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icybraker

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Re: Card Idea Competition: Opposites attract! https://elementscommunity.org/forum/index.php?topic=7668.msg92712#msg92712
« Reply #48 on: June 15, 2010, 08:53:55 pm »
Yeah, but this is our first War, and we're still revising the rules as we go along. There has to be a factor that's keeping people from submitting a lot of ideas in this thread...

Scaredgirl

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Re: Card Idea Competition: Opposites attract! https://elementscommunity.org/forum/index.php?topic=7668.msg92727#msg92727
« Reply #49 on: June 15, 2010, 09:19:52 pm »
Yep. Each new big event/competition makes existing ones less popular. Back in the day when this "Events and Competitions" section first came to be, it was booming because there wasn't much else happening. Now with "Card Ideas" section, War, etc., people have less time to participate in these competitions.

Numerous people have been asking for more different kinds of competitions and events but because of the reasons above, I don't think we should go nuts here. If we just keep adding new stuff every week, at some point players just run out of time and all events suffer because of inactivity.

New default time for competitions is 14 days. Gives people a bit more time.

Yeah, that was a bit off-topic, sorry. :)

Kael Hate

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Re: Card Idea Competition: Opposites attract! https://elementscommunity.org/forum/index.php?topic=7668.msg92922#msg92922
« Reply #50 on: June 16, 2010, 01:50:53 am »

I wonder how many more entries will come in the next 7 days?

Purity_Riot

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Re: Card Idea Competition: Opposites attract! https://elementscommunity.org/forum/index.php?topic=7668.msg92952#msg92952
« Reply #51 on: June 16, 2010, 02:25:25 am »
Hopefully alot more, so the competition has alot more to it, but we'll just have to wait and see. If we get as many as we did in the first week, I'll be happy.

Offline Kamietsu

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Re: Card Idea Competition: Opposites attract! https://elementscommunity.org/forum/index.php?topic=7668.msg93030#msg93030
« Reply #52 on: June 16, 2010, 04:23:00 am »

http://elementscommunity.org/forum/index.php/topic,8184.msg100964.html#msg100964 (http://elementscommunity.org/forum/index.php/topic,8184.msg100964.html#msg100964)


http://elementscommunity.org/forum/index.php/topic,8185.0.html (http://elementscommunity.org/forum/index.php/topic,8185.0.html)

The synergy might not be obvious at first. It deals mostly in the mechanics. Since the HP effects towards Blessed One are halved, and Demonic Aura removes all HP but 1, Demonic Aura is removing 6 HP. Half of 6 is 3. So instead of being left with 1 HP, it's left with 4 HP.
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Purity_Riot

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Re: Card Idea Competition: Opposites attract! https://elementscommunity.org/forum/index.php?topic=7668.msg93051#msg93051
« Reply #53 on: June 16, 2010, 05:17:26 am »
Everyone who has posted their ideas without an image, please post an image, or your submission will not be considered.

Flayne

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Re: Card Idea Competition: Opposites attract! https://elementscommunity.org/forum/index.php?topic=7668.msg93070#msg93070
« Reply #54 on: June 16, 2010, 06:06:57 am »

Kael Hate

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Re: Card Idea Competition: Opposites attract! https://elementscommunity.org/forum/index.php?topic=7668.msg93109#msg93109
« Reply #55 on: June 16, 2010, 08:34:51 am »
@Kamietsu

When I see your card ideas I always think meh.
But when I look at your Art I'm envious of what you have created.

Keep up the great Art.

Offline the dictator

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Re: Card Idea Competition: Opposites attract! https://elementscommunity.org/forum/index.php?topic=7668.msg93251#msg93251
« Reply #56 on: June 16, 2010, 02:08:47 pm »
[18:28:55] Acsabi44: grinding is about pwning the AI as fast as possible
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Offline GG

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Re: Card Idea Competition: Opposites attract! https://elementscommunity.org/forum/index.php?topic=7668.msg93364#msg93364
« Reply #57 on: June 16, 2010, 04:28:47 pm »
Proliferation | Proliferation (Elite) : http://elementscommunity.org/forum/index.php/topic,8169.0.html
Zombie | Minor Zombie : http://elementscommunity.org/forum/index.php/topic,8180.0.html


(http://imageplay.net/) (http://imageplay.net/)[/url]
(http://imageplay.net/)

The basic point of Zombie is that it dies quickly to trigger death effects such as boneyard or bone wall and then it revives AS A NEW CREATURE, thus adding charge to proliferation as well.

It's obvious that Zombie works well with other death cards; Proliferation is the same, since Life is the element that plays many, relatively cheap creatures. (http://imageplay.net/)
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kalkiran

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Re: Card Idea Competition: Opposites attract! https://elementscommunity.org/forum/index.php?topic=7668.msg93375#msg93375
« Reply #58 on: June 16, 2010, 04:42:07 pm »
shouldnt zombie and minor zombie be the other way round? or is it because its health is deliberately lower to utilize its ability?

Offline Zac33333

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Re: Card Idea Competition: Opposites attract! https://elementscommunity.org/forum/index.php?topic=7668.msg93477#msg93477
« Reply #59 on: June 16, 2010, 07:27:25 pm »


http://elementscommunity.org/forum/index.php/topic,8218.new.html#new   Goes with ^



http://elementscommunity.org/forum/index.php/topic,8219.new.html#new   Goes with ^



I tried to make them go hand in hand without making them be the same, and while not making them OP or UP AND while making them keep there differences. Was challenging, but I did it. I also made the art :D I know, it fails.  ;D

Any ideas? Feedback? Post it on their main post! Please and Thank You!

 

blarg: