"As long as we're on the subject of immaterial things, see Protect Artifact, Morning Glory, Jade Shield, Mirror Shield, Hope. None of these have anything to do with Aether, yet they all (especially Protect Artifact) use the theme of immateriality."
creatures. immaterial creatures. creatures. immaterial creatures. i can repeat that a few times if you would like, or you can go back in the thread and reread what was stated.
"For example: the destroy mechanic. It quite clearly belongs to Fire. And yet, if we look at the Pulverizer card, which costs
and
, there is no
quanta in sight. Same with Butterfly Effect."
there is a difference between a mechanic and a core mechanic. explosion is not a core mechanic of fire, i dont know that fire as of yet *has any* distinct core mechanics. off the top of my head
does (truly *random* effects, not just %s),
does (steal (life/permanents)),
does (upon death triggers),
does (time altering),
does (immaterial creatures)
"You are not Zanzarino. I don't think you have any right to say how a card that has a certain mechanic MUST go in an element with that mechanic already established."
and you are not worth any more of my time, do whatever you want with this card, but if it stays as it stands, you failed.
Moderator Comment Removed personal attacks. Keep it civil.