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Spherical

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg257355#msg257355
« Reply #24 on: January 26, 2011, 12:08:39 am »
Viri
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The daughter of Scorpio, Viri, has decided to prove herself as a worthy Empress of Death by fighting all who opposes her. With her trusty scorpions that adapts to any enviroments, she will use ANYTHING and everything to spit poison on her enemies' wounds.

The deck itself is quite self-explanatory.

Link: http://elementscommunity.org/forum/index.php/topic,20266.new.html#new

Offline sebysebyseby

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg257470#msg257470
« Reply #25 on: January 26, 2011, 02:16:34 am »
Aqueous
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Aqueous. With the ability to get around various obstacles, this deck has a fitting name. Tears lead to nymphs, and nymphs make more nymphs and so on. The various nymphs that are created specialize in all kinds of defences; Speed, attack buffs, creature control, and healing. Like a small river, it will gradually build and will be very hard to stop if it grows too big. However, this deck can be taken out with a really fast rush, crowd creature control, or cards such as quicksand. This deck is more adaptive to the types of creatures opponents can play, but not so much the permanents.

Link: http://elementscommunity.org/forum/index.php/topic,20273.msg275042#msg275042
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Offline Jappert

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg257931#msg257931
« Reply #26 on: January 26, 2011, 08:44:41 pm »
Mutualism
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Mutualism is the way two different organisms co-operate to increase their chances of survival. They have adapted to eachothers presence and work together in perfect harmony. In this case we're talking about a mutualism between air and light, the co-operation is obvious and it benefits both elements perfectly. Mutualism is a way for nature to adapt to a new/changing environment. The essence of light and air have found eachother and team up against everything that stands against them.

This FG is based on raw power, combined with a very nasty nuke. You will need to build up your defenses since this FG will strike you hard if you don't. The absence of PC is what should make him balanced. Also I was hoping to make web more usefull, it's a very underused skill but it's actually very usefull (not essential) versus Mutualism.
A great way to counter Mutualism would be Antimatter (possibly combined with Liquid shadow). Any deck that set's his defenses up very slowly will have problems. Perhaps this FG would bring back the more CC based decks. (as opposed to damage/stall based rainbow decks)

Link: http://elementscommunity.org/forum/index.php/topic,20292.0.html

TombSimon

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg257933#msg257933
« Reply #27 on: January 26, 2011, 08:46:21 pm »
DRAKE
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NOTE: this is the ENTIRE deck, it's not doubled. It's meant to be only one of each dragon.

In the morning of time he appeared, Drake, Father of All Dragons. He forged the Dragons from nature, one by one, expanding his breed. 12 Dragons were his children. 12 Dragons departed to different parts of the world. 12 Dragons adapted to their new home, tweaking their powers to fit new environments. 12 Dragons became more, and 12 Dragons grew old.
  Now, ancient Drake has exceeded the bond of mortality and become as immortal as a mere god. Though still alive he had long been forgotten, since the stock of his worshippers had suffered extinct. Old and left, Drake decided to take his revenge. He called back his children; the 12 ancient Dragons, eldest of all dragons. They had become so different, but together they formed a strong and unbreakable alliance – an army for the Father of All Dragons to harass and raid the mortal lands.
  Now he rages war from the sky. You know he is coming, born aloft by his mighty wings, when the first arrows from his immense arsenal of bows start hitting the ground. In a moment the sky will be filled with an array of different Dragons, blitzing across heavens in an unstoppable charge, destroying everything!
  Drake, the Father of All Dragons, is soon to be remembered anew.


Drake is a False God with a charge deck; he might not play any cards except for his Towers, flying Eagle's Eye and shield in the first many turns. Then suddenly, dragons drops out of his hand, their Attack doubled, and destroys you in one or two turns.


Offline TimerClock14

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg258013#msg258013
« Reply #28 on: January 26, 2011, 10:54:29 pm »
Xyosis     Pronounced: Za-I-yo-sis
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Xyosis is a name derived from the word symbiosis, meaning a close association of animals or plants of different species that is often, but not always, of mutual benefit. Most of these relationships develop over time and are considered biproducts of the theory of Adaptation.
The different species would be the Otyughs and the Minor Phoenixes; also in the equation are Deathstalkers. These three creatures live symbiotically in this deck in such a way that it creates a near perfect synergy when Soul Catcher is involved. The Otyughs nom on the Minor Phoenix which can revive the next turn and at the same time, fuel Soul Catchers and get out some unstoppable deathstalkers for poison damage.
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Offline Glitch

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg258104#msg258104
« Reply #29 on: January 27, 2011, 01:54:40 am »
Dashing Swordsman (http://elementscommunity.org/forum/index.php/topic,20336.0.html)

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You know, people are always impressed if you can wield a sword.  Fancy tricks an illusions and parries and stabs and leaps and lunges.  The ladies swoon.  Now, there's a rare... rare man, a man who can use two swords.  Now, his tricks aren't necessarily as flashy, but their twice as deadly.  But me?  I wield /all/ the weapons.  Sometimes I wield two of the same one, sometimes I don't grab one at all.  It really depends what cashes my fancy.

