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Offline storytellerTopic starter

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Quicksilver Golem : Quicksilver Marauder https://elementscommunity.org/forum/index.php?topic=24493.msg312403#msg312403
« on: April 15, 2011, 08:19:10 pm »
this is a unit in development, im working on it in my spare time over the next few days,
NAME:
Quicksilver Golem
ELEMENT:
:rainbow
COST:
18
TYPE:
creature
ATK|HP:
2/5
TEXT:
9 :rainbow Acquire, gain all passive abilities of target creature, replace Acquire with target creature's active skill if applicable.
gain +1/+1
NAME:
Quicksilver Marauder
ELEMENT:
:rainbow
COST:
18
TYPE:
creature
ATK|HP:
2/7
TEXT:
9 :rainbow Acquire, gain all passive abilities of target creature, replace Acquire with target creature's active skill if applicable.
gain +1/+1 for each skill acquired
ART:
tbd
IDEA:
lord midnight
NOTES:
SERIES:
Quicksilver...?

 thinking this through.Basically, its a smallish creature, that gains the ability of what it targets, kinda like Endow for Crusaders, but it works on creatures. it can gain any number of passive abilities, but any active ability replaces its acquire skill.

its small, like 2/2 or maybe even 2/1, it should be easy to play, but weak at first.

it is intended to be a neutral creature (yes i know those are hard to balance)

its 'kinda' cheap...

ill flesh it out more over the next day or two, bit basically its an empty creature that 'learns' abilities from those around it. i think its a perfect neutral creature but will need careful balancing.

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Re: Quicksilver Golem : Quicksilver Marauder https://elementscommunity.org/forum/index.php?topic=24493.msg312426#msg312426
« Reply #1 on: April 15, 2011, 08:59:21 pm »
Reminds me of my Rune Sword | Rune Sword (http://elementscommunity.org/forum/index.php/topic,23980.0.html), but in creature form.

Probably worth around 4-6 quanta, just an approximate.

Don't forget to use the card format (http://elementscommunity.org/forum/index.php/topic,5039.0.html) as well.

Offline storytellerTopic starter

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Re: Quicksilver Golem : Quicksilver Marauder https://elementscommunity.org/forum/index.php?topic=24493.msg313349#msg313349
« Reply #2 on: April 17, 2011, 01:42:45 am »
ok, its fleshed out a little more...

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Re: Quicksilver Golem : Quicksilver Marauder https://elementscommunity.org/forum/index.php?topic=24493.msg315808#msg315808
« Reply #3 on: April 20, 2011, 12:01:11 am »
18? Srsly dude? Imma think 5. 6 mebbe. And lower the HP, up the attack. It is called the Quicksilver Golem, as in the RL quicksilver, aka mercury, which is one of the least solid solids I know. Pardon the redundancy please.
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Re: Quicksilver Golem : Quicksilver Marauder https://elementscommunity.org/forum/index.php?topic=24493.msg315828#msg315828
« Reply #4 on: April 20, 2011, 12:12:38 am »
This is the first UP card I've really ever seen. Yeah.......you really need to cut down the cost. Also, I think the skill shouldn't be that expensive either. (Although I don't know what the skill Acquire is :P. Perhaps I haven't been in this forum for so long I didn't know what it is.)
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Re: Quicksilver Golem : Quicksilver Marauder https://elementscommunity.org/forum/index.php?topic=24493.msg315831#msg315831
« Reply #5 on: April 20, 2011, 12:16:03 am »
This is the first UP card I've really ever seen. Yeah.......you really need to cut down the cost. Also, I think the skill shouldn't be that expensive either. (Although I don't know what the skill Acquire is :P. Perhaps I haven't been in this forum for so long I didn't know what it is.)
Read the description - Acquire copies all of a creatures abilities and Quicksilver Golem gains +1 | +1 for each ability copied.
I definitley think it needs both ability cost and playing cost lowered as well.

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Re: Quicksilver Golem : Quicksilver Marauder https://elementscommunity.org/forum/index.php?topic=24493.msg315858#msg315858
« Reply #6 on: April 20, 2011, 12:58:30 am »
Playing i'd say a max of 8 cost, minimum 5. Ability... 5 sounds nice, even if it's mostly useful in a rainbow deck.  Make the Upped cost's the same or increase it by one since you can forever switch it with some other creature to make it work kind of like "Grow". keep the ability cost for the upped.

Plus, wouldn't Switching the ability instead of copying it make it kind of like a "Throw Ball" game, where you pass on the ball to the next person, and to the next person, and so it goes?

Anyway, add the  :rainbowr symbol at the end of the Cost (or leave it like that, don't know what's the correct in this case) and substitute the :rainbow symbol in the Element for the word Other, since :rainbow signifies quanta, from my knowledge.

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Offline storytellerTopic starter

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Re: Quicksilver Golem : Quicksilver Marauder https://elementscommunity.org/forum/index.php?topic=24493.msg317302#msg317302
« Reply #7 on: April 21, 2011, 11:22:02 pm »
ok i made it 18 so it wouldnt play fast, its comparable to a fire golem as such that you need 5 or so pillars or a immolate and photon to play it this also plas off of two novas or a super nova or 3 pillars upped on second turn it is plenty fast in many ways and provides solid support mid game at this cost i might go a bit lower but no much.

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Re: Quicksilver Golem : Quicksilver Marauder https://elementscommunity.org/forum/index.php?topic=24493.msg317311#msg317311
« Reply #8 on: April 21, 2011, 11:35:36 pm »
Lava Golem also starts with more attack, and Forest Spirit is cheaper.

Elemental Cost : Attack + HP Modifier + Ability Value + Bonuses
Attack : 2
HP Modifier : 0 (1-5)
Ability Value : +2 (It's basically growth that requires you to have a creauture out on the field, and might not even give you +2 | +2. Also, you can only have 2 passive abilities on a creature at a time so assuming you wanted it to be like growth each "set" of passives acquired would overwrite the previous "set".)
Bonuses : -2 for expensive ability (even when converted the ability cost is currently 3-6 elemental quantum)
Final Elemental Cost : 2

Other Conversion Formula
(11/7) + (10/7) [Elemental Quanta] = [Other Quanta]
(11/7) + (10/7)*(2) = 4.42857143 ≈ 4
Final Other Cost : 4

Suggestions:
Lower the ability cost to 5 Other (do not use  :rainbow to represent other for a card idea).
Lower the cost to around 5-7 quantum, because without applying the ability modifier the card only costs 7 Other.

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Re: Quicksilver Golem : Quicksilver Marauder https://elementscommunity.org/forum/index.php?topic=24493.msg317354#msg317354
« Reply #9 on: April 22, 2011, 01:05:22 am »
ok i gotcha, but you should multiply that final cost by three when using other since people will use it in rainbow with Quantum Towers.

maybe 12, and no abilities stack, you are forgetting stuff like airborne swarm etc, they all add up.
a scarab with adrenaline and momentum would have 4 passive abilities, on a Marauder who acquired, that would be a 6/11 adrenal, momentumed, airborne swarmed who gained an HP for every other like creature who had devour for 1  :gravity
.
it should be expensive i think, but maybe 15 is a better cost, 12 even acquire should be expensive, 6 maybe, two pillars worth, i think in a mono deck it would be sharded.

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Re: Quicksilver Golem : Quicksilver Marauder https://elementscommunity.org/forum/index.php?topic=24493.msg317359#msg317359
« Reply #10 on: April 22, 2011, 01:08:55 am »
ok i gotcha, but you should multiply that final cost by three when using other since people will use it in rainbow with Quantum Towers. That's a value based on only one card, actual ratio lies between 1.5x-3x. Oldtrees's formula is currently the most accurate formula.

maybe 12, and no abilities stack, you are forgetting stuff like airborne swarm etc, they all add up.
A creature can only have 2 passive abilities at once.
a scarab with adrenaline and momentum would have 4 passive abilities, on a Marauder who acquired, that would be a 6/11 adrenal, momentumed, airborne swarmed who gained an HP for every other like creature who had devour for 1  :gravity

it should be expensive i think, but maybe 15 is a better cost, 12 even acquire should be expensive, 6 maybe, two pillars worth, i think in a mono deck it would be sharded.
I would just have it gain the passive skil. That way you don't have to overcost the creature so much. Besides, there is already a card that can do something similar in the Amory (http://elementscommunity.org/forum/index.php/topic,8919.0.html).

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Re: Quicksilver Golem : Quicksilver Marauder https://elementscommunity.org/forum/index.php?topic=24493.msg317361#msg317361
« Reply #11 on: April 22, 2011, 01:11:51 am »
I would suggest cheap other creatures like around 6 :rainbow|6 :rainbow which means the creatures should be equitable with cards costing 3-4 :life|3-4 :life
(11/7) + (10/7) [Elemental Quanta] = [Other Quanta]

Also ZBlader
A simpler version of the above formula that works fairly well is (1.5+1.5[Elemental] = [Other] )

PS everyone:
Creatures can have as many passive abilities as are in the game. It is not limited to 2.
Also activations cost greater than or equal to 4 :air or 6-7 :rainbow are usually sharded and thus do not have much difference when increased.
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