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Offline thanata

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Re: Interrogate | Interrogate https://elementscommunity.org/forum/index.php?topic=35494.msg447060#msg447060
« Reply #12 on: January 08, 2012, 07:56:54 pm »
Yay, a good, albeit perhaps slightly OP counter against dim shield chains and bonewalls (although I use bone walls often)! Balancing may be difficult due to how this could cripple certain decks but help the opponent for some, but it seems to fit the secondary theme of Darkness, surprise, along with nightmare. Well, only when nightmares aren't used with Ghost of the past.

Offline oblivion1212

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Re: Interrogate | Interrogate https://elementscommunity.org/forum/index.php?topic=35494.msg447167#msg447167
« Reply #13 on: January 09, 2012, 02:33:31 am »
how does it interact with chimera? i know you know that chimera "appears" as a creature but is actually a spell, right?

also, regarding the name, maybe Interrogate|Extort , since you're forcing your opponent :P :P


for balance issues, why not force the opponent to play X creatures+perms | X + Y creatures+perms ?? that way, they don't have to dump all their cards?? (assuming no spells)
priority for this maybe creature/perm cost, or some other criteria  ^-^ ^-^

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Re: Interrogate | Interrogate https://elementscommunity.org/forum/index.php?topic=35494.msg447182#msg447182
« Reply #14 on: January 09, 2012, 03:37:54 am »
How would it be with the targeting spells, like thunderbolt, fire lance, ice bolt, antimatter, etc?
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Re: Interrogate | Interrogate https://elementscommunity.org/forum/index.php?topic=35494.msg447570#msg447570
« Reply #15 on: January 10, 2012, 11:22:46 am »
how does it interact with chimera? i know you know that chimera "appears" as a creature but is actually a spell, right?

also, regarding the name, maybe Interrogate|Extort , since you're forcing your opponent :P :P


for balance issues, why not force the opponent to play X creatures+perms | X + Y creatures+perms ?? that way, they don't have to dump all their cards?? (assuming no spells)
priority for this maybe creature/perm cost, or some other criteria  ^-^ ^-^
Chimera will be played.
Again, the name will not change, and I am not taking any suggestions for the reasons stated before.
The thing is, I don't want the card to be too complicated, with hidden rules like priority. All is just simpler, and the cost is easy enough to adjust for when balance is necessary.


How would it be with the targeting spells, like thunderbolt, fire lance, ice bolt, antimatter, etc?
Please either re-read the card text or read my reply to LittleFighterFox, found only 3 posts before yours. Asking questions that show that you not only didn't read the card text or notes carefully but more importantly skipped over the questions and criticisms of your fellow community members is truly bad form; apparently, you don't care enough to read through what has already been said.


Yay, a good, albeit perhaps slightly OP counter against dim shield chains and bonewalls (although I use bone walls often)! Balancing may be difficult due to how this could cripple certain decks but help the opponent for some, but it seems to fit the secondary theme of Darkness, surprise, along with nightmare. Well, only when nightmares aren't used with Ghost of the past.
Thanks for the feedback! You mentioned that balancing could be difficult; do you think the balancing is good as is?

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Re: Interrogate | Interrogate https://elementscommunity.org/forum/index.php?topic=35494.msg447573#msg447573
« Reply #16 on: January 10, 2012, 11:36:28 am »
1) Chimera is a creature that has a come into play effect and variable base stats. It is not a spell. Having Interrogate for the opponent to play chimera is the default from the wording.

2) When are the cards played? This question is more complicated than it looks.
As we know Chimera is a creature that has a "come into play effect" that triggers when it comes into play. So far, by excluding spells, effects requiring manual targeting have been excluded. However there will be a manual targeting effect that would be a valuable ability to give a creature down the road. For a compulsion effect to coexist with manual come into play effects, the cards would need to be played on the opponent's turn.
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Offline PineappleTopic starter

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Re: Interrogate | Interrogate https://elementscommunity.org/forum/index.php?topic=35494.msg447576#msg447576
« Reply #17 on: January 10, 2012, 11:49:44 am »
2) When are the cards played? This question is more complicated than it looks.
As we know Chimera is a creature that has a "come into play effect" that triggers when it comes into play. So far, by excluding spells, effects requiring manual targeting have been excluded. However there will be a manual targeting effect that would be a valuable ability to give a creature down the road. For a compulsion effect to coexist with manual come into play effects, the cards would need to be played on the opponent's turn.
How it interacts with manual-targeting creature summons is up for grabs, since I created this card to interact strictly with the cards currently in the game. However, I do have some thoughts on this interaction. I reject the idea that this effect will somehow be delayed by the need to maintain a co-existance between "a compulsion effect" and "manual come-into-play effects." Instead, I argue that there can only be 3 possible interactions:

1. A valid target is randomly selected when the creature is summoned. If there is no valid target, the ability is canceled (and what would normally occur after ability cancellation would follow).
2. The ability is canceled (and what would normally occur after ability cancellation would follow).
3. The creature is played, without the activation of its "when-summoned" ability (regardless of what would normally occur after ability cancellation).

This holds true for permanents that are disguised as targeting spells as well.


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Re: Interrogate | Interrogate https://elementscommunity.org/forum/index.php?topic=35494.msg447578#msg447578
« Reply #18 on: January 10, 2012, 12:25:42 pm »
2. The ability is canceled (and what would normally occur after ability cancellation would follow).
I missed that possibility. Makes sense.
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Offline thanata

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Re: Interrogate | Interrogate https://elementscommunity.org/forum/index.php?topic=35494.msg447761#msg447761
« Reply #19 on: January 10, 2012, 11:26:55 pm »
Yay, a good, albeit perhaps slightly OP counter against dim shield chains and bonewalls (although I use bone walls often)! Balancing may be difficult due to how this could cripple certain decks but help the opponent for some, but it seems to fit the secondary theme of Darkness, surprise, along with nightmare. Well, only when nightmares aren't used with Ghost of the past.
Thanks for the feedback! You mentioned that balancing could be difficult; do you think the balancing is good as is?
[/quote]

Certainly, I'm not extremely experienced with the game, so my suggestion might not be so effective, but I'd go for the quanta-draining side mechanic as others have voiced before me. With the original "no cost" rule, it would cripple chains, but would only help the opponent when going against a creature rush deck - especially mono aether with those big, expensive phase dragons. Of course, if you had heavy CC in your hand after Interrogate was played, maybe it could be dealt with, given the creatures weren't immaterial. it I'm not sure if quanta should be drained equal to the amount of quanta cost of the cards, or a "drain all quanta of the cards' elements" idea that you suggested on page 1 (which would require a higher cost for Interrogate to be played).

Oh yeah, I forgot to answer your original question. Yeah, I believe it's pretty balanced, except certainly, a bit tweaking might prevent the card from being too situational. And you are welcome, sir :)

Misread https://elementscommunity.org/forum/index.php?topic=35494.msg447766#msg447766
« Reply #20 on: January 10, 2012, 11:51:35 pm »
You know what? I completely missed that it says only creatures and permanents.

I think this card fits nicely. Used for/against A) Neurotoxin, B) Bone Wall, C) Dimensional Shields, D) Sundials, E) Wings, F) other(different shields/spells, flood, etc.)

I don't see this question asked yet, so I'll ask:
What happens if there aren't any spaces left to place the cards? Are they discarded or not played?
I would guess so the latter, but if it was the former then malignant cell/flooding and this might be more interesting.

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Re: Interrogate | Interrogate https://elementscommunity.org/forum/index.php?topic=35494.msg447770#msg447770
« Reply #21 on: January 11, 2012, 12:03:38 am »
This is NOT narrow. It's very strong. Very VERY strong.

Play ALL Dimensional Shields. Play ALL Bonewalls and reset your 43 counters. Play ALL your OTK material. Play ALL your EQable pillars. Play ALL Sundials. Play ALL Cloaks at once. Play ALL weapons without Animates. Play ALL the creatures I can om-nom-nom or otherwise kill without being able to Quint them the same turn. Useless? Yeah, sure. Definitely an useless card.

Although, if you play this against a speedbow, you might as well click that button in the top left corner already...
In fact that's why I dislike this card too. OP
And If not OP. It is just so uncool. why would you want to play cards like that. It makes an opponent completely useless. You can just play your opponents turn yourself!
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Re: Interrogate | Interrogate https://elementscommunity.org/forum/index.php?topic=35494.msg447774#msg447774
« Reply #22 on: January 11, 2012, 12:21:36 am »
You know what? I completely missed that it says only creatures and permanents.

I think this card fits nicely. Used for/against A) Neurotoxin, B) Bone Wall, C) Dimensional Shields, D) Sundials, E) Wings, F) other(different shields/spells, flood, etc.)

I don't see this question asked yet, so I'll ask:
What happens if there aren't any spaces left to place the cards? Are they discarded or not played?
I would guess so the latter, but if it was the former then malignant cell/flooding and this might be more interesting.
Not played.


This is NOT narrow. It's very strong. Very VERY strong.

Play ALL Dimensional Shields. Play ALL Bonewalls and reset your 43 counters. Play ALL your OTK material. Play ALL your EQable pillars. Play ALL Sundials. Play ALL Cloaks at once. Play ALL weapons without Animates. Play ALL the creatures I can om-nom-nom or otherwise kill without being able to Quint them the same turn. Useless? Yeah, sure. Definitely an useless card.

Although, if you play this against a speedbow, you might as well click that button in the top left corner already...
In fact that's why I dislike this card too. OP
And If not OP. It is just so uncool. why would you want to play cards like that. It makes an opponent completely useless. You can just play your opponents turn yourself!
It's not OP because it doesn't make your opponent completely useless. Your opponent is still a significant decision-making participant in the game because he can choose how to play his spells and activate his abilities. From your reasoning, any form of denial is OP because it makes an opponent completely useless.

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Re: Interrogate | Interrogate https://elementscommunity.org/forum/index.php?topic=35494.msg449396#msg449396
« Reply #23 on: January 15, 2012, 11:12:11 pm »
Precognition synergy, since seeing what's in the hand before you force the opponent to play it all is useful.
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