Oh, and ladies?  I'll go easy on you.

--

The point of this god isn't for the god to adapt to you, quite the other way around, actually.  He'll get a different set up every game, and it's up to you to deal with it.  Good luck!

Offline killsdazombies

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg258155#msg258155
« Reply #30 on: January 27, 2011, 03:40:46 am »
Morphine
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Offline Kakerlake

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg258411#msg258411
« Reply #31 on: January 27, 2011, 04:52:54 pm »
Mjöllnir (click me) (http://elementscommunity.org/forum/index.php/topic,20363.0.html)
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Mjöllnir (http://en.wikipedia.org/wiki/Mj%C3%B6lnir), is Thor's hammer, created by dwarves. This hammer was always as big as Thor wanted it to be and could strike as hard as Thor intended to and whenever it is thrown, it never missis its target and will always return.
It is also said that Mjöllnir is a hammer made of Lightning.


Mjöllnir will use its Titans to crush the opponent and whenever he has Quanta over, he'll throw one in your face. Lightning will strike any opposing creature or Mjöllnirs opponent if he feels like it.

His strengh is that he renders any shield useless and will keep clobbering you down no matter what you do.

His major weakness is, that he is controlled by the AI. So he won't try to kill you by throwing multiple Titans at the same time but throws them as he get's the chance to.
Continous healing (SoG, Bonds + Tough Creatures || Cells) will pretty much cause Mjöllnir to waste all his efforts.

Offline Wizardcat

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg258526#msg258526
« Reply #32 on: January 27, 2011, 07:10:13 pm »
Vortex (http://elementscommunity.org/forum/index.php/topic,20369.0.html)
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Vortex uses a water-based rainbow. Physalia, Steam Machine, and Forest Spectre are the main sources of damage, all kinds that build up over time; you're getting sucked in by Vortex, and you're about to circle the drain. To aid in that goal, it carries Unstoppable and Butterfly Effect to deal with your defenses that would halt its flood of damage. Poseidon adds to the damage while severing the flow of quanta and Ulitharid makes you wave good-bye to your abilities while it chips in, too. Shockwave and Rewind halt the tide of enemy creatures, Cloak and Mirror Shield defend Vortex and his creatures.

Vortex has adapted to deal with you.

Vortex displays the versatility of both Water and Rainbow decks and is capable of dealing with a variety of decks. Every type of quanta can be used.

In terms of weaknesses, Vortex has no means of healing, dealing with immaterial creatures, and will be slow to begin.

---

Wish I could have put Toadfish in.
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suxerz

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg258551#msg258551
« Reply #33 on: January 27, 2011, 08:01:16 pm »
The Aquanaut
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By creating his own environment (Inundation), The Aquanaut is able to adapt in most situations. Living underwater enhance his constitution to the maximum (Granite skin and Miracle). Swarm of luminous water creatures (Luciferin) fighting alongside immortal soldiers also provides a decent chance to create an almost complete invulnerability (Hope). Easily establishing his own comfort zone, The Aquanaut does not need any other control (no direct CC or PC), which in fact could be his main weakness.

The idea is of this FG is not how The Aquanaut is able to adapt to his opponent, but how well can the opponent adapt to the new environment.

LINK (http://elementscommunity.org/forum/index.php/topic,20372.0.html)

icybraker

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg260896#msg260896
« Reply #34 on: January 31, 2011, 12:40:28 am »
Zeus click for link (http://elementscommunity.org/forum/index.php/topic,20546.msg278714#msg278714)
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This 88-card deck embodies the very image of Zeus. As the lord of all Greek Gods, he lives in the sky and favors thunderbolt attacks, exemplifying the elements of :air and :aether.
His wicked attacks are coupled with the fact that he is immortal. This is the central theme of this deck: a powerful, crushing attack out of the blue coupled with an evasion of damage.

Damage is primarily obtained by the Ball Lightning-Fractal-Sky Blitz combo. When these 3 key cards are held and may be used, it's time for murder.
Ball Lightning normally does 5 damage; when Sky Blitzed, it does 10 damage. After Fractaling this free card, you obtain many Ball Lightnings, each doing 10 damage each.
As little as two of these ferocious "lightning blitz" attacks can finish off the opponent. Other sources of damage include the Owl's Eyes or the Spiders.

Adaptation comes in when Zeus feels like going on the defensive.
He uses his Spiders to wrap up the opponent's Flying creatures (or his Owl's Eyes to kill them), then plays his Wings, making him impervious to damage.
In this way, Zeus can adapt well, striking when the opponent is weak and shielding himself when the situation calls for it.

Offline Dragoon1140

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg260965#msg260965
« Reply #35 on: January 31, 2011, 02:29:11 am »
Icybraker, be sure the mark to your submission deck is "Air" and not "?"

Everybody else, we're looking at some fantastic submissions to far, keep it up!
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