You need an actual
link to the card art source - 'art by google' isn't enough. If you found it off a website, provide a link to it and the author name if possible that made it. Also, in your table, the 'Type' is
considered to be a Creature, not monster. Fix those up first.
Now, onto the card itself:
The idea is a weird combo between Unstable Gas (which is BAD if you play this and the opponent has an Jade/Mirror Shield in hand, meaning that
you're going to take the damage), and Rain of Fire. I can see this would have ridiculous synergy with cards like Bone Wall, Graveyard, and Vultures just because of all the death it can cause by dealing 5 damage to everything in the field... and that's not including the fact that by having multiple Giants on the field, you can pretty much kill all of them when one dies. (Oh, and did I mention Immolation/Cremation?)
Agree with above. Kind of expensive. At least with unstable gas the player only has 1 turn to do something about it.
Some way or another I think the cost needs to be lowered. Either as is, or with some modification on the stats/effects.
For example it does 2 damage for 4 turns then explodes, but only costs 6 or something.
On the contrary - I think the cost needs to stay high, but the card idea in itself is... overwhelming if played in certain decks. It's devastating by nature - the only way to counter this card is by rewinding it or having reflective shields.
Another issue I see is if you play multiples of the upgraded (even non-upgraded) version in a deck - if the upgraded version goes off, then that's a potential 120 damage (not thinking of fractaled or TU'd Red Giants) on the field all done in one fell swoop (one Red Giant kills the others). After all, the upgraded version can be killed by Lightning Bolt, Paradox, an Elite Otyugh, Shockwave, etc. - the fact that so many cards can trigger its death makes it somewhat overpowered if you managed to build the quanta up for it.
Finally, Unstable Gas may not deal damage until you activate it, but as a permanent, it's only vulnerable to certain elements (
,
,
, and
). This creature can be damaged by nearly anything/everything.
So, a few questions:
-How do you measure this against other
creatures? Do you know how powerful this can be when coupled with Cremation (instant death = instant trigger of 20 damage PLUS
quanta to spare for another Red Sun)?
-Where do you want to see this card in? Mono-Fire rushes? Splashed duos and trios? Anti-FG?
-If there was one mechanic you didn't want to remove from this card, what would it be and why? The stats (decent damage)? The Rain of Fire death trigger? The 20 damage to your opponent (and self for the non-upgraded version) death trigger? The losing 1 HP each turn?
Oh, and uh, watch out for name similarities to this (which is already in the Crucible):
Red Planet | Red Sun (
http://elementscommunity.org/forum/index.php/topic,6403.0.html)