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Chatix

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Dark Soul | Dark Shade https://elementscommunity.org/forum/index.php?topic=10273.msg125926#msg125926
« on: July 27, 2010, 10:06:21 pm »
NAME:
Dark Soul
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
0|4
ABILITY:
Every time an enemy creature is played onto the field, Dark Soul gains +1|0
NAME:
Dark Shade
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
1|5
ABILITY:
Every time a creature is played onto the field, Dark Shade gains +1|0
ART:
By Makura: http://browse.deviantart.com/?q=nevermore&order=9&offset=96#/d15cek1
IDEA:
Chatix
NOTES:
'Played onto the field' = Every (enemy) creature that is played from the hand, not generated, like malignant cell or boneyard. Otherwise  :death :darkness would be to good to be true
And because the upped could be seriously fractal abused you cannot have more than 6 on the field.
SERIES:
None
Again,
I was messing around with some idea's and came up with this,
I also have another idea related to this, but that'll have to wait.
It's not perfect so please help me out here  :D

Retribution

  • Guest
Re: Dark Soul | Dark Shade https://elementscommunity.org/forum/index.php?topic=10273.msg125929#msg125929
« Reply #1 on: July 27, 2010, 10:11:11 pm »
Get ready for some fractal abuse...

Chatix

  • Guest
Re: Dark Soul | Dark Shade https://elementscommunity.org/forum/index.php?topic=10273.msg125932#msg125932
« Reply #2 on: July 27, 2010, 10:13:14 pm »
Yes,
well,
up the cost a little then?
I didn't think about it yet (:

Retribution

  • Guest
Re: Dark Soul | Dark Shade https://elementscommunity.org/forum/index.php?topic=10273.msg125934#msg125934
« Reply #3 on: July 27, 2010, 10:15:04 pm »
How about make it, "Dark Soul gets +1|+0 for every enemy monster played"?

Chatix

  • Guest
Re: Dark Soul | Dark Shade https://elementscommunity.org/forum/index.php?topic=10273.msg125935#msg125935
« Reply #4 on: July 27, 2010, 10:16:56 pm »
Ah,
now that's an idea,
I'm on it,
and thanks!

$$$man

  • Guest
Re: Dark Soul | Dark Shade https://elementscommunity.org/forum/index.php?topic=10273.msg125938#msg125938
« Reply #5 on: July 27, 2010, 10:19:27 pm »
How about make it, "Dark Soul gets +1|+0 for every enemy monster played"?
Do this make the cost 4 :darkness and have the upgrade be like the original but for 6 :darkness

Retribution

  • Guest
Re: Dark Soul | Dark Shade https://elementscommunity.org/forum/index.php?topic=10273.msg125939#msg125939
« Reply #6 on: July 27, 2010, 10:21:34 pm »
How about make it, "Dark Soul gets +1|+0 for every enemy monster played"?
Do this make the cost 4 :darkness and have the upgrade be like the original but for 6 :darkness
I didn't say fractal abuse for just this card, it could be for ANY other card. RoL, Devourer, etc. So it still can't work.

Offline Kuroaitou

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Re: Dark Soul | Dark Shade https://elementscommunity.org/forum/index.php?topic=10273.msg125941#msg125941
« Reply #7 on: July 27, 2010, 10:22:04 pm »
Just a warning on your art selection: it seems that there's an artist on the bottom left corner of the picture that you cut out. You need to give credit on that artist, and make sure that link doesn't die.

As for the idea itself, it appears sound. :) Eclipse would help this card tremendously in terms of being semi-resistant to forms of CC.

Chatix

  • Guest
Re: Dark Soul | Dark Shade https://elementscommunity.org/forum/index.php?topic=10273.msg125942#msg125942
« Reply #8 on: July 27, 2010, 10:22:51 pm »

How about make it, "Dark Soul gets +1|+0 for every enemy monster played"?
Do this make the cost 4 :darkness and have the upgrade be like the original but for 6 :darkness

Hang on,
Why would the upgrade be more exspensive?

$$$man

  • Guest
Re: Dark Soul | Dark Shade https://elementscommunity.org/forum/index.php?topic=10273.msg125943#msg125943
« Reply #9 on: July 27, 2010, 10:23:42 pm »
How about make it, "Dark Soul gets +1|+0 for every enemy monster played"?
Do this make the cost 4 :darkness and have the upgrade be like the original but for 6 :darkness

Hang on,
Why would the upgrade be more exspensive?
Because it has a more powerful ability.

Retribution

  • Guest
Re: Dark Soul | Dark Shade https://elementscommunity.org/forum/index.php?topic=10273.msg125947#msg125947
« Reply #10 on: July 27, 2010, 10:26:20 pm »
That would make the card way too powerful...

Chatix

  • Guest
Re: Dark Soul | Dark Shade https://elementscommunity.org/forum/index.php?topic=10273.msg125952#msg125952
« Reply #11 on: July 27, 2010, 10:33:04 pm »
The upped version looks a bit OP

 

anything
blarg: