403943
« Reply #6 on: October 04, 2011, 07:45:01 am »
Quote
It should not be that hard.
No, not hard, just very messy.  :D
If we really come to the point of answering to these questions (to the point of applying the idea to the game), I'll be very happy.

I am a bit surprised that nobody commented on the restricted spell system or on the poison strength itself. I am really interested to have feedback also on these points. Please do not hesitate to comment.

Offline Kuroaitou

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Re: Poisoned Arrow | Poisoned Dart https://elementscommunity.org/forum/index.php?topic=31704.msg405231#msg405231
« Reply #7 on: October 06, 2011, 08:13:02 am »
I kind of wish there was a way to... 'simplify' the text somehow so that it doesn't literally caress the sides of the card text box. >_>

Other than that though, I agree with johann in that it's a solid idea, but the fun thing about this is that this takes quanta denial to a whole unique level of craziness; something that Sanctuary can't quite counter if they just generate tons of quanta (see Solar Shield!). ;)

Offline SnoWebTopic starter

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Re: Poisoned Arrow | Poisoned Dart https://elementscommunity.org/forum/index.php?topic=31704.msg405269#msg405269
« Reply #8 on: October 06, 2011, 11:54:51 am »
Thanks man. I am really glad you like it.

 

anything
blarg: