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Offline TheonlyrealBeef

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Re: FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=39348.msg489781#msg489781
« Reply #24 on: April 29, 2012, 11:40:18 pm »
Selene
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778 778 77i 7ai 7aj 7am 7am 7ap 7ap 7ap 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t9 7ta 7tb 7tf 7tf 7tf 7tf 7tf 7tf 8pn


Spoiler for background story (302):
Gargoyles are plain statues during sunlight, creatures during the night. Carved from stone by an unknown sculptor these statues have been animated to roam the moonlit skies. Dangerous, resilient and powerful they serve their creator without question.

Untold spells have brought a whole new level of life to some Gargoyles, allowing them to multiply out of thin air. Once innocent statues from parapets throughout long forgotten ruins, now animated with renewed purpose, strength and will. Though even these Gargoyles are limited by the sun.

Together with the fall of night, Selene roams through the elemental realm, awakening the long slumbering Gargoyles in its wake. No longer are they restrained by their innate weakness to sunlight. Darting through the skies, liberated and euphoric they pledge their allegiance with Selene. In return for their loyal service they are granted eternal freedom of movement, turning into stone only as they see fit.

Selene appreciates the creatures of the night, whereas most creatures are inactive or dormant others move only during the night. Since her presence is always accompanied by nightfall Selene has only been able to interact with night creatures, to whom she is a beacon of hope. For all wishing for an eternal night, she is like a dream come true...
Although she wishes to one day see the sun, she has learned to embrace her identity and appreciate those around her. Such mutual appreciation forms a bond beneficial to both, a symbiotic cooperation: the creatures of the night protecting Selene whilst her presence grants eternal Darkness.

Any endangerment of Selene would be bad news for the Gargoyles, they will defend their freedom of movement at all costs. Do not anger her or there will be nowhere to run or hide, wherever you go the moon shall follow, along with a swarm of Gargoyles...

Offline Newbiecake

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Re: FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=39348.msg489809#msg489809
« Reply #25 on: April 30, 2012, 01:32:00 am »
Wayward - The Prodigal Explorer

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6qq 6qq 6qq 6qq 6qq 6qq 6s3 6s3 6s3 6s3 6s3 6s3 6s4 6s4 6s4 6s4 6s4 6s4 6s5 6s5 6s5 6s5 6s5 6s5 6s6 6s6 6s6 6s6 6s6 6s6 77c 77i 77i 8pm


Spoiler for Story:
It was in his blood. Raised in a restricted and closed-minded society, Wayward was born with a stronger sense of wanderlust than most. Wayward could not stand the limited knowledge the clustrophobic classroom had to offer him, thus he would venture out beyond the city to experience the thrills of discovering thing that were alien to him; he defined such an act as the ultimate Freedom. Sometimes, he would even sneak out of his home past his curfew to explore, for an increased dose of excitement by defying common expectations. By the time he was of legal age to dissociate himself from his over-protective parents, the city and its surroundings were no longer unfamiliar to Wayward; he could trek to the gates of neighbouring cities and back without any tools of navigation, which was a feat not mastered by many merchants and explorers alike. Once he had learned of opportunities of exploration beyond the city, the Prodigal Explorer immediately gave in to his wanderlust and decided to Brave the lands of the  :earth and obtain the Wisdom and knowledge it has to offer. Throughtout Wardward's journies, he had made discoveries that led to untold realizations by scholars. The discoveries of Wayward and its effects undoubtably reached the ears of Zanzarino, the God of the heavens and earth. Pleased with the way the Prodigal Explorer brought Elemental-kind a giant leap of progress forward, the great Zanzarino made Wayward a Demigod, a being with untold power in the land of Elements. Wielding the precious Artifacts uncovered in his journies, Wayward now uses them to aid him in his explorations he continue to make. It is in his blood.

Word count: 303

Spoiler for Strategy:
The AI likes to play Shard of Integrity when its hand consists of multiple Shards. It will, however, play a few Shards of Bravery to hasten through its deck if it does not have 4 random quanta and has 3 (which is very lucky when it draws a single QT, then plays a SoBe). It will create a Shard Golem with one of the following skills that can be activated with  :earth quanta: Burrow, Guard, Lobotomize, Stone Form, Petrify, Queen, Sniper, Dive, Unstable Gas. With 2 or more Shards of Wisdom in its hand when the AI assembles the Golem, the Golem will have Immortality as a passive ability, which allows further drawn Shards of Wisdom to be played on it to deal Spell Damage and have an attack boost. With 1 or more Shards of Freedom in its hand when the AI assembles the Golem, the Golem will have Airborne as a passive ability, allowing further drawn Shards of Freedom to give the Golem a chance to critically strike for 50% more damage, and bypass shields if it does not already have Immortality and a Shard of Wisdom used on it. Protect Artifact is in the deck to give the AI a chance to protect its Shards of Freedom, as well as a lone Diamond Shield to reduce incoming damage as well as use up excess  :earth quanta. Shards of Bravery gives the best attack attribute to the Golem out of all the Shards, and it's also there to speed up the AI's draw rate.

The deck is inspired by my "The Ultimate".

Spoiler for Hidden:
If anyone got my reference to another game, make sure to include this submission as one of your votes!




« Last Edit: April 30, 2012, 04:38:09 am by Newbiecake »
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Offline ZephyrPhantomTopic starter

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Re: FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=39348.msg489822#msg489822
« Reply #26 on: April 30, 2012, 02:21:41 am »
*snip*
Wayward's deck defies the maximum 12 card rule for False Gods, as it has 8 (16) Shards of Wisdom, parallel to that of Paradox's.
*snip*
You may use up to 12 copies of each card.
While it's true that Paradox does exceed the card limit, he is the only FG to do so and this ability is generally not considered to be a defining FG trait.

Please follow standard FG rules and do not exceed 12 cards (6 in a 'half deck'). Thank you.
« Last Edit: April 30, 2012, 02:23:37 am by Zblader »

Offline Newbiecake

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Re: FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=39348.msg489826#msg489826
« Reply #27 on: April 30, 2012, 02:26:47 am »
Changed. Sorry for the infringement of that rule. I thought Paradox made it okay despite of that. XD
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Offline vrt

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Re: FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=39348.msg489840#msg489840
« Reply #28 on: April 30, 2012, 03:18:44 am »
While it's true that Paradox does exceed the card limit, he is the only FG to do so and this ability is generally not considered to be a defining FG trait.

So because Osiris and Akebono have shards, every entry here can have shards. But if Paradox has more than six copies of one card, no entries can have that.


You see where I'm going with this right?
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Offline justaburd

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Re: FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=39348.msg489841#msg489841
« Reply #29 on: April 30, 2012, 03:21:57 am »
While it's true that Paradox does exceed the card limit, he is the only FG to do so and this ability is generally not considered to be a defining FG trait.

So because Osiris and Akebono have shards, every entry here can have shards. But if Paradox has more than six copies of one card, no entries can have that.


You see where I'm going with this right?

However paradox is a paradox in itself. :P None of the other gods are paradoxes, and therefore none of them break the 6 card rule.
Chirp? *looks around*

Offline Newbiecake

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Re: FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=39348.msg489874#msg489874
« Reply #30 on: April 30, 2012, 04:09:56 am »
While it's true that Paradox does exceed the card limit, he is the only FG to do so and this ability is generally not considered to be a defining FG trait.

So because Osiris and Akebono have shards, every entry here can have shards. But if Paradox has more than six copies of one card, no entries can have that.


You see where I'm going with this right?

That is exactly why I knowingly defied that 12 card rule in the first place. I will, however, obey the rules if ZBlader does not change his mind. Thanks for your support.

Hope I will have your vote despite your No-Shard policy though, since they are the basis of my deck as well as fitting the story thematically, and not just some random Shards thrown in to add to the deck's difficulty. And SoIs requires lots of Shards. ^.~
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Offline Hyroen

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Re: FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=39348.msg489877#msg489877
« Reply #31 on: April 30, 2012, 04:13:18 am »
Impresa
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7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k4 7kc 7kc 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7qe 7qe 7qe 7qe 7qe 7qe 7t9 7t9 7t9 7th 7th 7th 7th 8pt

~Novum Deorum

The renaissance was in many ways a ray of light for society. Through time, people moved away from the nightmares of the educational system and ghosts of a political past. A new appreciation for art emerged as beautiful paintings, such as the Mona Lisa surfaced and significant advances in science, religion and self-awareness were made. It is widely seen as a bridge from the Middle Ages to Modern Era, a true miracle and will for an eternity take the title of one of the most significant periods in history.

The impresa is a late medieval and Renaissance art form. It is often a device, emblem or motto and its use emerged in Italy during the Renaissance. Impresa as a False God name functions as an emblem of the Renaissance as it tries to incorporate the transition from the darkness of the past to the bright path of the future through time.

Its function as an enemy is primarily to be a Instosis deterrent, which it is quite capable of. Not to mention that it can quite readily cripple the classic RoL/Hope of not too long ago. Uniting the 3 elements, Impresa locks down the hand quickly with Ghosts of the Past, heals fast with Nightmares and Light Nymphs, and if need be Miracle and can pull off a strong Hope defense. With Steals and Eternity to finish off the remaining worries, Impresa attempts to truly teach you something new, to enlighten and to give you a taste of the Renaissance.

While Impresa may not represent too many changes related to 1.30 (or 1.31) she represents the historical importance of the revolutionary changes that came with the Renaissance, and much like the Renaissance changed the way we would view life, Ghost of the Past and Nightmare significantly impacted how we would view Time. As of yet, no False God presents this type of combination, however in light of recent changes and rebirths, the gradual inclusion of recent cards is warranted, and so Impresa was born.
« Last Edit: May 01, 2012, 06:08:54 pm by Hyroen »
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Offline Annele

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Re: FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=39348.msg489882#msg489882
« Reply #32 on: April 30, 2012, 04:42:04 am »
GALEN



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710 710 710 710 710 710 710 710 712 712 712 712 719 719 719 719 719 719 71b 71b 71b 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dm 7dm 7dm 7dr 7dr 7dr 7dr 7dr 7du 7du 7du 7du 7du 7k2 7k2 7k2 8pq
NOTE: My story is meerly based on what happened during the Black Death. It is in no way historically acurate.

The Black Death was one of Europe’s all time lows. A deadly virus, carried from sewer rats, spread rapidly through the people like fire. This disastrous plague was causing people to die by the thousands. Their bodies were piled high, like a great big wall, someplace near the town.
Europe was at a loose end; people’s family and friends were dropping like flies, and there was nothing they could do to stop it. For all they knew, they could be next. A great panic grew out of the uncertainty, and from people’s panic grew rage. Many people were accused and put to death. However, this monstrosity did nothing to stop the plague; it merely increased people’s anger. There were many fights because of this, which only caused more havoc and destruction.
Eventually they called in the help of the famed physician, Hippokrates, who declared that it was God’s wrath that caused people to die so. The people’ sins made God mad, so He sent bad winds that caused all this death. Hippokrates had many solutions, involving self flagellation and hourly visits to the church. The many days spent with people carrying the virus eventually caught up to him though, and Hippokrates too, died of the plague.
He was soon succeeded by the young Galen. Galen was wiser than his predecessor, and stayed well away from his clients. He made his fortune by selling supposed ‘magical’ potions that he claimed would rid the disease from the sick. Even though these would almost never work, people still poured into his shop hoping his claims were stronger than the dead’s loved ones. Very occasionally – about once per every million people – a miracle would occur and Galen’s potions would cure. This was enough for people to keep believing in him.

Many years later, when the Black Death had finally burned itself out, Galen prevailed. He lives still, surviving off the dependability of the human race’s misery and gullibility.


                                                                                                                                                                                                                 
Words: 324
How it relates: The Black Death occured during the 14th century, about the time of the Renaissance.

Cards:
- Plauge and retrovirus = the disease
- Bonewall = the piles of dead bodies
- Explosion = the destruction caused by the fights
- Rage Elixer = the anger and frustration the Black Death caused
- Seraph = God's Wrath
- Miracle = the odd miracle would occur, and someone would survive
« Last Edit: May 13, 2012, 04:32:11 am by Annele »
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Offline Drake_XIV

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Re: FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=39348.msg489892#msg489892
« Reply #33 on: April 30, 2012, 05:09:12 am »
Wait, can unupped cards be used?  Or should it be upped only?

Offline Annele

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Re: FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=39348.msg489895#msg489895
« Reply #34 on: April 30, 2012, 05:30:02 am »
Wait, can unupped cards be used?  Or should it be upped only?

False Gods use upped only, so I would say no unupped.
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Offline Gemini

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Re: FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=39348.msg489922#msg489922
« Reply #35 on: April 30, 2012, 06:21:56 am »
Angel of fire
Spoiler for Deck, 2x for FG use.:
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7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dm 7dm 7dm 7do 7do 7do 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7du 7du 7du 7du 7du 7du 7jp 7jp 7jp 7jp 7jp 7k6 7k6 7k6 7k6 7k6 8pq

The burning oil lamp flickered as I worked, my eyes grew tired, I had worked through the whole night, to give a new breath of life to my masterpiece, a work of true art, a work that even those great, whom I idolized as a young lad, on the streets of Sicily, those masterminds: Leonardo, a skilled artist, with a techique careful and precise, and a mind outside that of the common man, thinking to the future, with his war designs uncomparable to any other. Michelangelo, both an amazing painter and a sculptor, his work had always touched my soul, when I stared at his work I couldnt not resist, I saw the light, I was transported to the land of the gods.
I continued to work on my masterpiece, even when the sun had risen again, and the charcoal in my hands faded with use, its blackness, now mere gray. The tools in my hands now shadows of what they used to be, I looked for sanctuary in my work, and its warm embrace on my retinas comforted me.
An explosion of emotion overcame me, I teared up. That storm was imprinted on every inch of my work. Every layer and layer of canvas, bore my print.
-Tales of the unknown artist.

Spoiler for Breakdown of the deck:
Pretty simple, straightforward deck, Seraph´s are played by the cremation of the Ray of Light,  (Light quanta generated not only from Mark, but also from Cremations and Rays.), Giving the Seraph an almost godly look to him, making him invulnerable to targeting, as he brings down the pain. A couple Sanctuary, not only to be less overpowered by those pesky quanta denial decks, but to give him some much needed healing and a bit of balance, along with the PC and CC to control the opponent as you beat him down.
Very large weakness to Fire Shield and Carapace and mass CC.
Spoiler for Relationship to the Rennaissance:
The great Seraph was in my eyes, a look into something more than the average man could see, a divine concept, could all men truly be equal?
Phoenix are there to represent the fall of one society, and the rebuilding of another on top of the first.
Both together, create an almost god cleansing the world by turning it to ash, a sentiment I decided to represent with this Fg.
Word count = 388
« Last Edit: May 09, 2012, 09:07:15 pm by Gemini »

 

blarg: TheonlyrealBeef,Hyroen