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zgatt

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Gift | Gift https://elementscommunity.org/forum/index.php?topic=30838.msg391922#msg391922
« on: September 11, 2011, 12:06:51 am »
NAME:
Gift
ELEMENT:
Darkness
COST:
2
TYPE:
Spell
ATK|HP:
TEXT:
Transfer target creature or permanent to opponent's field.
NAME:
Gift
ELEMENT:
Darkness
COST:
1
TYPE:
Spell
ATK|HP:
TEXT:
Transfer target creature or permanent to opponent's field.
    Frozen Hourglass (
http://elementscommunity.org/forum/index.php/topic,29302.0.html) (possibly OP combo)Fountain of Tears | Persephone's Spring (http://elementscommunity.org/forum/index.php/topic,22653.0.html) (possibly OP combo)Attempt (http://elementscommunity.org/forum/index.php/topic,30785.0.html)Miasma (http://elementscommunity.org/forum/index.php/topic,20303.0.html)[/list]The cost is kept general and low so that any deck can use this card easily. The Darkness element here is more of a flavor choice.
ART:
zgatt
IDEA:
zgatt
NOTES:
There have been a couple of "transfer to opponent's field" cards posted recently, but they've been rather specific in their purpose. The idea behind this card is to introduce a new general mechanic to the game of "giving" things to the opponent.

Some of the ways that this card can be currently used are:
    Passing antimattered creatures to your opponent.Passing malignant cells/alfatoxined creatures to your opponent.Replacing the opponent's weapons and shields with useless ones.
Helping the opponent win.[/list]The presence of such a mechanic also opens up possibilities for newer annoyance mechanics and "debuff wars" built around making your opponent's own playing field difficult to use.

Some currently proposed ideas that could work really well with this card:
[/tr][/table]

Offline Rutarete

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Re: Gift | Gift https://elementscommunity.org/forum/index.php?topic=30838.msg391930#msg391930
« Reply #1 on: September 11, 2011, 12:15:54 am »
Looks fun! Wouldn't want to use this if they have a mindgate out, though.
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DarkArk

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Re: Gift | Gift https://elementscommunity.org/forum/index.php?topic=30838.msg392038#msg392038
« Reply #2 on: September 11, 2011, 05:23:28 am »
i have actually been working on an entire series that uses this basic idea if used right it could be mean

~go team venture

Offline oblivion1212

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Re: Gift | Gift https://elementscommunity.org/forum/index.php?topic=30838.msg392084#msg392084
« Reply #3 on: September 11, 2011, 08:39:36 am »
*Gives a stack of bonewall to enemy* U MAD, OPPONENT?? *trollface*

nice idea.. i love it, a double edged PC/CC for  :darkness...

isn't it too cheap, though?? idk.. :D

Offline Pineapple

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Re: Gift | Gift https://elementscommunity.org/forum/index.php?topic=30838.msg392131#msg392131
« Reply #4 on: September 11, 2011, 12:27:11 pm »
Since the cost is low, you might want to make a fail-rate.

zgatt

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Re: Gift | Gift https://elementscommunity.org/forum/index.php?topic=30838.msg392192#msg392192
« Reply #5 on: September 11, 2011, 04:12:26 pm »
Since the cost is low, you might want to make a fail-rate.
I kept the cost this low because using this properly will require at least two cards or a situational play from the opponent for it to be useful (like casting antimatter or alfatoxin on you). But I guess since it's generic quanta, a 3 | 2 cost won't be so bad. If that sounds more fair, I can change it. Fail rate dampens the mechanic somewhat and also doesn't gel so much with Darkness.

isn't it too cheap, though?? idk.. :D
It definitely can be cheap if we also create some deadly debuffing creatures / permanents along with it. Fortunately, right now I do not see any OP combos in the already released cards (though there are a couple of Crucible ideas that can easily be OP with this card).

i have actually been working on an entire series that uses this basic idea if used right it could be mean

~go team venture
Oh nice, I would love to see what you've come up with. I definitely think this mechanic has a lot of potential for adding a whole new layer to the game. I've also been churning some ideas that would work with this, but I wanted to post this FIRST so that the mechanic is established. That way, knowing that there is a way to easily give creatures or permanents to your opponent, it would be easy to design balanced debuffing cards in the future.

DarkArk

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Re: Gift | Gift https://elementscommunity.org/forum/index.php?topic=30838.msg392285#msg392285
« Reply #6 on: September 11, 2011, 09:13:13 pm »
alright cool the ideas i currently have are very unrefined and not balanced but they all have to do with helping and hindering your opponent at the same time,

if you would like i can post them later in the series section for you and others to see,

 i have not been working on them much lately but i would love if someone wanted to take what i have and turn them into something usable or even use the ideas to help form their own,

let me know

zgatt

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Re: Gift | Gift https://elementscommunity.org/forum/index.php?topic=30838.msg392353#msg392353
« Reply #7 on: September 12, 2011, 12:37:27 am »
Yes do share what you have so far. We can probably hash some nice ideas out of them.

DarkArk

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Re: Gift | Gift https://elementscommunity.org/forum/index.php?topic=30838.msg392845#msg392845
« Reply #8 on: September 13, 2011, 05:43:31 am »
sorry it has taken so long i was trying to create art for the series but after constructing three i realized it would just take too long so i am just going to use place holder art and post the series with what i have

zgatt

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Re: Gift | Gift https://elementscommunity.org/forum/index.php?topic=30838.msg392872#msg392872
« Reply #9 on: September 13, 2011, 07:25:30 am »
No worries, take your time.

 

blarg: