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Offline mildlyfrightenedboy

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=33604.msg430600#msg430600
« Reply #60 on: November 25, 2011, 05:07:55 pm »
If you want it to fit thematically as a permanent, why not make it :earth and name it Nuclear Factory?
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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=33604.msg430650#msg430650
« Reply #61 on: November 25, 2011, 06:36:37 pm »
ok, jesus, how a card curator could not understand this is repugnant-  it's not about 'randomness', it's about taking a mechanic that is firmly established as belonging to one element and giving a supped up version of that mechanic to another element.  see the mass immaterial creature example above, or if you were to make :gravity a "mass steal" card where it takes many of the opponents permanents, or give :earth a "from the ground up" card where it removes all creatures back onto the top of the decks. do the themes match up? well enough.  do the mechanics belong to other elements? doy. should these cards be made? hell no.
I agree with most of your criticisms of this card. However not all mechanics are monopolized. The number of elements that a mechanic fits can range from 1 (Momentum) to 12 (Shield). We can see from Fallen Elf, Mutation, Chaos Seed and Pandemonium that Mutation is primarily Entropic but Life has a small claim. Obviously if a mono Life mutation effect existed it should not have a greater impact than Fallen Elf and not approach the impact of Pandamonium. We can see from Thorn Carapace that randomness is not monopolized by Entropy but Entropy has more randomness. Thus a mono Life mutation can have some randomness but not as much as cards like Pandamonium. So Mutation can be used in mono Life but it is severely restricted in usage.

This reminds me slightly of the debate over which elements should have mono access to healing. That debate had good points.
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Offline Zaealix

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=33604.msg430661#msg430661
« Reply #62 on: November 25, 2011, 07:34:09 pm »
*gets popcorn*
Don't mind me, this is a pretty entertaining show.
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Offline mildlyfrightenedboy

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=33604.msg430684#msg430684
« Reply #63 on: November 25, 2011, 08:17:15 pm »
Very similar to my Sand Man card. For that reason, I think it would better serve as an  :entropy card - it maintains the characteristics of entropy (mutation and randomness).
I might be a little late, but I have a question:
You think that it belongs in :entropy because it is similar to an unrelated card that you already made?
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=33604.msg430723#msg430723
« Reply #64 on: November 25, 2011, 09:36:55 pm »
Very similar to my Sand Man card. For that reason, I think it would better serve as an  :entropy card - it maintains the characteristics of entropy (mutation and randomness).
I might be a little late, but I have a question:
You think that it belongs in :entropy because it is similar to an unrelated card that you already made?
Read the 2nd part.
Quote
it maintains the characteristics of entropy

Offline moomoose

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=33604.msg430929#msg430929
« Reply #65 on: November 26, 2011, 06:26:16 am »
"We can see from Thorn Carapace that randomness is not monopolized by Entropy but Entropy has more randomness."

as long as this card involves mutants or similar effects to mutants, it should in no way be mono-life, devoid of it's mother element, :entropy.  and honestly i cant think of a method to do so if he is dead set on it being a spell and not a creature or permanent with a related skill.  could go into pseudo-quanta, though.

also considering % chance to be randomness is weak- i think that there is a big difference between "one of these many things are equally likely to occur" and "this one thing will occur roughly every 3 out of 4 times".  but that is not the issue here.  i have no problem with %chance of an effect cards in any element.  but this card does not fit that category.
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Offline XenocidiusTopic starter

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=33604.msg430938#msg430938
« Reply #66 on: November 26, 2011, 06:40:48 am »
As long as we're on the subject of immaterial things, see Protect Artifact, Morning Glory, Jade Shield, Mirror Shield, Hope. None of these have anything to do with Aether, yet they all (especially Protect Artifact) use the theme of immateriality.

You are not Zanzarino. I don't think you have any right to say how a card that has a certain mechanic MUST go in an element with that mechanic already established.

For example: the destroy mechanic. It quite clearly belongs to Fire. And yet, if we look at the Pulverizer card, which costs :earth and :gravity, there is no :fire quanta in sight. Same with Butterfly Effect.

The fact is that the card's theme perfectly fits Life. It may be mechanically entropic, but as seen above and in many, many other examples, theme > mechanic in choosing a card element.

ok, jesus, how a card curator could not understand this is repugnant
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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=33604.msg430996#msg430996
« Reply #67 on: November 26, 2011, 10:56:34 am »
Also, and this is mainly for moomoose, could you refrain from using such potentially abusive language, such as the abovementioned quote by Xenocidius and the one where you basically said that everyone who disagrees with you lacks critical thinking skills? Remember, an ounce of civility is worth a pound of verbal fuckery.

Offline moomoose

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=33604.msg431067#msg431067
« Reply #68 on: November 26, 2011, 04:59:22 pm »
"As long as we're on the subject of immaterial things, see Protect Artifact, Morning Glory, Jade Shield, Mirror Shield, Hope. None of these have anything to do with Aether, yet they all (especially Protect Artifact) use the theme of immateriality."

creatures.  immaterial creatures.  creatures. immaterial creatures. i can repeat that a few times if you would like, or you can go back in the thread and reread what was stated.

"For example: the destroy mechanic. It quite clearly belongs to Fire. And yet, if we look at the Pulverizer card, which costs :earth and :gravity, there is no :fire quanta in sight. Same with Butterfly Effect."

there is a difference between a mechanic and a core mechanic.  explosion is not a core mechanic of fire, i dont know that fire as of yet *has any* distinct core mechanics.  off the top of my head :entropy does (truly *random* effects, not just %s), :darkness does (steal (life/permanents)), :death does (upon death triggers), :time does (time altering), :aether does (immaterial creatures)

"You are not Zanzarino. I don't think you have any right to say how a card that has a certain mechanic MUST go in an element with that mechanic already established."

and you are not worth any more of my time, do whatever you want with this card, but if it stays as it stands, you failed. 

 Moderator Comment Removed personal attacks. Keep it civil.
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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=33604.msg431073#msg431073
« Reply #69 on: November 26, 2011, 05:18:32 pm »
The passive "mutant" ability and gaining a random ability from the pool of "active mutant abilities" is only one facet of "Mutation | Mutation" and Fallen Druid's "mutate" ability. While mutating creatures may be a "core mechanic" of Entropy, this core mechanic is actually composed of little mechanics which are just as relevant to Entropy as Deflagration's destroy mechanic is relevant to Fire.

Natural Selection is to Mutation as Thorn Carapace is to Aflatoxin.

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=33604.msg431075#msg431075
« Reply #70 on: November 26, 2011, 05:19:03 pm »
*eats popcorn*
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Offline mildlyfrightenedboy

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=33604.msg431091#msg431091
« Reply #71 on: November 26, 2011, 05:54:46 pm »
"For example: the destroy mechanic. It quite clearly belongs to Fire. And yet, if we look at the Pulverizer card, which costs :earth and :gravity, there is no :fire quanta in sight. Same with Butterfly Effect."

Personally, I always saw cards that affect permanents as falling under :earth.  Earth has Earthquake, Pulverizer, and Protect Artifact.  Fire just has Deflagration.

ADDITIONAL NOTE:
After I read the first three words of the card, this is all that I could think of:
  :)
*eats popcorn, hands folding chair to Xenocidius*
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

 

blarg: